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2007-08-17added outputs_written field to pipe_shader_stateBrian
2007-08-17load machine.Inputs based on vs.inputs_readBrian
2007-08-17added pipe ptr to draw_contextBrian
2007-08-17compute clipmaskBrian
2007-08-17define CLIP_LEFT/RIGHT etcBrian
2007-08-17shade four vertices at a timeBrian
2007-08-17added align16() functionBrian
2007-08-17added uint64 typeBrian
2007-08-17added null VB->AttribPtr[i] checkBrian
2007-08-17fix edgeflag bugBrian
2007-08-17pack output vertex attributes in sequential slotsBrian
2007-08-17tell vbo module to use bufferobjsBrian
2007-08-17added call to _mesa_load_state_parameters()Brian
2007-08-17added vbo_use_buffer_objects() to specify that immediate mode data should be ↵Brian
put into bufferobjects
2007-08-17replace assertion w/ conditionals in xmesa_clear()Brian
2007-08-17Use simple st->pipe->clear() in more cases for depth/stencil clears.Brian
2007-08-17fix buffer clearing problemsBrian
2007-08-17assertionsBrian
2007-08-17added assertions, disable debug outputBrian
2007-08-16Break mesa dependencies.michal
Silence compiler warnings.
2007-08-16Silence compiler warnings.michal
2007-08-16Break mesa dependencies.michal
Silence compiler warnings.
2007-08-16Silence compiler warnings.michal
2007-08-16Define ffs() for __WIN32__ & __MSC__.michal
Break mesa dependencies.
2007-08-16Define __WIN32__.michal
2007-08-16Move VS code from st_atom_fs.c to st_atom_vs.c.michal
2007-08-16Cosmetic changes.michal
2007-08-16Remove many dependencies on mesa headers.Brian
To build with mesa, need -DMESA in makefile/config file.
2007-08-16misc changes to support vertex shaders (disabled by default)Brian
2007-08-16run real vertex shaders, a total hack for nowBrian
2007-08-16make pass-through vertex shaderBrian
2007-08-16check for null swrast (pipe work-around)Brian
2007-08-16Begin added vertex shader state/support.Brian
Renamed pipe_fs_state to pipe_shader_state since it can be used for both vertex and fragment shader info.
2007-08-16disable Z value scaling - it's done in sp_quad_depth_test.cBrian
2007-08-16move the draw_alloc/free_tmps() functions to draw_prim.cBrian
2007-08-16Remove GL/mesa types, rearrange things into more logical groupsBrian
2007-08-16Add missing inlcude directory.michal
2007-08-16Copy fragment z if the fragment shader does not write depth on its own.`michal
2007-08-16Drawing code refactoring.Brian
Move code duplicated between draw_vb.c and sp_draw_arrays.c into draw_prim.c draw_vb.c will eventually go away, but this seems like a good step anyway.
2007-08-16point/line/polygon drawing (factored out of draw_vb.c)Brian
2007-08-16Silence warnings.michal
2007-08-16Silence warnings.michal
2007-08-16Silence warnings.michal
2007-08-16Silence warnings.michal
2007-08-16Use 'f' for float suffix.michal
2007-08-15Remove mesa include directories, be stricter about include paths.Keith Whitwell
2007-08-15translate GL texture targets to PIPE_TEXTURE_x valuesBrian
2007-08-15added PIPE_PRIM_x tokens (matching GL), use in a few placesBrian
2007-08-15Hook in new draw_arrays() code, disabled for now.Brian
2007-08-15softpipe_draw_arrays() functionBrian
Also includes: Temporary stand-in for vertex program execution. draw_prim() code post-transform vertex cache