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AgeCommit message (Expand)Author
2010-10-06gallivm: Fast implementation of iround(log2(x))José Fonseca
2010-10-06gallivm: Use a faster (and less accurate) log2 in lod computation.José Fonseca
2010-10-06gallivm: Take the type signedness in consideration in round/ceil/floor.José Fonseca
2010-10-06i965: Fix up IF/ELSE/ENDIF for gen6.Eric Anholt
2010-10-06i965: Gen6 no longer has the IFF instruction; always use IF.Eric Anholt
2010-10-06i965: Add back gen6 headerless FB writes to the new FS backend.Eric Anholt
2010-10-06r600g: fix dirty state handlingJerome Glisse
2010-10-06i965: Also do constant propagation for the second operand of CMP.Eric Anholt
2010-10-06i965: Enable the constant propagation code.Eric Anholt
2010-10-06r600g: avoid segfault due to unintialized list pointerJerome Glisse
2010-10-06llvmpipe: Fix sprite coord perspective interpolation of Q.José Fonseca
2010-10-06llvmpipe: Fix perspective interpolation for point sprites.José Fonseca
2010-10-06llvmpipe: Dump a few missing shader key flags.José Fonseca
2010-10-06llvmpipe: make debug_fs_variant respect variant->nr_samplersKeith Whitwell
2010-10-06retrace: Handle clear_render_target and clear_depth_stencil.José Fonseca
2010-10-06r600g: add evergreen stencil support.Dave Airlie
2010-10-05r600g: userspace fence to avoid kernel call for testing bo busy statusJerome Glisse
2010-10-05st/mesa: replace assertion w/ conditional in framebuffer invalidationBrian Paul
2010-10-05r600g: simplify block relocationJerome Glisse
2010-10-05r600g: use dirty list to track dirty blocksBas Nieuwenhuizen
2010-10-05nv50: fix always true conditional in shader optimizationNicolas Kaiser
2010-10-05r600g: improve bo flushingJerome Glisse
2010-10-05r600g: store reloc information in bo structureJerome Glisse
2010-10-05pb: fix numDelayed accountingDave Airlie
2010-10-05r600g: avoid unneeded bo waitDave Airlie
2010-10-05r600g: drop use_mem_constant.Dave Airlie
2010-10-05r600g: drop mman allocatorDave Airlie
2010-10-05r600g: add bo busy backoff.Dave Airlie
2010-10-05pb: don't keep checking buffers after first busyDave Airlie
2010-10-05r600g: add bo fenced list.Dave Airlie
2010-10-04swrast: fix choose_depth_texture_level() to respect mipmap filtering stateBrian Paul
2010-10-05r300g: fix microtiling for 16-bits-per-channel formatsMarek Olšák
2010-10-04i965: Add support for gen6 FB writes to the new FS.Eric Anholt
2010-10-04i965: In disasm, gen6 fb writes don't put msg reg # in destreg_conditionalmod.Eric Anholt
2010-10-04i965: Add initial folding of constants into operand immediate slots.Eric Anholt
2010-10-04i965: Add trivial dead code elimination in the new FS backend.Eric Anholt
2010-10-04i965: Be more conservative on live interval calculation.Eric Anholt
2010-10-04r600g: Fix SCons build.Vinson Lee
2010-10-04r600g: remove dead label & fix indentationJerome Glisse
2010-10-04r600g: rename radeon_ws_bo to r600_boJerome Glisse
2010-10-04r600g: use r600_bo for relocation argument, simplify codeJerome Glisse
2010-10-04r600g: allow r600_bo to be a sub allocation of a big boJerome Glisse
2010-10-04r600g: rename radeon_ws_bo to r600_boJerome Glisse
2010-10-04nvfx: Pair os_malloc_aligned() with os_free_aligned().Krzysztof Smiechowicz
2010-10-04r600g: TODO domain managementDave Airlie
2010-10-04r600g: fix wwarning in bo_map functionDave Airlie
2010-10-04r600g: the code to check whether a new vertex shader is needed was wrongDave Airlie
2010-10-04r600g: break out of search for reloc bo after finding it.Dave Airlie
2010-10-03i965: Fix glean/texSwizzle regression in previous commit.Eric Anholt
2010-10-02i965: Set up swizzling of shadow compare results for GL_DEPTH_TEXTURE_MODE.Eric Anholt