Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-01-10 | g3dvl: Use Gallium MALLOC wrappers. | Younes Manton | |
2009-01-10 | g3dvl: Get rid of old unbuffered motion compensation code. | Younes Manton | |
2009-01-10 | g3dvl: Map vertex bufs once per frame/flush. | Younes Manton | |
2009-01-10 | nouveau: Catch some more leaks. | Younes Manton | |
2009-01-10 | g3dvl: Fix some memory leaks. | Younes Manton | |
2009-01-10 | g3dvl: Allocate one set of bufs, let winsys rename them as necessary. | Younes Manton | |
2009-01-10 | nouveau: Add busy() query, determines if BOs can be mapped immediately. | Younes Manton | |
2009-01-10 | nouveau: Use PIPE_BUFFER_USAGE_CPU_* instead of custom. | Younes Manton | |
2009-01-10 | g3dvl: Expand YCbCr to full RGB range by default. | Younes Manton | |
2009-01-10 | g3dvl: Work around mplayer weirdness in XvMCPutSurface(). | Younes Manton | |
2009-01-10 | g3dvl: Flag textures holding incoming data as dynamic. | Younes Manton | |
2009-01-10 | nouveau: Put dynamic textures in GART for CPU access and don't swizzle. | Younes Manton | |
Also flag shadows as dynamic since they're for CPU access as well. | |||
2009-01-10 | gallium: Define PIPE_TEXTURE_USAGE_DYNAMIC. | Younes Manton | |
Knowing how the client intends to use the texture will give the driver the opportunity to optimize for such cases. | |||
2009-01-10 | nouveau: Swizzle textures larger than nv04 SIFM limit in parts. | Younes Manton | |
Limit of SIFM on nv40 is 1024x1024, not sure about others. | |||
2009-01-09 | draw: Add missing include. | José Fonseca | |
2009-01-09 | st: build fix | Alan Hourihane | |
2009-01-09 | glsl: fix typo in the vec2 += operator function | Brian Paul | |
2009-01-09 | mesa: set version string to 7.3-rc1 | Brian Paul | |
2009-01-09 | glsl: fix broken +=, -=, *=, /= operators | Brian Paul | |
These functions need to return the final computed value. Now expressions such as a = (b += c) work properly. Also, no need to use __asm intrinsics in these functions. The resulting code is the same when using ordinary arithmetic operators and is more legible. | |||
2009-01-09 | mesa: fix off-by-one bug in _mesa_delete_instructions() | Brian Paul | |
2009-01-09 | i965: Fix GLSL FS DPH to return the right value instead of src0.w * src1.w. | Eric Anholt | |
2009-01-09 | i965: Remove worrisome comment about _NEW_PROGRAM signaling fp change. | Eric Anholt | |
Everything now depends on either BRW_NEW_FRAGMENT_PROGRAM or BRW_NEW_VERTEX_PROGRAM. | |||
2009-01-09 | mesa: Remove _Active and _UseTexEnvProgram flags from fragment programs. | Eric Anholt | |
There was a note in state.c about _Active deserving to die, and there were potential issues with it due to i965 forgetting to set _UseTexEnvProgram. Removing both simplifies things. Reviewed-by: Brian Paul <brianp@vmware.com> | |||
2009-01-09 | i965: Remove dead brw_vs_tnl.c | Eric Anholt | |
2009-01-09 | i965: allow gl_FragData[0] usage when there's only one color buffer | Brian Paul | |
If gl_FragData[0] is written but not gl_FragCOlor, use the former. | |||
2009-01-09 | mesa: additional case in file_string() | Brian Paul | |
2009-01-09 | glsl: pass GLcontext::Extension info down into GLSL preprocessor | Brian Paul | |
Now the #extension directives can be handled properly. | |||
2009-01-09 | glsl: bump up MAX_FOR_LOOP_UNROLL_COMPLEXITY | Brian Paul | |
2009-01-09 | glsl: check that the fragment shader does not write both gl_FragColor and ↵ | Brian Paul | |
gl_FragData[] | |||
2009-01-09 | i965: init dst reg RelAddr field to zero | Brian Paul | |
2009-01-09 | i965: Note when we drop saturate mode on the floor in a VP. | Eric Anholt | |
2009-01-09 | i965: Add support for LRP in VPs. | Eric Anholt | |
Bug #19226. | |||
2009-01-09 | glsl: disable some unused functions (but don't remove just yet) | Brian Paul | |
2009-01-09 | glsl: also unroll loops with variable declarations such as "for (int i = 0; ..." | Brian Paul | |
2009-01-09 | glsl: remove dead code | Brian Paul | |
2009-01-09 | mesa: OSMesa Makefile fixes (use LIB_DIR) | Brian Paul | |
2009-01-09 | glsl: loop unroll adjustments | Brian Paul | |
Add a "max complexity" heuristic to allow unrolling long loops with small bodies and short loops with large bodies. The loop unroll limits may need further tweaking... | |||
2009-01-09 | glsl: implement loop unrolling for simple 'for' loops | Brian Paul | |
Loops such as this will be unrolled: for (i = 0; i < 4; ++i) { body; } where 'body' isn't too large. This also helps to fix the issue reported in bug #19190. The problem there is indexing vector types with a variable index. For example: vec4 v; v[2] = 1.0; // equivalent to v.z = 1.0 v[i] = 2.0; // variable index into vector!! Since the for-i loop can be unrolled, we can avoid the problems associated with variable indexing into a vector (at least in this case). | |||
2009-01-09 | mesa: Move var declaration to top of scope. | Brian Paul | |
(cherry picked from commit 3740a06e28f4cd09e2a3dce2da60320aa9304df1) | |||
2009-01-08 | glut: Unlist file. | José Fonseca | |
Again.. | |||
2009-01-08 | gdi: Add newline at end of file. | José Fonseca | |
2009-01-08 | gallium: Replace uint64 by standard uint64_t. | José Fonseca | |
uint64 is not (so?) standard, and often redefined by third parties, causing name clashes. | |||
2009-01-08 | draw: Predeclare struct. | José Fonseca | |
2009-01-08 | Merge commit 'origin/gallium-0.1' into gallium-0.2 | José Fonseca | |
Conflicts: src/gallium/auxiliary/tgsi/tgsi_exec.c src/gallium/drivers/cell/spu/spu_command.h src/gallium/include/pipe/p_shader_tokens.h src/mesa/main/config.h src/mesa/main/mtypes.h src/mesa/shader/prog_execute.c src/mesa/shader/slang/slang_emit.c src/mesa/state_tracker/st_program.c src/mesa/state_tracker/wgl/stw_wgl.h src/mesa/state_tracker/wgl/stw_wgl_pixelformat.h | |||
2009-01-08 | mesa: Add _mesa_snprintf. | José Fonseca | |
On Windows snprintf is renamed as _snprintf. | |||
2009-01-08 | mesa: fix GL_DEPTH_CLEAR_VALUE casting | Brian Paul | |
2009-01-08 | mesa: fix float->int mapping for glGetIntegerv(GL_DEPTH_CLEAR_VALUE) | Brian Paul | |
(cherry picked from commit 8124faf89d638285d8e9aa93adc3ca7f4ee729f3) Conflicts: src/mesa/main/get.c | |||
2009-01-08 | mesa: Move var declaration to top of scope. | José Fonseca | |
2009-01-08 | wgl: Do not provide DllMain inside the state tracker. | José Fonseca | |
MS CRT libraries already provide a default DllMain entrypoint, and MS Linker will complain if it finds the same symbol in two different libraries. Therefore the DllMain has to be in (each) winsys. | |||
2009-01-08 | gdi: Fix warning. | José Fonseca | |