Age | Commit message (Collapse) | Author |
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intel_swapbuffers.c
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NV20 seems to be very different to NV10. In vertex array, pos is first,
not last. There are maximum 16 attributes and only few are currently
known.
This makes trivial/tri work on NV20.
Signed-off-by: Pekka Paalanen <pq@iki.fi>
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VIEWPORT_SCALE0 seems to do with translation and the sane
value for x and y is zero.
VIEWPORT_SCALE1 is still a mystery.
Signed-off-by: Pekka Paalanen <pq@iki.fi>
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The wrap_texture() function doesn't set the renderbuffer PutRowRGB() method,
which is used to implement DrawPixels(). This fix adds an implementation
of this method.
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Someone changed the st_get_framebuffer_surface() signature, and did not
update the users in Nouveau winsys. Surface is returned via a pointer
now instead of returning it from the function. No semantic changes.
Signed-off-by: Pekka Paalanen <pq@iki.fi>
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Fixes:
In file included from nouveau_context_dri.c:6:
../../../../../../src/mesa/state_tracker/st_public.h:87: warning:
'struct pipe_texture' declared inside parameter list
../../../../../../src/mesa/state_tracker/st_public.h:87: warning: its
scope is only this definition or declaration, which is probably not what
you want
../../../../../../src/mesa/state_tracker/st_public.h:104: warning:
'struct pipe_texture' declared inside parameter list
Signed-off-by: Pekka Paalanen <pq@iki.fi>
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Expand struct fields, increase loops and handle new 4-term ADD modes.
Plus, some new assertions to catch switch/default cases that may be incorrect.
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Should help to solve failed assertion in i965 driver (see bug 19708)
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Fix the last merge fix, had the blocks ordered incorrectly.
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Bah, applied the patches in the wrong order, not Owain's fault...
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On Mobile chipsets, we often enable PipeB instead of PipeA, but the test
in here was insufficient, falling back to pipe A if the area
intersection returned zero. Therefore, in the case where a window went
off to the top of the left of the screen, it would freeze, waiting on
the wrong vblank.
Fix this mess by checking the sarea for a crtc being zero sized, and in
that case always default to the other one.
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intelMakeCurrent is called before intelWindowMoved (in fact, it calls
it), so calculation of the correct vblank crtc has not happened yet.
Fix this by making a function that fixes up a set of vblank flags and
call if from both functions.
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Simply a matter of choosing the right surface/vertex format for GLubyte/GL_BGRA arrays.
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Add special case for GLubyte/GL_BGRA color arrays in _tnl_import_array()
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Add new error checking, set array state appropriately.
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At this point, GL_EXT_stencil_two_side should probably be disabled.
It may be worth leaving it enabled because it has GLX protocol while
GL_ATI_separate_stencil does not. I'll leave it to one of the r300
maintainers to make the call.
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Track separate back-face stencil state for OpenGL 2.0 /
GL_ATI_separate_stencil and GL_EXT_stencil_two_side. This allows all
three to be enabled in a driver. One set of state is set via the 2.0
or ATI functions and is used when STENCIL_TEST_TWO_SIDE_EXT is
disabled. The other is set by StencilFunc and StencilOp when the
active stencil face is set to BACK. The GL_EXT_stencil_two_side spec has
more details.
http://opengl.org/registry/specs/EXT/stencil_two_side.txt
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to return TRUE/FALSE if the st_framebuffer is valid, and if it is
return the surface/texture in the passed pointer.
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From glew 1.5.1 release.
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This functionality is required by GL_ARB_framebuffer_object.
For now, implement it in terms of glCopyPixels(). This will need to be
revisted though.
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We only allow combined depth+stencil renderbuffers so the complicated code
for splitting and combining separate depth and stencil buffers is no longer
needed.
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The preceeding call to intel_draw_buffer() does that.
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Take advantage of the GL_FRAMEBUFFER_UNSUPPORTED feature to disallow separate
depth and stencil renderbuffers; only allow combined depth/stencil buffers.
Next up: remove/simplify a bunch of the depth/stencil renderbuffer code.
Also: restore the previously disabled GL_DEPTH_COMPONENT16 case
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