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2008-10-15glx: indent -br -i3 -npcs --no-tabs glx_pbuffer.cRALOVICH, Kristóf
2008-10-15glx: indent -br -i3 -npcs --no-tabs glxhash.cRALOVICH, Kristóf
2008-10-15glx: indent -br -i3 -npcs --no-tabs glxhash.hRALOVICH, Kristóf
2008-10-15glx: indent -br -i3 -npcs --no-tabs glxext.cRALOVICH, Kristóf
2008-10-15glx: indent -br -i3 -npcs --no-tabs glxcurrent.cRALOVICH, Kristóf
2008-10-15glx: indent -br -i3 -npcs --no-tabs glxcmds.cRALOVICH, Kristóf
2008-10-15glx: indent -br -i3 -npcs --no-tabs glcontextmodes.cRALOVICH, Kristóf
2008-10-15glx: indent -br -i3 -npcs --no-tabs eval.cRALOVICH, Kristóf
2008-10-15glx: indent -br -i3 -npcs --no-tabs drisw_glx.cRALOVICH, Kristóf
2008-10-15glx: indent -br -i3 -npcs --no-tabs dri_glx.cRALOVICH, Kristóf
2008-10-15glx: indent -br -i3 -npcs --no-tabs dri_common.hRALOVICH, Kristóf
2008-10-15glx: indent -br -i3 -npcs --no-tabs dri_common.cRALOVICH, Kristóf
2008-10-15glx: indent -br -i3 -npcs --no-tabs dri2.hRALOVICH, Kristóf
2008-10-15glx: indent -br -i3 -npcs --no-tabs dri2_glx.cRALOVICH, Kristóf
2008-10-15glx: indent -br -i3 -npcs --no-tabs dri2.cRALOVICH, Kristóf
2008-10-15glx: indent -br -i3 -npcs --no-tabs compsize.cRALOVICH, Kristóf
2008-10-15glx: indent -br -i3 -npcs --no-tabs clientattrib.cRALOVICH, Kristóf
2008-10-15glx: add a line of Emacs helping variablesRALOVICH, Kristóf
2008-10-15glx: No need to zero a local variable.RALOVICH, Kristóf
My previous commit e2060348630b59a446bac7f734fdde40033093ab introduced this.
2008-10-15glx: make INIT_MESA_SPARC more robustRALOVICH, Kristóf
Embed the macro body into do { ... } while(0) .
2008-10-15i915: Texture instructions use r/t/oC/oD register as texture coordinate.Xiang, Haihao
Fix http://bugs.freedesktop.org/show_bug.cgi?id=16287.
2008-10-15intel: Add acceleration for glDrawPixels(GL_STENCIL_INDEX).Eric Anholt
This is nasty because there's no way in GL to output data to the stencil buffer directly, so we have to do a dance to wrap the depth/stencil buffer in an ARGB renderbuffer. Improves performance of several oglconform testcases by better than a factor of 2.
2008-10-14cell: initial bits for 3D texture supportBrian Paul
2008-10-14cell: replace FREE() with align_free()Brian Paul
2008-10-14cell: fix incorrect parameter typeBrian Paul
2008-10-14cell: support for cubemapsBrian Paul
Though, progs/demos/cubemap.c doesn't quite work right...
2008-10-14cell: fall-through case for TGSI_OPCODE_TXBBrian Paul
2008-10-14cell: support NPOT textures, clamp/repeat mode, normalized/unorm texcoordsBrian Paul
glDrawPixels works now.
2008-10-14cell: fix npot texture tiling bugsBrian Paul
2008-10-14cell: fix broken negative texcoord conversionBrian Paul
2008-10-14cell: use minify vs magnify filtersBrian Paul
2008-10-14cell: fix assertionsBrian Paul
2008-10-14cell: basic mipmap filtering works nowBrian Paul
Though, only GL_MIPMAP_NEAREST / GL_LINEAR works right now.
2008-10-14cell: fix tex image stride bugsBrian Paul
2008-10-14cell: now do texture twiddling in the right way, at the right time.Brian Paul
Also handles images smaller than 32x32 now.
2008-10-14cell: remove old code, clean-ups, etc.Brian Paul
2008-10-14dri: don't check the number of cliprects before swap, letAlan Hourihane
the swap handle the requirements.
2008-10-13cell: more clean-up in spu_tri.cBrian Paul
2008-10-13cell: remove dead code, clean-up, reformattingBrian Paul
2008-10-13cell: finish-up perspective-corrected interpolationBrian Paul
2008-10-13cell: initial work for mipmap texture filteringBrian Paul
2008-10-13cell: remove old texture-related fieldsBrian Paul
2008-10-13cell: use fewer memory references in sample_texture4_bilinear_2()Brian Paul
2008-10-13cell: remove more old texture codeBrian Paul
2008-10-13cell: bilinear texture filtering using integer arithmeticBrian Paul
Fewer float/int conversions involved.
2008-10-13cell: remove old texture codeBrian Paul
2008-10-13cell: do texture sampling/filtering for four pixels at a time.Brian Paul
2008-10-13cell: added spu_unpack_A8R8G8B8_transpose4()Brian Paul
Plus, clearer shuffle masks in other funcs.
2008-10-13mesa: when emitting an address load instruction, forAlan Hourihane
indexed elements ensure we write to a single register.
2008-10-10cell: more instruction scheduling optimizations (MIN/MAX/LERP/etc)Brian Paul
Also, optimize register->memory stores.