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2008-08-05mesa: glsl: generate error for main(any args)Brian Paul
2008-08-05egl: changes for WindowsJonathan White
2008-08-05mesa: glsl: regenerated fileBrian Paul
2008-08-05mesa: glsl: remove invalid use of f.x syntax where f is a floatBrian Paul
2008-08-05mesa: glsl: re-enable assignment type checkingBrian Paul
2008-08-05mesa: glsl: regenerated filesBrian Paul
2008-08-05mesa: glsl: re-org of intermediate/temp storageBrian Paul
Simplify the code for allocating storage for intermediate results. Use fewer temps in some cases. Also, use new asm vec4_move intrinsic instead of regular assigments in various constructors. For example: float f; vec3 v; v.xyz = f; is not legal GLSL, so do this instead: __asm vec4_move v.xyz, f; // note: f will auto-expand into f.xxxx Plus, fix assorted bugs in structure comparison.
2008-08-05mesa: glsl: disable broken assignment type checking for nowBrian Paul
2008-08-05egl: don't include stdint.h on WindowsJonathan White
2008-08-05dri: Fix write/read depth buffer issue under 16bpp mode. See bug #16646Xiang, Haihao
2008-08-05i965: Use program->SamplerUnits[] to get the appropriate texture unit.Xiang, Haihao
inst->TexSrcUnit is used as an index into program->SamplerUnits[] since the commit ade508312c701ce89d3c2cd717994dbbabb4f207, and program->SamplerUnits is a sampler-to-texture-unit mapping.
2008-08-04mesa: glsl: check struct types in _slang_assignment_compatible()Brian Paul
2008-08-04mesa: glsl: varying vars can't be user-defined structsBrian Paul
2008-08-04mesa: glsl: regenerated filesBrian Paul
2008-08-04mesa: glsl: added vec4(ivec4) constructorBrian Paul
2008-08-04mesa: glsl: if/while/do condition must be booleanBrian Paul
2008-08-04mesa: glsl: additional type checking for ?: and = operatorsBrian Paul
2008-08-04mesa: glsl: don't allow comparision of arraysBrian Paul
2008-08-04mesa: glsl: error on const-qualified array declarationsBrian Paul
2008-08-04mesa: glsl: added null ptr checkBrian Paul
2008-08-04mesa: glsl: set literal_size for const varsBrian Paul
2008-08-04mesa: glsl: add missing code emit for struct/fieldBrian Paul
2008-08-04mesa: glsl: stop code emit after error is recordedBrian Paul
2008-08-04mesa: glsl: check that rhs of const var initializer is also constBrian Paul
2008-08-04mesa: glsl: handle user-defined const vars in expression simplificationBrian Paul
2008-08-04mesa: glsl: fix initialize size error checkBrian Paul
2008-08-04mesa: glsl: added initializer size/type error checkingBrian Paul
2008-08-04mesa: glsl: only allow one #version directiveBrian Paul
2008-08-04mesa: glsl: regenerated fileBrian Paul
2008-08-04mesa: glsl: new bvec4 constructorBrian Paul
2008-08-04egl: fix _eglGlobal initialization for WindowsJonathan White
2008-08-04Drop unused 'entries' field from __glxHashTable.Adam Jackson
2008-08-04tgsi: Put a newline after IMM.Michal Krol
2008-08-03added null ptr check (fix bug 16959)Brian Paul
2008-08-03added null ptr check (fix bug 16959)Brian Paul
2008-08-02softpipe: support PIPE_FORMAT_R16_SNORM.Younes Manton
2008-07-31intel-gem: Always build GEM execbuffer code.Eric Anholt
2008-07-31intel: sync to vblank by defaultJesse Barnes
Effectively default to vblank_mode=3 on Intel to avoid tearing by default. Users wanting to go "as fast as possible" (despite not being able to see frames faster than their refresh rate allows) can still set the vblank_mode manually.
2008-07-30intel-gem: Use new getparam to detect kernel GEM support.Eric Anholt
2008-07-29mesa: glsl: remove old assertion (fixes glsl/bitmap.c)Brian Paul
2008-07-29mesa: glsl: remove old assertion (fixes glsl/bitmap.c)Brian Paul
2008-07-29mesa: disable debug codeBrian Paul
2008-07-29mesa: disable debug codeBrian Paul
2008-07-29mesa: regenerated filesBrian Paul
2008-07-29mesa: Silence compiler warnings on Windows.Brian Paul
2008-07-29mesa: cast to fix warningBrian Paul
2008-07-29mesa: fix bug/failure in recursive function inliningBrian Paul
Fixes a failure for cases such as y = f(a, f(a, b)) All the usual tests still pass but regressions are possible...
2008-07-29mesa: glsl: silence warning (s/int/GLuint)Brian Paul
2008-07-29mesa: remove stray debug codeBrian Paul
2008-07-29mesa: glsl: assorted fixes for resolving polymorphic functionsBrian Paul
Plus, - fix some issues in casting function arguments to format param types. - fix some vec/mat constructor bugs - find/report more syntax/semantic errors