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2009-06-16mesa: fix incorrect viewport clamping in _mesa_set_viewport()Brian Paul
A 0 by 0 viewport size is legal. Don't clamp against lower bound of one. The error checking earlier in the function prevents negative values.
2009-06-16mesa: fix REMAINDER() macroBrian Paul
The results were incorrect for some negative values of A. See bug 21872.
2009-06-16gallium: Avoid atomic ops / locking when src is dst.José Fonseca
2009-06-15intel: Release fb backing regions in intelDestroyBuffer()Shuang He
Fixes memory leak when destroying framebuffers.
2009-06-15python/tests: Add is_depth_stencil_format utility function.José Fonseca
2009-06-15python/tests: Cleanup texture_sample.José Fonseca
2009-06-15mesa: Always return a value.José Fonseca
2009-06-15mesa: Use appropriate float/integer types.José Fonseca
2009-06-15mesa: Use type modifier for float constants.José Fonseca
2009-06-15mesa: Use integer type with appropriate sign.José Fonseca
2009-06-15rtasm: Use 32bit constant.José Fonseca
As we're only using 32bit bitmasks.
2009-06-15gallium: Ensure assert macro is defined before being used in p_thread.hJosé Fonseca
2009-06-15softpipe: Fix softpipe_is_texture_referenced.José Fonseca
Render results are only visible when the render cache is flushed. softpipe_is_texture_referenced must reflect that or transfers to/from the textures bound in the framebuffer won't be proceeded of the necessary flush, causing transfer data to be outdated/clobbered. This fixes conform drawpix test with softpipe.
2009-06-15dri st: Don't require the PIPE_TEXTURE_USAGE_RENDER_TARGET property for ↵Thomas Hellstrom
depth- and stencil renderbuffers. Signed-off-by: Thomas Hellstrom <thellstrom-at-vmware-dot-com>
2009-06-15gallium: Fix segfault and valgrind error introduced with commit ↵Thomas Hellstrom
3f2e006b759705abd7c409d30f9aeb1f2a75b83f Signed-off-by: Thomas Hellstrom <thellstrom-at-vmware-dot-com>
2009-06-12mesa: Enable uploads of only depth to z24s8 texturesJakob Bornecrantz
2009-06-11mesa: rework vertex shader output / fragment shader input attribute matchingBrian Paul
Before, if a vertex shader's outputs didn't exactly match a fragment shader's inputs we could wind up with invalid TGSI shader declarations. For example: Before patch: DCL OUT[0], POSITION DCL OUT[1], COLOR[1] DCL OUT[2], GENERIC[0] DCL OUT[3], GENERIC[0] <- note duplicate [0] DCL OUT[4], GENERIC[2] After patch: DCL OUT[0], POSITION DCL OUT[1], COLOR[1] DCL OUT[2], GENERIC[0] DCL OUT[3], GENERIC[1] DCL OUT[4], GENERIC[2]
2009-06-11mesa: add default function for ctx->Driver.CheckQuery() hookBrian Paul
2009-06-11python/retrace: Show the contents of the depth/stencil and surfaces ↵José Fonseca
before/after transfers.
2009-06-11python/retrace: Interpret is_texture_referenced/is_buffer_referenced.José Fonseca
2009-06-11wgl: Fix prototype.José Fonseca
2009-06-11mesa: Use new pf_is_depth_and_stencil inline.José Fonseca
2009-06-11gallium: New pf_is_depth_and_stencil / pf_is_depth_or_stencil inlines.José Fonseca
2009-06-11mesa: Use PIPE_TEXTURE_USAGE_DEPTH_STENCIL for any depth or stencil format.José Fonseca
2009-06-11mesa: Remove dead code.José Fonseca
2009-06-11st/mesa: fix typo s/BFC0/BFC1/Brian Paul
2009-06-11vbo: fix assertion, #define IMM_BUFFER_NAMEBrian Paul
This was sometimes seen when Glean exited upon test failure when using Gallium.
2009-06-11python/tests: Test sampling from a depth texture.José Fonseca
2009-06-11mesa: Only do read write when we don't have a depth value to writeJakob Bornecrantz
2009-06-11mesa: Take the format from the right structure.José Fonseca
2009-06-11meas: Use a read/write transfer when writing stencil component, but not ↵José Fonseca
touching the depth component.
2009-06-10mesa: Reverse s8z24 into z24s8 as required by EXT_packed_depth_stencil.José Fonseca
Actually, after spotting this problem, I realized this is unreachable code. However don't bother to enable this fast path now, given the normal path is working just fine.
2009-06-10mesa: Fix typo in bitmask.José Fonseca
2009-06-10mesa: Fix draw_stencil_pixels for PIPE_FORMAT_Z24S8_UNORM.José Fonseca
Reversed component order. This fixes glean depthStencil test failures for PIPE_FORMAT_Z24S8_UNORM visuals.
2009-06-10glsl: fix warnings, update comments, s/TRUE/GL_TRUE/Brian Paul
(cherry picked from master, commit 7fdd64ab29576e607434fb8c82ddfa61e8ea6aa8)
2009-06-10glsl: Handle continuation characters in preprocessor.Brian Paul
(cherry picked from master, commit cc22620e4b11425997f3bc1fc70f4c88cec22d2e)
2009-06-10swrast: fix state validation bug for changing program constantsBrian Paul
Add _NEW_PROGRAM_CONSTANTS to _SWRAST_NEW_DERIVED. This makes sure that we update the fragment shader's constants when state vars (such as point size) changes. Fixes the progs/glsl/points.c demo.
2009-06-10glsl: Fix symbol replacement handling in preprocessor.Brian Paul
(cherry picked from master, commit d9617deb008b75f4a605a30408aeb1948139c33e)
2009-06-10mesa: disable texture unit error check in _mesa_MatrixMode()Brian Paul
See comments for details.
2009-06-10util: Single precision constants.José Fonseca
2009-06-10mesa: Single precision constants.José Fonseca
2009-06-10mesa: Pure software accum buffer.José Fonseca
The existing implementation was already implemented on software, but relied on the pipe driver to always support the R16G16B16A16_SNORM format. This patch eliminates that, without prejudice against a future hardware-only implementation. It also avoids some of the short <-> float conversions, and only does a read transfer of the color buffer on GL_RETURN if absolutely necessary.
2009-06-10gallium: Shorthand functions for computing stride and sizes for a rect.José Fonseca
2009-06-09mesa/st: fix tracking of mapped buffer rangesKeith Whitwell
In st_bufferobj_map_range(), set obj->Offset consistently with its usage elsewhere.
2009-06-09stw: ignore swapbuffer requests on singlebufferKeith Whitwell
Return TRUE in this case. Returning FALSE seems to result in mis-rendering -- possibly opengl32.dll is trying to compensate by doing a software blit??
2009-06-09glsl: Expand nested preprocessor macros.Brian Paul
(cherry picked from master, commit ef8caec29ae73bb2bbeb48f0578d839ef29348cd)
2009-06-08st/mesa: fix incorrect bufObj Length assignment, remove unneeded assertionBrian Paul
2009-06-08glsl: Fix preprocessor define argument parsing for dead sections.Brian Paul
(cherry picked from master, commit 19a54d9f1055c366fd77026dd67007a8d5921f58)
2009-06-08pipebuffer: Silence out of heap space debug printJakob Bornecrantz
2009-06-08st/mesa: remove invalid assertionBrian Paul
It's legal for ARB_vertex_program programs to not write to result.position. The results are undefined in that case. This assertion was causing us to abort/exit though.