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2008-01-25gallium: rename pipe_buffer_handle to pipe_buffer, rework pipebuffer/ codeKeith Whitwell
Provide an actual definition of the pipe_buffer struct, containing the parameters used to create the buffer, and its refcount. Shift refcounting buffers out of the winsys interface, similar to surfaces & textures. Rework pipebuffer/ to reflect the fact these changes, and also Michel's reworking of the buffer interface.
2008-01-25gallium: Simplify winsys buffer interface.Michel Dänzer
The properties of a buffer represented by struct pipe_buffer_handle are now basically constant over its lifetime. The state tracker gets to deal with any more complex buffer semantics it may need to provide.
2008-01-25965: add asserts to catch batch overrunKeith Whitwell
2008-01-25965: cope better with range decls for temps, immediates, etcKeith Whitwell
2008-01-25gallium: include p_state.h, replace PIPE_MAX_SHADER_OUTPUTS with ↵Brian
PIPE_MAX_SHADER_INPUTS
2008-01-25Cell: propogate vertex info to SPUs, use it for attrib interpolationBrian
2008-01-25Cell: batch_buffer_size should be uint, not ubyteBrian
2008-01-25Cell: new ROUNDUP16() macroBrian
2008-01-25gallium: optimizations to flatshade, two-side prim stagesBrian
2008-01-25gallium: added rastpos_destroy()Brian
2008-01-24Cell: insert dummy field into cell_command_render struct to work around ↵Brian
apparent compiler bug Without this dummy field, it seems the SPU code in cmd_render() gets a bogus value when dereferencing render->num_indices, sometimes. This showed up as missing tries in gears.c in the first frame rendered. Using spu-gcc version 4.1.1, Cell SDK 2.1
2008-01-24Cell: send actual vertex size in the render commandBrian
2008-01-24Cell: rewrite compute_vertex_layout()Brian
2008-01-24Cell: fix asst. warningsBrian
2008-01-24gallium: added rastpos_destroy()Brian
2008-01-24i915: add case for TGSI_FILE_IMMEDIATE to avoid error, but still needs ↵Brian
proper handling...
2008-01-24Cell: use Cell driver by default if linux-cell is builtBrian
To disable the Cell driver and use softpipe instead, export GALLIUM_NOCELL=1
2008-01-24disable usage of llvm in fragment shadersZack Rusin
it produces wrong results because it hasn't been adjusted to some new changes and it will just be in the way while changing llvm code to a different vector layout
2008-01-24change the name of the shaders to reflect what they do.Zack Rusin
remove stale code and do some general cleanups.
2008-01-23Cell: s/FORMAT/EMIT/Brian
2008-01-23gallium: rename FORMAT_x to EMIT_x and use EMIT_ALL to emit whole vertex ↵Brian
as-is in vbuf code
2008-01-23gallium: improved vertex layout and interpolant setup in softpipeBrian
2008-01-23Specify linker instead of letting mklib use gccIan Romanick
This is the final bit required to get Cell builds on x86 working. Without this, mklib tries to link using the x86 gcc instead of ppu32-gcc.
2008-01-23Use HOST_CC for programs that will run on the build hostIan Romanick
2008-01-23Cell: remove old test codeBrian
2008-01-23Cell: asst. updates to sync up with today's earlier gallium changesBrian
2008-01-23gallium: remove support for separate depth/stencil buffers. Always combined ↵Brian
now.
2008-01-23gallium: in sp_tile_cache_clear() mark all cache slots as empty/free. Fixes ↵Brian
progs/redbook/stencil.c
2008-01-23gallium: rework compute_vertex_layout() to intelligently map vs outputs to ↵Brian
fs inputs Some follow-on simplification in prim setup is possible...
2008-01-23gallium: restore/rewrite vbuf code for softpipeBrian
Now based on the draw_vbuf code, instead being a custom one-off. Disabled by default, enable with SP_VBUF env var.
2008-01-23gallium: overhaul usage of vertex_info in draw module.Brian
Remove all dependencies on vertex_info, except for draw_vbuf. Drawing stages now strictly operate on post-transformed vertices and don't know anything about hw vertices. Use vertex program output info for two-side/flat/etc stages. Temporarily disable vbuf module in softpipe driver.
2008-01-23gallium: s/INTERP_NONE/INTERP_LINEAR/ to fix assertion with ↵Brian
progs/samples/select.c
2008-01-23gallium: fix computation of raster.point_size_per_vertex flagBrian
2008-01-23gallium: multiply vertex point size by 0.5Brian
2008-01-22gallium: use temp reg for storing color to avoid reading 'result.color'Brian
2008-01-22gallium: Don't allocate a vertex buffer until after setting the prim type.Brian
The vertex size may depend on whether we're drawing points, lines or triangles.
2008-01-22added stipple_destroy()José Fonseca
2008-01-22gallium: Added FORMAT_1F_PSIZE to insert constant point size into verticesBrian
Also, added draw_convert_wide_points/lines() so a driver can tell the draw module whether to convert wide points/lines into triangles, or just pass them through.
2008-01-21gallium: silence warningsBrian
2008-01-21Cell: initial support for sampler stateBrian
2008-01-21Cell: s/cell_init_surface_funcs/cell_init_surface_functions/Brian
2008-01-21Cell: Added cell_surface.[ch] filesBrian
2008-01-21gallium: remove unneeded protos, #includes, etcBrian
2008-01-21gallium: include sp_headers.hBrian
2008-01-21Cell: renamed cell_surface.[ch] to cell_clear.[ch]Brian
2008-01-21Cell: rename cell_surface.[ch] cell_clear.[ch]Brian
2008-01-21Cell: Add initial texture functionsBrian
2008-01-21Cell: add cell_set_sampler_texture()Brian
2008-01-21gallium: move softpipe_get_tex_surface() prototypeBrian
2008-01-21gallium: add license commentBrian