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2009-01-29mesa: allow glFramebufferTexture1/2/3D(target = GL_READ/DRAW_FRAMEBUFFER)Brian Paul
This is part of GL_EXT_framebuffer_blit and GL_ARB_framebuffer_obbject.
2009-01-29intel: formatting clean-upsBrian Paul
2009-01-29intel: fix check for Y orientation in span functions.Brian Paul
2009-01-29i965: use bitfields in brw_sf_unit_key structBrian Paul
2009-01-29intel: remove unused intel_rendering_to_texture()Brian Paul
2009-01-29i965: fix render to FBO/texture orientation bugsBrian Paul
Anytime we're not rendering to the default/window FBO, need to invert rendering, not just when rendering to a texture. Otherwise, if a FBO consists of a mix of textures and renderbuffers the up/down orientation was inconsistant. Fixes shadowtex.c bad rendering.
2009-01-29mesa: fix a render to texture FBO validation bugBrian Paul
When glTexImage() is called we need to re-validate any FBOs that point to the texture (i.e. render-to-texture) since changing the texture's size/format will effect FBO completeness. We don't keep a list of all FBOs rendering into each texture (which would be a bit messy) so we check all FBOs in existance. To optimize this, the gl_texture_object->_RenderToTexture flag is used to avoid checking textures that have never been used as renderbuffers. So, we only walk over all FBOs (there's usually only a few) when glTexImage() modifies a RTT texture. Fixes a bug seen in shadowtex.c when toggling packed depth/stencil mode.
2009-01-29pipebuffer: Ondemand buffer manager.José Fonseca
A variation of malloc buffers which get transferred to real graphics memory when there is an attempt to validate them.
2009-01-29pipebuffer: Implement proper buffer validation.José Fonseca
2009-01-29egl: Blit to the bound frontbuffer with pipeJakob Bornecrantz
2009-01-29intel: Set render domain on read and writeJakob Bornecrantz
2009-01-29intel: Try forcing flushesJakob Bornecrantz
2009-01-29intel: Dump batchbuffer before sending to hwJakob Bornecrantz
2009-01-29intel: Change link orderJakob Bornecrantz
2009-01-29i915: Don't take a context as argument for debugJakob Bornecrantz
2009-01-29i915: Don't dump batchbuffer on flush in contextJakob Bornecrantz
2009-01-29i965: fix bug in pass0_precalc_mov()Brian Paul
Previously, "in-place" swizzles such as: MOV t, t.xxyx; were handled incorrectly. Fixed by splitting the one loop into two loops so we get all the refs before assigning them (to avoid potential clobbering). (cherry picked from master/commit faa48915d27634a12f123eaa6e954ec79565e365)
2009-01-29i965: widen per-texture bitfields for 16 texture image unitsBrian Paul
(cherry picked from master/commit f78c388b6c156cb155f089b00612f00919090a8e)
2009-01-29intel: check if stencil test is enabled in intel_stencil_drawpixels()Brian Paul
(cherry picked from master/commit 72ee0e247d799c85612c72bbd2257648e11fa583)
2009-01-29intel: save/restore GL matrix mode in ↵Brian Paul
intel_meta_set_passthrough_transform(), intel_meta_restore_transform() (cherry picked from master, commit 723648f2ee2a8e529063c9da84e9dff9c8c6be99)
2009-01-29mesa: set version to 7.4 for mesa_7_4_branchBrian Paul
2009-01-29mesa: set version to 7.3Brian Paul
2009-01-28intel: Fix up some extension string issuesIan Romanick
Move the remaining extension string enables to intel_extensions.c. Make sure that GL_NV_texture_env_combine4 is not enabled on i830.
2009-01-28Make GLX_SGIX_pbuffer mandatoryIan Romanick
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2009-01-28Make GL_ARB_draw_buffers mandatoryIan Romanick
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2009-01-28Make GL_{EXT,SUN}_multi_draw_arrays and GL_IBM_multimode_draw_arrays mandatoryIan Romanick
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2009-01-28Make GL_ARB_vertex_buffer_object mandatoryIan Romanick
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2009-01-28Make GL_ARB_multisample mandatoryIan Romanick
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2009-01-28Make GL_ARB_texture_compression mandatoryIan Romanick
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
2009-01-28mesa: remove GL_SGIX_shadow, GL_SGIX_shadow_ambient and GL_SGIX_depth_textureBrian Paul
Everyone should be using the newer/better ARB versions of these extensions.
2009-01-28intel: Fix type correctly this timeJakob Bornecrantz
Facepalm.
2009-01-28intel: Fix typoJakob Bornecrantz
2009-01-28i915: Add verbose debugingJakob Bornecrantz
Only enabled while in development this commit will be reverted in the future.
2009-01-28i915: Fix batchbuffer dumpingJakob Bornecrantz
2009-01-28i915: Flush on surface copy/clearJakob Bornecrantz
2009-01-28intel: Supply the correct buffers to gemJakob Bornecrantz
2009-01-28gallium: Build EGL st when build glx stJakob Bornecrantz
2009-01-28egl: Adopt to st_framebuffer changesJakob Bornecrantz
2009-01-28i965: minor tweak: replace OPCODE_MOV with OPCODE_SWZBrian Paul
Just to reinforce the understanding that an extended swizzle with 0 and 1 terms is possible there.
2009-01-28i965: implement GL_EXT_texture_swizzleBrian Paul
If the texture swizzle is not XYZW (no-op) add an extra MOV instruction after the TEX instruction to rearrange the components.
2009-01-28i965: minor clean-up, comments, etc.Brian Paul
2009-01-28Merge commit 'origin/master' into texture_swizzleBrian Paul
2009-01-28i965: fix bug in pass0_precalc_mov()Brian Paul
Previously, "in-place" swizzles such as: MOV t, t.xxyx; were handled incorrectly. Fixed by splitting the one loop into two loops so we get all the refs before assigning them (to avoid potential clobbering).
2009-01-28i965: minor comment additions/editsBrian Paul
2009-01-28wgl: add missing headerKeith Whitwell
2009-01-28stw: use proper stw_context pointers in shared interfaceKeith Whitwell
Move away from hglrc.
2009-01-28stw: clean up error pathsKeith Whitwell
2009-01-28stw: don't call out to wglGetPixelFormat()Keith Whitwell
2009-01-28stw: remove duplicate function declarationsKeith Whitwell
2009-01-28stw: fix commentKeith Whitwell