Age | Commit message (Collapse) | Author |
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This file generates code for the X server and it still uses
the __GLXcontext structure name.
Signed-off-by: Dave Airlie <airlied@redhat.com>
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The r300 compiler can eliminate unused uniforms and remap uniform locations
if their number surpasses hardware limits, so the limit is actually
NumParameters + NumUnusedParameters. This is important for some apps
under Wine to run.
Wine sometimes declares a uniform array of 256 vec4's and some Wine-specific
constants on top of that, so in total there is more uniforms than r300 can
handle. This was the main motivation for implementing the elimination
of unused constants.
We should allow drivers to implement fail & recovery paths where it makes
sense, so giving up too early especially when comes to uniforms is not
so good idea, though I agree there should be some hard limit for all drivers.
This patch fixes:
- glsl-fs-uniform-array-5
- glsl-vs-large-uniform-array
on drivers which can eliminate unused uniforms.
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Included in LLVM 2.7+. Unlink udis86, should support all instructions that
LLVM can emit.
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Fixes crashes in [soft|llvm]pipe when replacing shaders
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Avoid setting the same gpu register several times in a r600_pipe_state.
Compute the final value of the register and set that one time. This avoids
some overhead in r600_context_pipe_state_set().
Signed-off-by: Mathias Fröhlich <Mathias.Froehlich@web.de>
Signed-off-by: Henri Verbeet <hverbeet@gmail.com>
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Lots of piglit tests are lazy and wants GLSL
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It's only 2 bit per input, centroid is set in the instruction.
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Well, not sure what exactly it is, but it certainly doesn't contain
the control flow stack, but vertex data.
Not sure about size, I've only seen the first few KiB written, but
the binary driver seems to allocate more.
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Depth values are also written before the shader is executed, so if
early tests are enabled, fragments that failed the alpha test were
modifying the depth buffer, but they shouldn't.
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It's not dependent on any other state anymore now.
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This reverts commit 7cb87dffce2c7a37f960f3a865cf92fd193dd8c5.
There were regressions (Bug #35244) and more review has been requested.
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gl_shader_program"
This reverts commit b4452c3baad6e0379eeb7f22f2e51d13999e1323.
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This reverts commit 81b34a4e3a7aec9cdf2781757408dc5e9eec79cb. There
were regressions in the core change that this depends on.
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The kernel drm takes care of all coherency as long as we don't forget
to submit all outstanding commands in the batchbuffer ...
Also move batchbuffer initialization up because otherwise transfers
for some helper textures fail with a segmentation fault.
And kill the dead code, flushes should now be correct everywhere.
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
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The statetracker should do this for us correctly.
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
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The blitter is broken. Who'd have guessed?
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
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Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>works
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Pipe templates should be copied if still needed after the create
call completes.
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
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077c448d184799e0d9ec962013ec784c6a5c1807 missed this.
Signed-off-by: Henri Verbeet <hverbeet@gmail.com>
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Blits between sRGB and linear formats should happen in linear color space.
This fixes piglit fbo/fbo-srgb-blit.
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The docs say it can be set for direct texture lookups, but even that
causes problems.
This fixes the wireframe bug:
https://bugs.freedesktop.org/show_bug.cgi?id=32688
NOTE: This is a candidate for the 7.9 and 7.10 branches.
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This fixes piglit:
- glsl-fs-texture2d-dependent-4
NOTE: This is a candidate for the 7.9 and 7.10 branches.
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NOTE: This is a candidate for the 7.9 and 7.10 branches.
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(1, -_, ...) was converted to (-1, ...) because of the negation
in the second component.
Masking out the unused bits fixes this.
Piglit:
- glsl-fs-texture2d-branching
NOTE: This is a candidate for the 7.9 and 7.10 branches.
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This finishes the implementation of the fragment color clamp control
for ARB_color_buffer_float. I don't wanna keep this stuff in a branch...
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This bug can only be triggered if the source texture is either signed or float.
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