Age | Commit message (Collapse) | Author |
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now have gears going.. + a few other trivial textured demoes
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(fragment ops).
This is very much like the clipper/setup pipeline for primitives.
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It's OK to use _TexEnvProgram regardless of the texture state, but if fog
is also enabled, the fragment program is lacking the actual fog computation
so fogging doesn't appear.
Fixing this might involve a new _MaintainFogProgram field and related code.
For now, just disable the _TexEnvProgram and let swrast handle everything.
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problem)
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We should be able to render to any depth/format of X window now.
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Used for depth test, alpha test, stencil test, shadow test, etc.
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softpipe->viewport.
The previous memcpy() was incorrect since it only copied 4 bytes instead of 32.
With struct assignment we avoid data size errors.
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Some git wierdness going on.
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