Age | Commit message (Collapse) | Author |
|
This is easier, we don't have to record all the BRK branches
to fill in the address at ENDLOOP - which wasn't done before
and thus made all but the last BRK branch jump to the start.
Also, we don't risk reactivting threads that already left
the loop if we join threads after a conditional with a BRK
(although it might be wiser to remove the join altogether
in such cases).
|
|
|
|
|
|
Use vert/tex coords instead of byte offsets for specyfing src/dst image offsets.
This will allow for blitting between tiled/untiled buffers.
|
|
|
|
Read the comments. In short, we can't possibly pass piglit's
glean/clipFlat without some help from Gallium and an API/spec change.
|
|
Fixes part of piglit's clipFlat test; next up is to get quads right.
|
|
|
|
|
|
fixes fdo bug 25708
Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
|
|
|
|
|
|
:T
|
|
As requested by just about everybody. I'm going back to actually reading
patches before ACKing and pushing them.
This reverts commit 417ce06306962a9355cbb35cefcdea1951b0ce85.
Conflicts:
src/gallium/winsys/drm/radeon/core/radeon_buffer.c
|
|
|
|
|
|
Bug 25699
The main problem was the optimising flush wasn't doing the front
rendering checks properly.
|
|
don't go sneaking around inside the libdrm copy.
|
|
Previously they depended on format blocks, but after removing those
they started depending on format encoding.
|
|
|
|
Conflicts:
src/gallium/auxiliary/draw/draw_pipe_aaline.c
src/gallium/auxiliary/draw/draw_pipe_pstipple.c
src/gallium/auxiliary/util/u_blit.c
src/gallium/auxiliary/util/u_gen_mipmap.c
src/gallium/auxiliary/util/u_surface.c
src/gallium/auxiliary/vl/vl_mpeg12_mc_renderer.c
src/gallium/drivers/cell/ppu/cell_texture.c
src/gallium/drivers/llvmpipe/lp_texture.c
src/gallium/drivers/r300/r300_emit.c
src/gallium/drivers/r300/r300_texture.c
src/gallium/drivers/softpipe/sp_texture.c
src/gallium/drivers/softpipe/sp_tile_cache.c
src/gallium/drivers/svga/svga_state_vs.c
src/gallium/include/pipe/p_format.h
src/gallium/state_trackers/dri/dri_drawable.c
src/gallium/state_trackers/egl/egl_surface.c
src/gallium/state_trackers/python/p_device.i
src/gallium/state_trackers/python/st_softpipe_winsys.c
src/gallium/state_trackers/vega/api_filters.c
src/gallium/state_trackers/vega/image.c
src/gallium/state_trackers/vega/mask.c
src/gallium/state_trackers/vega/paint.c
src/gallium/state_trackers/vega/renderer.c
src/gallium/state_trackers/vega/vg_tracker.c
src/gallium/state_trackers/xorg/xorg_crtc.c
src/gallium/state_trackers/xorg/xorg_dri2.c
src/gallium/state_trackers/xorg/xorg_exa.c
src/gallium/state_trackers/xorg/xorg_renderer.c
src/gallium/state_trackers/xorg/xorg_xv.c
src/gallium/state_trackers/xorg/xvmc/surface.c
src/gallium/winsys/drm/nouveau/drm/nouveau_drm_api.c
src/gallium/winsys/drm/radeon/core/radeon_buffer.c
src/gallium/winsys/egl_xlib/sw_winsys.c
src/gallium/winsys/g3dvl/xlib/xsp_winsys.c
src/gallium/winsys/gdi/gdi_llvmpipe_winsys.c
src/gallium/winsys/gdi/gdi_softpipe_winsys.c
src/gallium/winsys/xlib/xlib_cell.c
src/gallium/winsys/xlib/xlib_llvmpipe.c
src/gallium/winsys/xlib/xlib_softpipe.c
src/mesa/state_tracker/st_cb_fbo.c
src/mesa/state_tracker/st_cb_texture.c
src/mesa/state_tracker/st_texture.c
|
|
|
|
|
|
Signed-off-by: Brian Paul <brianp@vmware.com>
|
|
|
|
|
|
|
|
these really shouldn't be exposed here
|
|
|
|
Cherry-picked from dec35d04aeb398eef159aaf8cde5e0d04622b811.
|
|
|
|
|
|
It fixes most of the "Bad CS" issues in piglit/texCombine and piglit/fbo.
Some other issues of this kind will get fixed in the kernel soon (depth-only
rendering, S3TC, and RGTC).
|
|
|
|
|
|
This seems to be the only way to disable the first colorbuffer.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
The code was taken over from u_gen_mipmap.
|
|
New shaders:
* Fragment shader which writes depth sampled from a texture
* Fragment shader which copies COLOR[0] to multiple render targets
Additional improvements:
* The fragment 'tex' shaders now take a sampler type (TGSI_TEXTURE_*)
so that they can sample from any type of texture, not only from a 2D one.
|
|
Now fslight looks perfect.
|