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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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2010-10-06
gallivm: Fast implementation of iround(log2(x))
José Fonseca
2010-10-06
gallivm: Use a faster (and less accurate) log2 in lod computation.
José Fonseca
2010-10-06
gallivm: Take the type signedness in consideration in round/ceil/floor.
José Fonseca
2010-10-06
i965: Fix up IF/ELSE/ENDIF for gen6.
Eric Anholt
2010-10-06
i965: Gen6 no longer has the IFF instruction; always use IF.
Eric Anholt
2010-10-06
i965: Add back gen6 headerless FB writes to the new FS backend.
Eric Anholt
2010-10-06
r600g: fix dirty state handling
Jerome Glisse
2010-10-06
i965: Also do constant propagation for the second operand of CMP.
Eric Anholt
2010-10-06
i965: Enable the constant propagation code.
Eric Anholt
2010-10-06
r600g: avoid segfault due to unintialized list pointer
Jerome Glisse
2010-10-06
llvmpipe: Fix sprite coord perspective interpolation of Q.
José Fonseca
2010-10-06
llvmpipe: Fix perspective interpolation for point sprites.
José Fonseca
2010-10-06
llvmpipe: Dump a few missing shader key flags.
José Fonseca
2010-10-06
llvmpipe: make debug_fs_variant respect variant->nr_samplers
Keith Whitwell
2010-10-06
retrace: Handle clear_render_target and clear_depth_stencil.
José Fonseca
2010-10-06
r600g: add evergreen stencil support.
Dave Airlie
2010-10-05
r600g: userspace fence to avoid kernel call for testing bo busy status
Jerome Glisse
2010-10-05
st/mesa: replace assertion w/ conditional in framebuffer invalidation
Brian Paul
2010-10-05
r600g: simplify block relocation
Jerome Glisse
2010-10-05
r600g: use dirty list to track dirty blocks
Bas Nieuwenhuizen
2010-10-05
nv50: fix always true conditional in shader optimization
Nicolas Kaiser
2010-10-05
r600g: improve bo flushing
Jerome Glisse
2010-10-05
r600g: store reloc information in bo structure
Jerome Glisse
2010-10-05
pb: fix numDelayed accounting
Dave Airlie
2010-10-05
r600g: avoid unneeded bo wait
Dave Airlie
2010-10-05
r600g: drop use_mem_constant.
Dave Airlie
2010-10-05
r600g: drop mman allocator
Dave Airlie
2010-10-05
r600g: add bo busy backoff.
Dave Airlie
2010-10-05
pb: don't keep checking buffers after first busy
Dave Airlie
2010-10-05
r600g: add bo fenced list.
Dave Airlie
2010-10-04
swrast: fix choose_depth_texture_level() to respect mipmap filtering state
Brian Paul
2010-10-05
r300g: fix microtiling for 16-bits-per-channel formats
Marek Olšák
2010-10-04
i965: Add support for gen6 FB writes to the new FS.
Eric Anholt
2010-10-04
i965: In disasm, gen6 fb writes don't put msg reg # in destreg_conditionalmod.
Eric Anholt
2010-10-04
i965: Add initial folding of constants into operand immediate slots.
Eric Anholt
2010-10-04
i965: Add trivial dead code elimination in the new FS backend.
Eric Anholt
2010-10-04
i965: Be more conservative on live interval calculation.
Eric Anholt
2010-10-04
r600g: Fix SCons build.
Vinson Lee
2010-10-04
r600g: remove dead label & fix indentation
Jerome Glisse
2010-10-04
r600g: rename radeon_ws_bo to r600_bo
Jerome Glisse
2010-10-04
r600g: use r600_bo for relocation argument, simplify code
Jerome Glisse
2010-10-04
r600g: allow r600_bo to be a sub allocation of a big bo
Jerome Glisse
2010-10-04
r600g: rename radeon_ws_bo to r600_bo
Jerome Glisse
2010-10-04
nvfx: Pair os_malloc_aligned() with os_free_aligned().
Krzysztof Smiechowicz
2010-10-04
r600g: TODO domain management
Dave Airlie
2010-10-04
r600g: fix wwarning in bo_map function
Dave Airlie
2010-10-04
r600g: the code to check whether a new vertex shader is needed was wrong
Dave Airlie
2010-10-04
r600g: break out of search for reloc bo after finding it.
Dave Airlie
2010-10-03
i965: Fix glean/texSwizzle regression in previous commit.
Eric Anholt
2010-10-02
i965: Set up swizzling of shadow compare results for GL_DEPTH_TEXTURE_MODE.
Eric Anholt
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