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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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Author
2010-02-13
r300g: emit INDEPENDENT_COLORFORMAT_ENABLE only on r5xx
Marek Olšák
2010-02-13
mesa: s/abort/sys.exit/
Vinson Lee
2010-02-12
mesa: Remove unnecessary header.
Vinson Lee
2010-02-12
i965: Remove unnecessary headers.
Vinson Lee
2010-02-12
st/xlib: Remove unnecessary header.
Vinson Lee
2010-02-12
dri: Remove unnecessary headers.
Vinson Lee
2010-02-12
mesa: Remove unnecessary headers.
Vinson Lee
2010-02-12
svga: Silence uninitialized variable warning.
Vinson Lee
2010-02-12
util: Properly init memory for blitter CSOs.
Corbin Simpson
2010-02-12
st/mesa: restore draw rasterization stage after rasterpos
Brian Paul
2010-02-12
svga: A few more tweaks to blend color state emission.
José Fonseca
2010-02-12
svga: Clamp max cube texture levels to supported max 2d levels.
José Fonseca
2010-02-12
svga: Report the 2d/3d texture sizes supported by the host.
José Fonseca
2010-02-12
wgl: Go into dormant state when DLL is unloaded unclealy.
José Fonseca
2010-02-12
st/mesa: improved draw_range_elements code
Brian Paul
2010-02-12
st/mesa: rename state -> tgsi, updated comments
Brian Paul
2010-02-12
st/mesa: remove unused var
Brian Paul
2010-02-12
intel: Remove unused variable.
Vinson Lee
2010-02-12
cell: implement PIPE_CAP_MAX_COMBINED_SAMPLERS query
Brian Paul
2010-02-12
intel: Avoid dri_bo_flink() in intel_update_renderbuffers()
Kristian Høgsberg
2010-02-12
intel: Track named regions and make sure we only have one region per named bo
Kristian Høgsberg
2010-02-12
dri: Store the loader private passed in at dri context creation
Kristian Høgsberg
2010-02-12
st/dri: don't expose visuals we'll have trouble supporting
Zack Rusin
2010-02-12
st/dri, st/xorg: fix buffers that have attachements of different depth
Zack Rusin
2010-02-12
svga: enable code to emit blend color
Roland Scheidegger
2010-02-12
Merge branch 'gallium-dynamicstencilref'
Roland Scheidegger
2010-02-12
Revert "r600c: substract vbo offset to vbo size"
Jerome Glisse
2010-02-12
nouveau: nv30: it may have 8 texture samplers (not 4), but shader engine has ...
Patrice Mandin
2010-02-12
cell: adjust structure padding
Brian Paul
2010-02-12
cell: remove unused var
Brian Paul
2010-02-12
cell: include cell_context.h
Brian Paul
2010-02-12
cell: re-fix undeclared var
Brian Paul
2010-02-12
cell: declare stencil_value variable
Brian Paul
2010-02-12
r600c: substract vbo offset to vbo size
Jerome Glisse
2010-02-12
r600: be more exact in vb size calculation
Andre Maasikas
2010-02-12
r600: support GL_SHORT attributes
Andre Maasikas
2010-02-12
Revert "util: Fix descriptors for R32_FLOAT and R32G32_FLOAT formats."
Michal Krol
2010-02-12
util: Fix descriptors for R32_FLOAT and R32G32_FLOAT formats.
Michal Krol
2010-02-12
nouveau: nv30: Define number of texture samplers
Patrice Mandin
2010-02-12
wgl: Do not reach out and destroy contexts on cleanup.
José Fonseca
2010-02-12
gdi: Never fail at DLL load time.
José Fonseca
2010-02-12
wgl: Fail gracefully whenever 3D could not be enabled for some reason.
José Fonseca
2010-02-12
svgadump: Several improvements to shader dumping.
José Fonseca
2010-02-12
glu/sgi: Initialize member of class primStream.
Vinson Lee
2010-02-12
glu/sgi: Initialize members of class Arc.
Vinson Lee
2010-02-12
glu/sgi: Initialize member of class Bin.
Vinson Lee
2010-02-12
nouveau: use AVAIL_RING()
Ben Skeggs
2010-02-12
nouveau: switch to nouveau_bo_new_tile()
Ben Skeggs
2010-02-11
svga: check min_index, max_index before assertions
Brian Paul
2010-02-11
main: Fix compiler warning. No need to convert/store depthScale as GLfloat j...
Karl Schultz
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