Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
|
|
pciids.sf.net is slow to add it so our generator picks it up,
and it's *really* annoying me :)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
When we have a position invariant program we need to force routing the
position otherwise you may handle transform quite random data which might
be funny but unlikely what you want :).
|
|
On new vertex program bind only the Current ptr where updated to
point to the new program; this could lead to _Current pointing to
and out of date or even a no more existing program which in turn
could lead to a segfault in some driver. To avoid this _Current
ptr is updated along Current if _Current where previously pointing
to the same program.
|
|
|
|
|
|
|
|
|
|
|
|
and expression temporarires. Much better register utilization now.
Lots of other fixes.
The OpenGL GLSL "orange book" brick shader demo works now.
|
|
|
|
|
|
|
|
|
|
|
|
temporaries.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Users can set explicit binding with glBindAttribLocation(), otherwise the
linker will allocate generic attribute slots.
|
|
|
|
|
|
|
|
|
|
they can now apply to vertex programs.
|
|
|
|
the T&L vertex program interpreter).
|
|
|
|
|