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AgeCommit message (Collapse)Author
2009-06-03softpipe: fix incorrect tri vertex order for PIPE_PRIM_POLYGON renderingBrian Paul
This fixes incorrect front/back-face orientation.
2009-06-03tnl: fix first provoking vertex bug for line loopsBrian Paul
2009-06-03swrast: always do span clipping in _swrast_write_rgba_span()Brian Paul
It's possible for mis-behaving vertex programs to produce vertex data with very large/NaN values. This doesn't get handled reliably by the clipper code so we may try to rasterize triangles that extend beyond the viewport/window. Always clip spans to avoid invalid memory accesses later.
2009-06-03vbo: minor reformattingBrian Paul
2009-06-03vbo: move/refactor debug codeBrian Paul
2009-06-03vbo: added debug code to check array data validity (disabled)Brian Paul
2009-06-03vbo: new debug/dump code (disabled)Brian Paul
2009-06-03mesa: added NaN checking code (disabled)Brian Paul
2009-06-03mesa: check/prevent NaN for EX2/LG2Brian Paul
2009-06-03tnl: updated clip debug code (disabled)Brian Paul
2009-06-03mesa: added buffer object debug code (disabled)Brian Paul
2009-06-03tnl: add some floating point sanity checks (disabled)Brian Paul
2009-06-03vbo: tweak out-of-bounds VBO access error messageBrian Paul
Subtract 1 from _MaxElement to be clearer.
2009-06-03Thank you git for doing the right thing.Ian Romanick
2009-06-03Fix compiling indirect.c when GLX_DIRECT_RENDERING is not definedIan Romanick
DO NOT HAND-EDIT GLX PROTOCOL FILES. Seriously. How can you miss the giant comment at the top of the file?
2009-06-03Fast path when rebinding the same texture in single context environmentIan Romanick
If there is no shared context, there is no purpose in rebinding the same texture. In some artificial tests this improves performance 10% - 30%.
2009-06-02st/mesa: minor clean-ups, reformatting, etcBrian Paul
2009-06-02st/mesa: implement/enable GL_ARB_copy_buffer extensionBrian Paul
2009-06-02mesa: fix error test mistake in _mesa_CopyBufferSubData()Brian Paul
2009-06-02mesa: enable GL_ARB_copy_buffer for software driversBrian Paul
2009-06-02mesa: plug in new _mesa_CopyBufferSubData() functionsBrian Paul
2009-06-02mesa: _mesa_CopyBufferSubData() function, and driver fall-backBrian Paul
2009-06-02mesa: new state for GL_ARB_copy_bufferBrian Paul
2009-06-02mesa: new CopyBufferSubData() driver hookBrian Paul
2009-06-02glapi: regenerated files for GL_ARB_copy_bufferBrian Paul
2009-06-02glapi: include ARB_copy_buffer.xmlBrian Paul
2009-06-02glapi: GL_ARB_copy_buffer xml infoBrian Paul
2009-06-02util: Unsaved change missing from last commit.José Fonseca
2009-06-02r300-gallium: strip swtcl to the bare minimumJoakim Sindholt
This was originally taken from i915 and it shows. Basically most the stuff in r300_render.c was never needed and shouldn't have worked in the first place
2009-06-02util: Support Z24S8/Z24X8 -> unsigned conversion.José Fonseca
2009-06-02util: Fix 24 to 32 bit expansion binary arithmetic expression.José Fonseca
When approaching y = x * 0xffffffff / 0xffffff with bit arithmetic, the 8 least significant bits of y should come from the 8 most significant bits of x.
2009-06-02mesa: release VBO and PBO references upon context destructionBrian Paul
2009-06-02mesa: add #define FEATURE_ARB_pixel_buffer_objectBrian Paul
2009-06-02intel: Clip to window after calling Driver.TexImage2DIan Romanick
This prevents the width / height from being clipped to the window size before the texture is allocated. This matches intelCopyTexImage1D. This should fix bug #21227 Signed-off-by: Ian Romanick <ian.romanick@intel.com> (cherry picked from commit 129f311673c99eb912d659023e50bc5f0ef53249)
2009-06-02intel: Clip to window after calling Driver.TexImage2DIan Romanick
This prevents the width / height from being clipped to the window size before the texture is allocated. This matches intelCopyTexImage1D. This should fix bug #21227 Signed-off-by: Ian Romanick <ian.romanick@intel.com>
2009-06-02i915: Don't put VBOs in graphics memory unless required for an operation.Eric Anholt
This saves doing swtnl from uncached memory, which is painful. Improves clutter test-text performance by 10% since it started using VBOs.
2009-06-02i965: Support OPCODE_TRUNC in the brw_wm_fp.c code.Eric Anholt
This gets two more glean glsl1 tests using the non-GLSL path.
2009-06-01gallium/draw: Free specialized versions of driver shadersKeith Whitwell
The pstipple, aaline and aapoint code would create specialized versions of shaders and upload them to the driver -- but never free them.
2009-06-01draw: free more token arraysKeith Whitwell
The AA line and point code also needs to free token arrays after building driver shaders.
2009-06-01draw: avoid leaking tokens when building pstipple fragment shaderKeith Whitwell
Add missing FREE() after MALLOC().
2009-06-01mesa/st: restore flush to copy_texsubimage (was previously finish)Keith Whitwell
Need a flush here even though the original finish was overkill.
2009-06-01wgl: Destroy the framebuffer when the window is destroyed.José Fonseca
2009-06-01mesa: enable GL_EXT_provoking_vertex for sw driversBrian Paul
2009-06-01tnl: implement GL_EXT_provoking_vertexBrian Paul
2009-06-01st/gl: Fix mip gen for compressed texturesJakob Bornecrantz
2009-06-01Merge branch 'mesa_7_5_branch'Brian Paul
2009-06-01st/mesa: fix incorrect sprite origin when drawing to FBO/textureBrian Paul
Need to take the draw buffer's up/down orientation into consideration when setting the sprite_coord_mode field. Fixes inverted sprites when drawing into an FBO.
2009-06-01draw: reset extra_vp_outputs.slot to zero in widepoint_flush()Brian Paul
Fixes a crash when clearing the window with a quad after drawing large points. We were asking the draw module how many vertex shader outputs there were and got 3 instead of 2. This led to creating vertices with too many attributes and trying to read invalid memory. We reset extra_vp_outputs.slot to zero in the aaline/aapoint stage's flush functions already. This omission was just an oversight in the wide_point stage.
2009-06-01r300-gallium: Slightly hacky fix for glxgears-style TCL.Corbin Simpson
2009-06-01radeon: Provide a more detailled GL_RENDERER string.Nicolai Hähnle
Display the chip family and PCI ID. This can be parsed easily, and essentially all information that the driver has about the chip can be deduced from it. Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com>