Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-04-21 | gallivm: emit_instruction() is boolean | Brian Paul | |
2010-04-21 | llvmpipe: add missing dependency in Makefile | Brian Paul | |
2010-04-21 | gallivm: implement TGSI KILP | Brian Paul | |
As in tgsi_exec.c we don't actually rely on condition codes; we do an unconditional kill. The only predication comes from the execution mask which applies inside loops/conditionals. | |||
2010-04-21 | draw: Make LLVM integration work without llvmpipe too (e.g. sofptipe). | José Fonseca | |
Prevents the assertion failure. | |||
2010-04-21 | radeon: fix warning | Marek Olšák | |
2010-04-21 | r300g: raise the max index for generic varyings to 32 | Marek Olšák | |
This should fix an assertion failure in the game Heroes of Newearth. Yes, the game seems to generate semantic indices greater than 15. | |||
2010-04-21 | softpipe: call draw_wide_point_sprites() | Brian Paul | |
2010-04-21 | gallium/draw: fix point sprite handling | Brian Paul | |
New draw API function to indicate whether or not to convert points to quads for sprite rasterization. Fix point-to-quad conversion regression in the wide-point stage. We need to check the pipe_rasterizer_state::point_quad_rasterization flag. | |||
2010-04-21 | gallium/draw: use local var to simplify code | Brian Paul | |
2010-04-21 | llvmpipe: consolidate texture memory allocation code | Brian Paul | |
And fix incorrect allocation of linear memory for display targets. This fixes fd.o bugs 27761 and 27762. | |||
2010-04-21 | st/glx: variable 'i' is an enum | Brian Paul | |
Now we can get see 'i' as an enum name instead of a plain integer in gdb. | |||
2010-04-21 | targets: Don't check if we should use trace | Jakob Bornecrantz | |
Trace does its own checking, and it used the GALLIUM_TRACE variable as well, but expected a file and not a bool argument. | |||
2010-04-21 | mesa/st: Translate a few more mesa/gallium formats. | José Fonseca | |
These endup used by Xvnc. | |||
2010-04-20 | llvmpipe: Remove unused variable. | Vinson Lee | |
2010-04-20 | mesa: do version checking for GL 3.x queries | Brian Paul | |
2010-04-20 | mesa: API and state for GL 3.1 primitive restart | Brian Paul | |
2010-04-20 | mesa: add GL 3.2 GL_CONTEXT_PROFILE_MASK query | Brian Paul | |
2010-04-20 | mesa: remove some comments | Brian Paul | |
2010-04-21 | intel: Add Sandybridge mobile chipset id | Zhenyu Wang | |
Signed-off-by: Zhenyu Wang <zhenyuw@linux.intel.com> | |||
2010-04-21 | intel: Clean up chipset name and gen num for Ironlake | Zhenyu Wang | |
Rename old IGDNG to Ironlake, and set 'gen' number for Ironlake as 5, so tracking the features with generation num instead of special is_ironlake flag. Reviewed-by: Eric Anholt <eric@anholt.net> Signed-off-by: Zhenyu Wang <zhenyuw@linux.intel.com> | |||
2010-04-20 | gallivm: Remove unnecessary headers. | Vinson Lee | |
2010-04-20 | i965g: s/inttypes.h/stdint.h/ | Vinson Lee | |
MSVC doesn't have either but Mesa has stdint.h at include/c99. | |||
2010-04-21 | svga: Fix index offset | Jakob Bornecrantz | |
2010-04-30 | st/mesa: ignore gl_texture_object::BaseLevel when allocating gallium textures | Brian Paul | |
Previously, when we created a gallium texture for a corresponding Mesa texture we'd only allocate space for mipmap levels >= BaseLevel. This patch undoes that mechanism. This fixes a render-to-texture bug when rendering to level 0 when BaseLevel=1. Also, it makes sense to allocate the whole texture object memory when BaseLevel > 0 since a common use of GL_TEXTURE_BASE_LEVEL is to progressively load/render mipmaps. Eventually, the app almost always fills in the level=0 mipmap image. Finally, the texture image code is bit easier to understand now. | |||
2010-04-30 | draw: Fix memory leaks in llvm code. | José Fonseca | |
2010-04-30 | x86-64: Make assembly routines .hidden like on x86 | Adam Jackson | |
2010-04-20 | i965g: Remove unnecessary header. | Vinson Lee | |
2010-04-20 | llvmpipe: Change return type of declaration to match code. | Vinson Lee | |
Commit 2142108e0e1cf1ed8d0142e9c41fe1947abe0907 changed the return type of llvmpipe_get_texture_image_address function but didn't change the declaration. Fixes build. | |||
2010-04-20 | llvmpipe: code consolidation | Brian Paul | |
2010-04-20 | llvmpipe: remove debug code and simplify | Brian Paul | |
2010-04-20 | llvmpipe: fix cube face addressing bug | Brian Paul | |
Fixes fd.o bug 27760 (pigit fbo-cubemap). | |||
2010-04-20 | llvmpipe: whitespace fix | Brian Paul | |
2010-04-20 | gallium: Fix copy typo | Jakob Bornecrantz | |
2010-04-20 | svga: Minor clean up of winsys | Jakob Bornecrantz | |
2010-04-20 | radeong: Minor clean up of winsys | Jakob Bornecrantz | |
Also try to wrap trace around driver on non-debug builds, its free. | |||
2010-04-20 | nouveau: Minor clean up of winsys | Jakob Bornecrantz | |
2010-04-20 | i965g: Minor clean up of winsys | Jakob Bornecrantz | |
2010-04-20 | i915g: Minor clean up of winsys | Jakob Bornecrantz | |
2010-04-20 | st/egl: No need to use drm_api argument struct | Jakob Bornecrantz | |
2010-04-20 | st/egl: Use correct driver_name field to get kernel driver name | Jakob Bornecrantz | |
2010-04-20 | st/egl: Check for null destroy callback on api struct | Jakob Bornecrantz | |
2010-04-20 | mesa: better, smaller error handling code for glGet*() | Brian Paul | |
get.o is about 17% smaller. | |||
2010-04-20 | mesa: better, smaller error handling code for glEnable/Disable/IsEnabled() | Brian Paul | |
Use a goto instead of replicating the _mesa_error() call many times. enable.o is about 15% smaller. | |||
2010-04-20 | mesa: raise GL_INVALID_OPERATION for glReadPixels(GL_COLOR_INDEX) | Brian Paul | |
We no longer support CI-mode color buffers so this is always an error. | |||
2010-04-20 | svga: Init surface functions | Jakob Bornecrantz | |
2010-04-30 | util: Add missing break statement in u_caps.c | Jakob Bornecrantz | |
Thanks Vinson. | |||
2010-04-29 | st/mesa: remove unused/disabled code | Brian Paul | |
2010-04-29 | mesa: added _mesa_print_framebuffer() for debugging | Brian Paul | |
2010-04-29 | i965: Reject shaders with uninlined function calls instead of hanging. | Eric Anholt | |
Most of the failure from using uninlined function calls ends up being just bad rendering, but nested function calls in the VS currently hang the GPU, so reject them and explain why. | |||
2010-04-29 | mesa: Don't overwrite a driver's shader infolog with generic failure message. | Eric Anholt | |