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2010-04-21intel: Clean up chipset name and gen num for IronlakeZhenyu Wang
Rename old IGDNG to Ironlake, and set 'gen' number for Ironlake as 5, so tracking the features with generation num instead of special is_ironlake flag. Reviewed-by: Eric Anholt <eric@anholt.net> Signed-off-by: Zhenyu Wang <zhenyuw@linux.intel.com>
2010-04-20gallivm: Remove unnecessary headers.Vinson Lee
2010-04-20i965g: s/inttypes.h/stdint.h/Vinson Lee
MSVC doesn't have either but Mesa has stdint.h at include/c99.
2010-04-21svga: Fix index offsetJakob Bornecrantz
2010-04-30st/mesa: ignore gl_texture_object::BaseLevel when allocating gallium texturesBrian Paul
Previously, when we created a gallium texture for a corresponding Mesa texture we'd only allocate space for mipmap levels >= BaseLevel. This patch undoes that mechanism. This fixes a render-to-texture bug when rendering to level 0 when BaseLevel=1. Also, it makes sense to allocate the whole texture object memory when BaseLevel > 0 since a common use of GL_TEXTURE_BASE_LEVEL is to progressively load/render mipmaps. Eventually, the app almost always fills in the level=0 mipmap image. Finally, the texture image code is bit easier to understand now.
2010-04-30draw: Fix memory leaks in llvm code.José Fonseca
2010-04-30x86-64: Make assembly routines .hidden like on x86Adam Jackson
2010-04-20i965g: Remove unnecessary header.Vinson Lee
2010-04-20llvmpipe: Change return type of declaration to match code.Vinson Lee
Commit 2142108e0e1cf1ed8d0142e9c41fe1947abe0907 changed the return type of llvmpipe_get_texture_image_address function but didn't change the declaration. Fixes build.
2010-04-20llvmpipe: code consolidationBrian Paul
2010-04-20llvmpipe: remove debug code and simplifyBrian Paul
2010-04-20llvmpipe: fix cube face addressing bugBrian Paul
Fixes fd.o bug 27760 (pigit fbo-cubemap).
2010-04-20llvmpipe: whitespace fixBrian Paul
2010-04-20gallium: Fix copy typoJakob Bornecrantz
2010-04-20svga: Minor clean up of winsysJakob Bornecrantz
2010-04-20radeong: Minor clean up of winsysJakob Bornecrantz
Also try to wrap trace around driver on non-debug builds, its free.
2010-04-20nouveau: Minor clean up of winsysJakob Bornecrantz
2010-04-20i965g: Minor clean up of winsysJakob Bornecrantz
2010-04-20i915g: Minor clean up of winsysJakob Bornecrantz
2010-04-20st/egl: No need to use drm_api argument structJakob Bornecrantz
2010-04-20st/egl: Use correct driver_name field to get kernel driver nameJakob Bornecrantz
2010-04-20st/egl: Check for null destroy callback on api structJakob Bornecrantz
2010-04-20mesa: better, smaller error handling code for glGet*()Brian Paul
get.o is about 17% smaller.
2010-04-20mesa: better, smaller error handling code for glEnable/Disable/IsEnabled()Brian Paul
Use a goto instead of replicating the _mesa_error() call many times. enable.o is about 15% smaller.
2010-04-20mesa: raise GL_INVALID_OPERATION for glReadPixels(GL_COLOR_INDEX)Brian Paul
We no longer support CI-mode color buffers so this is always an error.
2010-04-20svga: Init surface functionsJakob Bornecrantz
2010-04-30util: Add missing break statement in u_caps.cJakob Bornecrantz
Thanks Vinson.
2010-04-20targets: Use a valid winsys include path in Makefile.driJakob Bornecrantz
2010-04-20r300g: Spill a bit more info about implementation errors in surface_copy.Corbin Simpson
compiz appears to hit this. Weird.
2010-04-20nv50: make a working check for user memory vertex/index buffersChristoph Bumiller
2010-04-20nv50: fix FP result counting for depth outputChristoph Bumiller
2010-04-20nv50: support vertex index biasChristoph Bumiller
2010-04-20llvmpipe: fix depth+stencil logic errorBrian Paul
If both Z-test and stencil-test were enabled, we were mis-computing the vector of updated Z buffer values. Fixes Z testing bug in progs/demos/fbotexture.c
2010-04-20llvmpipe: fix comment/typoBrian Paul
2010-04-20i915: Map sampler indices to texture units correctly for fragment shaders.Eric Anholt
Fixes hang with "gst-launch-0.10 videotestsrc ! video/x-raw-rgb ! glupload ! gleffects effect=heat ! glimagesink" which uses 2 samplers pointing at GL_TEXTURE1 and GL_TEXTURE2, and piglit glsl-fs-sampler-numbering.
2010-04-20i915: Add missing break; after handling the stub NOISE instructions.Eric Anholt
Bug #27348
2010-04-20llvmpipe: fix incorrect front-facing value for fragment shaderBrian Paul
The TGSI convention is +1 for front-facing, -1 for back-facing Fixes glean glsl1 gl_FrontFacing tests.
2010-04-20llvmpipe: rename mode -> interpBrian Paul
2010-04-20llvmpipe: remove dead code/commentBrian Paul
2010-04-20nv50: move declaration before codeBrian Paul
2010-04-20nv50: fixed void pointer arithment warningBrian Paul
2010-04-20gallium/util: remove bogus return statementBrian Paul
util_surfaces_do_detach() is a void-valued function.
2010-04-20gallium: replace pipe_resource::_usage with pipe_resource::usageBrian Paul
2010-04-20nv50: add missing idxbias param to nv50_push_elements_instanced()Brian Paul
2010-04-20llvmpipe: remove call to llvmpipe_set_texture_image_layout()Brian Paul
This would seem to be needed but caused some regressions. More investigation will be done.
2010-04-20llvmpipe: Re-enable half float formats.José Fonseca
They should be working now, both textures and vertex/index/buffers. This reverts commit efc69ca61cf8fe7d2d44d177e7737999b6a114b5.
2010-04-20gallivm: Universal format support on lp_build_fetch_rgba_aos via ↵José Fonseca
util_format_description::fetch_rgba_float This therefore adds support to half float vertex buffers.
2010-04-20gallivm: Cleanups and bugfixes to aos format translation.José Fonseca
2010-04-20draw: Fallback to gallivm for translation of ↵José Fonseca
A8R8G8B8/B8G8R8A8/R10G10B10X2/R10G10B10X2 and other formats. These need swizzles, and bitshifts.
2010-04-20gallivm: New function to fetch a pixel into a 4xfloat AoS vector.José Fonseca