Age | Commit message (Collapse) | Author |
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A lot of draw code no longer needs to see this header.
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Explictly pass src and dst arguments (previously dst argument was also
being used as a src). Separate argument handling from the rest of
the function call emit.
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Centralize the creation, initialization and destruction of this struct.
Use align_malloc instead of home-brew alternatives.
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Somehow context->radeon.tcl.aos[j].bo is not null sometimes,
but it is safe for now because it is only a pointer to
dma.current so overwriting it would not hurt anything.
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into r6xx-rewrite
This builds, but I get an assertion in radeonGetLock() due to
the drawable being null.
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I started looking into why _NEW_ARRAY punishes us, and while annotating
dependencies noticed that a bunch of dependencies were missing.
(cherry picked from master, commit e5f63c403b767f9974e8eb5d412c012b8a69287f)
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This alleviates the need for an additional symbol.
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More common. True fix would be to use whatever the screen supports though.
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Move a chunk of code out of _mesa_error()
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Remove early and unused snprintf and where[] string.
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Buggy apps can generate thousands of mesa_error calls. Don't need
to keep calling getenv to retreive the same MESA_DEBUG string each
time.
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tested on r500 with zreaddraw with Z buffer in all 3 modes
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this uses the correct formula for macro tiled buffers for readback
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since the surfaces aren't linear you can't just use GET_PTR
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This allows double buffered apps to run, but perfomance
will be awful until we implement something faster.
You must update to the latest kernel modules.
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Move all the metaops to a dri_metaops file and port radeon/intel
to use the new common meta ops code.
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We were using sparse indexing for aos, while the common
code expected packed indexing.
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This function takes a GLint not a GLuint, passing in -1
breaks internally.
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Fixes new piglit depthrange-clear.c test.
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RasterPos[2] is already sent through the window transform, which includes
DepthRange handling. So make DepthRange for the metaops a noop.
Fixes a failure in oglconform depthrange.c
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I started looking into why _NEW_ARRAY punishes us, and while annotating
dependencies noticed that a bunch of dependencies were missing.
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This is just following bind_vertex_array()'s behavior.
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The texture object's border color used to be stored as GLchan but it's
been GLfloat for a while now.
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Since it has a dispatch table entry (for BlendEquationSeparateEXT,)
can't omit it from this list. It'll still get disabled if the cap
(PIPE_CAP_BLEND_EQUATION_SEPARATE) isn't set.
Somebody that doesn't suck at GL (read: not me) should probably add
this into progs/samples/blendeq or similar so we can test it.
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default extension list
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Fixes those formats in fbo_firecube.
Only tested with r300, radeon and r200 compile tested only.
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Fixes fgl_glxgears and progs/demos/fbotexture after pressing 'c'.
Tested with r300, radeon and r200 compile tested only.
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Signed-off-by: Corbin Simpson <MostAwesomeDude@gmail.com>
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Signed-off-by: Corbin Simpson <MostAwesomeDude@gmail.com>
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Really, we should be checking that the MesaTexFormat for the read buffer
and the texture match, but the previous code wasn't even doing that, so
matching the cpp should be an improvement (and potentially fix some hangs!).
The previous code also rejected GL_RGB even though blitting the alpha
channel to the ignored channel of an x8r8g8b8 texture should be fine, which
tripped up compiz's blur plugin.
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Components of input attributes that are used by fragment program aren't part of vertex program key, and that may lead to situations when vertex program writes only TEX1.xy and fragment program reads TEX1.xyz, resulting in rendering errors.
Reported-by: Nicolai Hähnle <nhaehnle@gmail.com>
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