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2010-04-20draw: Fix cache elt_bias implementation.José Fonseca
2010-04-20gallium/docs: Make it clear that minIndex, maxIndex is exclusively a index ↵José Fonseca
buffer characteristic. Unlike the indexBias which is specific to a draw call. This are the semantics of both D3D and GL ARB_draw_elements_base_vertex extension.
2010-04-20draw: Fix typo resulting from bad regular expression in index bias addition.José Fonseca
2010-04-20draw llvm: Move dereference of pointer after NULL check.Vinson Lee
2010-04-19draw llvm: Remove unnecessary header.Vinson Lee
2010-04-19Merge branch '7.8'Dan Nicholson
Conflicts: progs/egl/Makefile progs/egl/Makefile is gone on master with the egl demos split into subdirectories. Will require an additional commit.
2010-04-19egl: Pass flags to locate Xlib headers and librariesDan Nicholson
eglplatform.h pulls in Xlib.h on X11 platforms. Likewise, the egl glx driver and egl programs needs to link to libX11. Make sure we use the locations the user told us about. Signed-off-by: Dan Nicholson <dbn.lists@gmail.com>
2010-04-19Change libX11 variables to not conflict with AC_PATH_XTRADan Nicholson
The variable X_LIBS from AC_PATH_XTRA contains only the -L searchdir parameter and not the -lX11 to link to Xlib. Use X11 prefixed build vars for linking with Xlib to avoid the conflict. Signed-off-by: Dan Nicholson <dbn.lists@gmail.com> (cherry picked from commit e725ef171b5a4d5425461f237d9ccab223806913)
2010-04-19gallium: Respect user's CFLAGS for including X headersDan Nicholson
This can break on systems that don't have a system X installation. Signed-off-by: Dan Nicholson <dbn.lists@gmail.com> (cherry picked from commit de4ee20578a79e024b0de83c40648112f42c994e) Conflicts: src/gallium/winsys/xlib/Makefile
2010-04-19glapi: GL 3.x xml fileBrian Paul
Some of the entrypoints defined in other .xml files will need to be removed in favor of these...
2010-04-19llvmpipe: remove dead codeBrian Paul
2010-04-19llvmpipe: use llvmpipe_resource_stride()Brian Paul
2010-04-19gallivm: pass 3D texture stride as an arrayBrian Paul
This should have been included with the previous commit.
2010-04-19llvmpipe: get 3D texture image stride from an array rather than computing itBrian Paul
This fixes broken 3D texture indexing when the height of the 3D texture was less than 64 (the tile size). It's simpler to pass this as an array (as we do with the row stride) than to compute it on the fly.
2010-04-19llvmpipe: consolidate some code in llvmpipe_set_texture_image_layout()Brian Paul
2010-04-19llvmpipe: fix rendering to 3D texturesBrian Paul
Treat cube faces and 3D texture slices in the same manner (they're layed out out continuously in memory). Additional clean-ups and improvements coming.
2010-04-19llvmpipe: checkpoint: fixes for render to 3D textureBrian Paul
2010-04-19llvmpipe: another fix for surface memory allocationBrian Paul
The previous patch broke cube maps. The logic is a bit clearer now.
2010-04-20r300g: add is_rv350 flagMarek Olšák
2010-04-19Merge branch '7.8'Jesse Barnes
2010-04-19DRI2: check for swapAvailable before using swap interval protocolJesse Barnes
This should have been part of the last change...
2010-04-19svga: More don't recurseJakob Bornecrantz
2010-04-19svga: Translate svga reloc flags to pb flagsJakob Bornecrantz
2010-04-19svga: Don't recurseJakob Bornecrantz
2010-04-28draw: remove extra semicolonsBrian Paul
2010-04-28llvmpipe: free vertex buffer memory in lp_setup_vbuf_destroy()Brian Paul
2010-04-28llvmpipe: fix scene queue memory leakBrian Paul
2010-04-28llvmpipe: fix scene queue memory leakBrian Paul
2010-04-28llvmpipe: fix mem leak in llvmpipe_resource_destroy()Brian Paul
2010-04-28llvmpipe: fix surface memory leak during tear-downBrian Paul
2010-04-28llvmpipe: remove unused psize_slot fieldBrian Paul
2010-04-28llvmpipe: move/rename llvmpipe_init_surface_functions()Brian Paul
2010-04-28llvmpipe: make rasterizer-related functions static, clean-up initializationsBrian Paul
2010-04-28llvmpipe: update comments, fix formattingBrian Paul
2010-04-28llvmpipe: remove old prototypes, fix-up formattingBrian Paul
2010-04-28llvmpipe: make shader-related functions static, clean-up initializationsBrian Paul
2010-04-28llvmpipe: make clip-related functions static, clean-up initializationsBrian Paul
2010-04-28llvmpipe: make draw-related functions static, clean-up initializationsBrian Paul
2010-04-28llvmpipe: make vertex-related functions static, clean-up initializationsBrian Paul
2010-04-28llvmpipe: make blend-related functions static, clean-up initializationsBrian Paul
2010-04-28llvmpipe: make sampler-related functions static, clean-up initializationsBrian Paul
2010-04-28llvmpipe: remove some unneeded shader structure fieldsBrian Paul
2010-04-28llvmpipe: dump shaders if LP_DEBUG=tgsiBrian Paul
2010-04-28draw: use a cast wrapperBrian Paul
2010-04-28draw: put 'create' in the vs varient create function namesBrian Paul
2010-04-28radeong: fix scons buildJoakim Sindholt
2010-04-28draw: add missing function parameterBrian Paul
2010-04-28softpipe: consolidate tex image offset codeBrian Paul
2010-04-28llvmpipe: remove unused write_depthBrian Paul
2010-04-28st/mesa: move/improve Mesa GPU program debuggingBrian Paul
Print the program (plus its parameters) before calling st_translate_mesa_program() in case we die in that function.