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2010-07-31mesa: Add headers containing sybmols used by mm.c.Vinson Lee
2010-07-31r600g: Remove unnecessary header.Vinson Lee
2010-07-31mesa: Reduce header file inclusion in get.h.Vinson Lee
get.h only needs the GL headers.
2010-07-31mesa: Include missing headers in vtxfmt.h.Vinson Lee
Include compiler.h for INLINE symbol. Include mtypes.h for GLcontext symbol.
2010-07-31mesa: Include missing header in shared.h.Vinson Lee
Include mtypes.h for GLcontext symbol.
2010-07-31mesa: Include missing header in restart.h.Vinson Lee
2010-07-31glsl2: Do algebraic optimizations after linking as well.Eric Anholt
Linking brings in inlining of builtins, so we weren't catching the (rcp(/sqrt(x)) -> rsq(x)) without it.
2010-07-31glsl2: Add new tree grafting optimization pass.Eric Anholt
2010-07-31glsl2: Factor out the variable refcounting part of ir_dead_code.cpp.Eric Anholt
2010-07-31mesa: Include missing headers in renderbuffer.h.Vinson Lee
2010-07-31mesa: Include missing header in remap.h.Vinson Lee
Include compiler.h for INLINE symbol.
2010-07-31r600g: Remove unnecessary header.Vinson Lee
2010-07-31mesa: Remove unnecessary headers.Vinson Lee
2010-07-31swrast: Remove unnecessary headers.Vinson Lee
2010-07-31egl: Fix '_eglAddAtExitCall' implicit declaration warning.Vinson Lee
2010-07-31glsl2: Fix stack smash when ternary selection is used.Aras Pranckevicius
2010-07-31egl: Add checks for EGL_MESA_screen_surface.Chia-I Wu
This allows Mesa EGL to be compiled with eglext.h that does not define EGL_MESA_screen_surface.
2010-07-31tnl: Remove unnecessary headers.Vinson Lee
2010-07-31st/dri: Remove unnecessary headers.Vinson Lee
2010-07-30mesa: Include missing header in pixelstore.h.Vinson Lee
Include mtypes.h for GLcontext symbol.
2010-07-30mesa: Include missing headers in nvprogram.h.Vinson Lee
2010-07-30glsl2: Fix the implementation of atan(y, x).Eric Anholt
So many problems here. One is that we can't do the quadrant handling for all the channels at the same time, so we call the float(y, x) version multiple times. I'd also left out the x == 0 handling. Also, the quadrant handling was broken for y == 0, so there was a funny discontinuity on the +x side if you plugged in obvious values to test. I generated the atan(float y, float x) code from a short segment of GLSL and pasted it in by hand. It would be nice to automate that somehow. Fixes: glsl-fs-atan-1 glsl-fs-atan-2
2010-07-30r600g: add KIL opcode supportJerome Glisse
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-07-30ast: Initialize location data in constructor of all ast_node objects.Carl Worth
This prevents using uninitialized data in _msea_glsl_error in some cases, (including at least 6 piglit tests). Thanks to valgrind for pointing out the problem!
2010-07-30ir_to_mesa: Add the function name as a comment to BGNSUB and ENDSUB.Eric Anholt
2010-07-30glsl2: Update the callee pointer of calls to newly-linked-in functions.Eric Anholt
Otherwise, ir_function_inlining will see the body of the function from the unlinked version of the shader, which won't have had the lowering passes done on it or linking's variable remapping.
2010-07-30st/dri: move backend hooks to appropriate objectGeorge Sapountzis
2010-07-30st/dri: drop dri1_helperGeorge Sapountzis
2010-07-30st/dri: mv driDriverAPI to backendsGeorge Sapountzis
2010-07-30glsl2: Initialize ir_function_signature::is_built_in.Kenneth Graunke
Fixes a valgrind error.
2010-07-30st/mesa: better handling of indirect addressing of temp/const register filesBrian Paul
With gl_program::IndirectRegisterFiles we can distinguish between indirect addressing of constants vs. temporaries. In the case of temporaries, declare all temps up front sequentially. Fixes fd.o bug 29305.
2010-07-30mesa: added gl_program::IndirectRegisterFiles fieldBrian Paul
Now drivers, etc. can know which register files are accessed with indirect addressing. Before we just checked gl_program::NumAddressRegs but didn't know if that was the constant buffer, temp regs, or what. The only user of this new field so far will be the gallium state tracker.
2010-07-30glcpp: Don't look for backslashes before the beginning of the string.Kenneth Graunke
Fixes a valgrind error.
2010-07-30llvmpipe: Silence unused value warning.Vinson Lee
2010-07-30mesa: Add missing header to multisample.h.Vinson Lee
Include mtypes.h for GLcontext symbol.
2010-07-30draw: actually a noop, rather than not implementedZack Rusin
we just have nothing to do in it right now
2010-07-30mesa: Remove unnecessary header from colormac.h.Vinson Lee
2010-07-30tgsi: remove incorrect assertionBrian Paul
2010-07-30mesa: Remove unnecessary headers.Vinson Lee
2010-07-30llvmpipe: Fix implicit declaration of lp_func_delete_body warnings.Vinson Lee
2010-07-30util: Fix the range of util_draw_elements_instanced.Chia-I Wu
Keep min_index and max_index at their defaults (0 and ~0).
2010-07-30llvmpipe: delete function bodies after generating machine codeZack Rusin
2010-07-30r600g: fix typo in tex instruction + shader semantic id fixJerome Glisse
It seems we never get semantic id from TGSI so fallback to use output number as id. Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-07-30util: more helpers for old draw codeKeith Whitwell
2010-07-30mesa: Include macros.h in files that use symbols from macros.h.Vinson Lee
Don't rely on inclusion of other files that already include macros.h.
2010-07-30mesa: Include macros.h in attrib.c for COPY_4FV symbol.Vinson Lee
2010-07-30intel: Add missing header to intel_context.c.Vinson Lee
Fixes "implicit declaration of function _mesa_get_incomplete_framebuffer" warning.
2010-07-30mesa: Reduce clip.h header file inclusion.Vinson Lee
2010-07-29mesa: Add missing header to framebuffer.h.Vinson Lee
Include mtypes.h for GLvisual and GLcontext symbols.
2010-07-29mesa: Add missing header to fboject.h.Vinson Lee
Add mtypes.h for GLcontext symbol.