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2007-08-23For _mesa_share_state(), update the context's references to the new share ↵Brian
group's objects (Shane Blackett)
2007-08-23remove unneeded CallStack arrayBrian
2007-08-22nouveau: nv10: set projection matrix from viewport sizePatrice Mandin
2007-08-22nouveau: nv10: initialize more of nv10 tcl enginePatrice Mandin
2007-08-21nouveau: nv10: Move some initialization stuffPatrice Mandin
2007-08-21nouveau: Use proper notifier objectPatrice Mandin
2007-08-21nouveau: nv10: Remove commented, unsupported by hw commandPatrice Mandin
2007-08-20Use correct object for GARTPatrice Mandin
2007-08-20refactor bounds checking codeBrian
2007-08-20don't map buffer in _mesa_validate_DrawElements() unless neededBrian
2007-08-19nouveau: nv10: only one color buffer atmPatrice Mandin
2007-08-18some fixes for compressed cube maps (bug 11986)Brian
2007-08-18remove dead code left over after fixing GL_READ/DRAW_BUFFER state issuesBrian
2007-08-17Brian's fix for bug9829Xiang, Haihao
2007-08-17i965: align width/height for volume textureXiang, Haihao
2007-08-16nouveau: nv10: clear a bufferPatrice Mandin
2007-08-16nouveau: nv10: add function to clear a bufferPatrice Mandin
2007-08-16nouveau: store render buffer pointers in context, to access them when ↵Patrice Mandin
clearing buffer
2007-08-16nouveau: nv10: create objects needed to clear bufferPatrice Mandin
2007-08-16Rework the GL_READ_BUFFER, GL_DRAW_BUFFER state repairs that Roland ↵Brian
previously did. Basically, in update_framebuffer() (which should be called after an FBO is bound with MakeCurrent or BindFramebuffer) we check if the FBO is a window-system FBO. If it is, update the FBO's GL_READ/DRAW_BUFFER state according to the context state. Old code still in place but disabled with #if 0 / #endif.
2007-08-16update comments, etc related to Read/DrawBuffer stateBrian
2007-08-16remove reference to ctx->Color.DrawBufferBrian
2007-08-16replace Proxy1D/2D/etc fields with ProxyTex[] arrayBrian
2007-08-16Replace Proxy1D/2D/etc with ProxyTex[] indexed by TEXTURE_x_INDEX.Brian
Simplification in colortab.c too.
2007-08-16replace separate 1D/2D/etc fields with an array indexed by texture targetBrian
2007-08-16remove old Saved1D/2D/etc fieldsBrian
2007-08-16Bring over the texobj refcounting changes from mesa_7_0_branchBrian
2007-08-16i915tex: Unreference texture buffers on context destruction.Michel Dänzer
Not doing this could cause the buffers to leak under some circumstances.
2007-08-16suppress warning about ncon visuals (bug #6689)Roland Scheidegger
2007-08-15i965: use BRW_TEXCOORDMODE_CLAMP instead of BRW_TEXCOORDMODE_CLAMP_BORDERXiang, Haihao
to implement GL_CLAMP
2007-08-15nouveau: Use half the notifier block for query objects.Ben Skeggs
2007-08-15nouveau: Keep drm channel alloc struct around.Ben Skeggs
2007-08-15nouveau: reindent nouveau_span.cBen Skeggs
2007-08-15nouveau: Remove ALLOW_MULTI_SUBCHANNEL hackBen Skeggs
Irrelevant, since we depend on working context switching now.
2007-08-15nouveau: Always render offscreen, emulate front buffer rendering.Ben Skeggs
2007-08-15nouveau: Split nouveau_buffers into nouveau_mem and nouveau_fboBen Skeggs
2007-08-15nouveau: reindent nouveau_buffers.hBen Skeggs
2007-08-15nouveau: reindent nouveau_buffers.cBen Skeggs
2007-08-15nouveau: Lets only do private buffers.Ben Skeggs
2007-08-14Fix a few more problems with freeing FBOs/textures during context destruction.Brian
Free FBOs before textures since the later may be referenced by the former. Need to bind the context we're destroying if there isn't a current context so that ctx->DeleteTexture() etc can be used.
2007-08-13free any render/framebuffers left in hash tables when freeing shared stateBrian
2007-08-13i915tex: Make sure pitch is aligned properly for render-to-texture.Michel Dänzer
Just always align texture pitch to multiples of 64 bytes for now, pending a more sophisticated scheme to do it only when really necessary.
2007-08-13Implement mutex/locking around texture object reference counting.Brian
Use new _mesa_reference_texobj() function for referencing/unreferencing textures. Add new assertions/tests to try to detect invalid usage of deleted textures.
2007-08-13added some missing Default1D/2DArray texture codeBrian
2007-08-13i965: fix projtex_maskXiang, Haihao
projtex_mask is only an 8bit field, and wm.input_size_masks includes other attributes' information, therefore right shift is needed.
2007-08-13i915: satisfy certain alignment restrictions for smallXiang, Haihao
compressed texture
2007-08-12fix spantmp2 READ_RGBA inline asm (#11931)Dan Torop
2007-08-11Make it easier to compare against the pipe driver debug code.Keith Whitwell
2007-08-11Improve debugging further.Keith Whitwell
Pull apart some key packets into individual fields and print sanely.
2007-08-11Better debuggingKeith Whitwell