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AgeCommit message (Expand)Author
2010-06-07util: add util_framebuffer_min_sizeKeith Whitwell
2010-06-07util: allocate larger tmp_row in util_format_translateKeith Whitwell
2010-06-07tgsi: reject interpolation and semantics on vs inputsKeith Whitwell
2010-06-07regress: remove interpolation and semantic info from vs inputsKeith Whitwell
2010-06-07test/graw: add vp-testKeith Whitwell
2010-06-07tests/graw: add fp-testKeith Whitwell
2010-06-07r300g: fix 24-bit depth texturingMarek Olšák
2010-06-06r600g: add shader literal constant supportJerome Glisse
2010-06-06st/mesa: advertise GL_ARB_fragment_program_shadowMarek Olšák
2010-06-06r300g: workaround index bias on chipsets that do not support itMarek Olšák
2010-06-05st/mesa: trivially enable GL_ATI_texture_env_combine3Marek Olšák
2010-06-05mesa: add ARB_texture_swizzle as alias of EXT_texture_swizzle, update relnotesMarek Olšák
2010-06-04i915g: Use template Xorg makefileJakob Bornecrantz
2010-06-04gallium: Use correct defines in Xorg template makefileJakob Bornecrantz
2010-06-04gallium: Add winsys to include path to Xorg template makefileJakob Bornecrantz
2010-06-05gallium: always build drivers/swJoakim Sindholt
2010-06-05r300compiler: fix scons buildJoakim Sindholt
2010-06-05r600g: split instruction into scalarJerome Glisse
2010-06-05Revert "llvmpipe: handle PIPE_CAP_TEXTURE_SWIZZLE query"Roland Scheidegger
2010-06-05i915g: fix bug in ds clear logic (still disabled)Roland Scheidegger
2010-06-05st/mesa: fix bug in depthstencil optimizing clear logicRoland Scheidegger
2010-06-05llvmpipe: handle PIPE_CAP_TEXTURE_SWIZZLE queryRoland Scheidegger
2010-06-05llvmpipe: Expose PIPE_CAP_TEXTURE_SWIZZLE.José Fonseca
2010-06-05i915: Only emit a MI_FLUSH when the drawing rectangle offset changes.Chris Wilson
2010-06-05i915: Fix off-by-one for drawing rectangle.Chris Wilson
2010-06-05i915: Inhibit render cache flush when changing drawing rectangle offset.Chris Wilson
2010-06-05mesa/st: add support for EXT_texture_swizzle.Dave Airlie
2010-06-05r300/compiler: implement SIN+COS+SCS for vertex shadersMarek Olšák
2010-06-05r300/compiler: implement SNE unwound for r3xx VS, natively for r5xx VSMarek Olšák
2010-06-05r300/compiler: implement SEQ unwound for r3xx VS, natively for r5xx VSMarek Olšák
2010-06-05r300/compiler: implement SFL for vertex shadersMarek Olšák
2010-06-04vbo: misc clean-upsBrian Paul
2010-06-04i915g: Rename winsys c file.Vinson Lee
2010-06-04llvmpipe: new -s option to run single testBrian Paul
2010-06-04i915: Don't use XRGB8888 on 830 and 845.Eric Anholt
2010-06-04i915: Clamp minimum lod to maximum texture level too.Eric Anholt
2010-06-04intel: Fix intel_compressed_num_bytes for FXT1 after I broke it.Eric Anholt
2010-06-04glsl: Recject rect samplers when GL_ARB_texture_rectangle is disabledKristian Høgsberg
2010-06-04llvmpipe: Do unswizzling in parallel when flushing for transfers.José Fonseca
2010-06-04st/egl: Fix compiler warnings.Chia-I Wu
2010-06-04st/egl: Move sw screen creation to native helper.Chia-I Wu
2010-06-04r600g: implement clear_{render_target, depth_stencil}, resource_copy_regionMarek Olšák
2010-06-04r600g: make blit functions static (private)Marek Olšák
2010-06-04r600g: use cast wrappersMarek Olšák
2010-06-03r600g: Move declaration before code.Vinson Lee
2010-06-03util: Remove unnecessary header.Vinson Lee
2010-06-03nv50: Remove unnecessary header.Vinson Lee
2010-06-03svga: Remove unnecessary header.Vinson Lee
2010-06-03llvmpipe: Fix uninitialized variable on non-debug builds.Vinson Lee
2010-06-03r600g: added code for depthtestingBas Nieuwenhuizen