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2010-03-15nv30, nv40: unify nv[34]0_miptree.cLuca Barbieri
The only difference between nv30 and nv40 is that nv30 allowed swizzling for more texture types. This patch preserves the existing behavior, using conditional code. Note however that this does not make sense, since all texture types can be swizzled on nv40 and probably on nv30 too. However, the handling of swizzled surfaces in the current 2D code is partially broken, so it's best not to touch this. A whole rewrite of the 2D code will be submitted, which will solve this problem.
2010-03-15nv30, nv40: unify nv[34]0_state_stipple.cLuca Barbieri
The files are identical, except for the fact that the nv40 version forgets to unreference the stateobj. Unified to the correct nv30 version.
2010-03-15nv30, nv40: unify identical nv[34]0_state_zsa.cLuca Barbieri
2010-03-15nv30, nv40: unify identical nv[34]0_state_scissor.cLuca Barbieri
2010-03-15nv30, nv40: unify identical nv[34]0_state_rasterizer.cLuca Barbieri
2010-03-15nv30, nv40: unify identical nv[34]0_state_blend.cLuca Barbieri
2010-03-15nv30, nv40: non-trivially unify nv[34]0_state_emit.cLuca Barbieri
The files are the same except for swtnl support on nv40 and for texture cache flushing on nv40. Unify them, and use a macro to define 4 versions of render_states, for all combinations of nvfx and hwtnl/swtnl.
2010-03-15nv30, nv40: unify identical nv[34]0_transfer.cLuca Barbieri
2010-03-15nv30, nv40: unify identical nv[34]0_clear.cLuca Barbieri
2010-03-15nvfx: add nvfx directory to build systemLuca Barbieri
Will be used to hold source files unified between nv30 and nv40. Eventually all nv30 and nv40 code will be moved there and the nv30 and nv40 directories will be removed.
2010-03-15nv30, nv40: add is_nv4x member to context and screen structsLuca Barbieri
This will make it faster to check for nv40.
2010-03-15nv30, nv40: unify all structures and headers, except shadersLuca Barbieri
This patch unifies nv[34]0_screen.h, nv[34]0_context.h and nv[34]0_state.h The unified files are put in a new "nvfx" directory. nv30_context.h and nv40_context.h still exist to hold the function prototypes and include nvfx_context.h nv[34]0_screen.h and nv[34]0_state.h are deleted, replaced by the unified versions. nv40 includes some extra fields for swtnl and user clip planes support. These fields will be unused on nv30 until that functionality gets added to it too (by unification with nv40).
2010-03-15nouveau: s/rankine/eng3d/g; s/curie/eng3d/gLuca Barbieri
Result of running: perl -i -p -e 's/rankine/eng3d/g; s/curie/eng3d/g;' nv[34]0/*.[ch] This will allow to more easily unify nv30 and nv40.
2010-03-15nv30: remove unused on_hw field and constant fp_reg_control fieldLuca Barbieri
This makes nv30_state.h equivalent to nv40_state.h
2010-03-15nv40: use NV34TCL_ constants where availableLuca Barbieri
It was decided to just use the NV34TCL_ constants for constants common between nv30 and nv40, and deprecate the NV40TCL_ versions. This patch changes the nv40 driver to use NV34TCL_ constants for common functionality. This reduces differences between nv30 and nv40 to ease further unification.
2010-03-14r300g: Remove unnecessary headers.Vinson Lee
2010-03-15dri/common: mv __driUtilMessage to utils.cGeorge Sapountzis
allows to link with xmlconfig without dri_util, and has nothing drm-specific.
2010-03-15dri/swrast: add comment in case it's not clearGeorge Sapountzis
2010-03-15dri/swrast: drop mtypes.h from dri_swGeorge Sapountzis
2010-03-15dri/swrast: update copyright emailGeorge Sapountzis
2010-03-15dri/swrast: port to dri_sw (drawable)George Sapountzis
2010-03-15dri/swrast: port to dri_sw (context)George Sapountzis
2010-03-15dri/swrast: port to dri_swGeorge Sapountzis
2010-03-15dri: add dri_sw.c helperGeorge Sapountzis
This is dri_util.c stripped from the drm-specific bits and will be used for both classic and gallium swrast_dri.so
2010-03-14trace: Remove unnecessary headers.Vinson Lee
2010-03-14svga: Remove unnecessary header.Vinson Lee
2010-03-14glapi: exec_malloc for dispatch stubsGeorge Sapountzis
2010-03-14glapi: this one should be by THREADGeorge Sapountzis
2010-03-14glapi: more organize code by archGeorge Sapountzis
It seems that x86-64 with tls will fail to compile or load due to a missining gl_dispatch_functions_start symbol. Not changing though, since this is how it used to be and cannot test.
2010-03-14glapi: organize arch-specific code by arch (2)George Sapountzis
2010-03-14glapi: organize arch-specific code by archGeorge Sapountzis
2010-03-14r300g: remove pipe_context from r300_screenMarek Olšák
2010-03-14st/glx: Fix glXCopySubBufferMESA.Chia-I Wu
Honor the (x, y) and (width, height) pairs.
2010-03-14st/glx: Sync the back buffer to the front buffer.Chia-I Wu
Consider this rendering sequence * render to the back buffer * swap buffers * read from the front buffer The front buffer is expected to have the contents of the back buffer.
2010-03-14st/glx: Add support for GLX_MESA_copy_sub_buffer.Chia-I Wu
Create a per-display pipe_context as needed to copy the contents between framebuffer attachments. This allows us to support GLX_MESA_copy_sub_buffer.
2010-03-14st/glx: Add xmesa_display to hold per-display variables.Chia-I Wu
This basically adds a static xmesa_display to collect per-display static variables in xm_api.c. Multiple display support is still missing, but this is a step forward.
2010-03-14st/mesa: Fix handling of FBO.Chia-I Wu
FBOs are created by st_new_framebuffer and cannot be casted to st_framebuffer.
2010-03-13softpipe: Remove unnecessary header.Vinson Lee
2010-03-13gallium: Respect user's CFLAGS for including X headersDan Nicholson
This can break on systems that don't have a system X installation. Signed-off-by: Dan Nicholson <dbn.lists@gmail.com>
2010-03-13llvmpipe: Switch to PIPE_TEX_MIPFILTER_NONE when texture has no mipmaps.José Fonseca
2010-03-13r300g: add high quality anisotropic filtering for R5xx (disabled by default)Marek Olšák
Oh look, an undocumented feature. It's a nice tool for benchmarking texturing.
2010-03-13r300g: fix anisotropic filtering, fix macrotilingMarek Olšák
Two bug fixes at the same time. :)
2010-03-13r300g: refrain from using immediate mode if it causes slowdownMarek Olšák
E.g. when mapping buffers could flush CS or cause waiting for a busy buffer. The side effect of this is it also fixes progs/demos/arbocclude however a separate fix should be proposed to address this issue in other cases it might occur.
2010-03-13r300g: fix up function namesMarek Olšák
2010-03-13radeon: add some debuging info for glCopyTex(Sub)ImageMaciej Cencora
2010-03-13r300: blits for small dst pitch work just fineMaciej Cencora
2010-03-13radeon: fix gl format to mesa format mapping and add GL_BGRA formatsMaciej Cencora
2010-03-13radeon: fix glCopyTex(Sub)ImageMaciej Cencora
Fallback to swrast for software renderbuffers
2010-03-13llvmpipe: Ensure the context is flushed before modifying textures.José Fonseca
2010-03-13llvmpipe: Don't use texture transfer internally.José Fonseca
Now that transfers are context objects their sideeffects must happen in order when used by the state tracker, but that synchronization must be bypassed when used inside the driver, or it would cause infinite recursion.