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2010-07-26nv50: simple reload elimination and local CSEChristoph Bumiller
2010-07-24nv50: add/fix some license headersChristoph Bumiller
2010-07-24nv50: change back accidentally swapped UNORM,SNORM vertex typeChristoph Bumiller
2010-07-24nv50: don't produce MOV immediate to output reg in store optChristoph Bumiller
2010-07-24nv50: introduce the big formats tableChristoph Bumiller
2010-07-24nouveau: update nouveau_class.hChristoph Bumiller
Adds nvc0, new vertex formats, and dual source blending values.
2010-07-23nv50: import new compilerChristoph Bumiller
2010-07-23i965: Cleanly fail programs with unsupported array access.Eric Anholt
This should be more useful for developers and for bug triaging than just generating wrong code.
2010-07-23i965: Add support for VS relative addressing of temporary arrays.Eric Anholt
Fixes glsl-vs-arrays. Bug #27388.
2010-07-23draw: add small ybias factor for drawing wide pointsBrian Paul
Fixes minor rasterization error detected by some tests.
2010-07-23softpipe: Check for NULL pointer in sp_destroy_tile_cache().Michal Krol
2010-07-23softpipe: Check for NULL pointer in sp_destroy_tex_tile_cache().Michal Krol
2010-07-23nv50: implement depth clampChristoph Bumiller
2010-07-23xorg/vmwgfx: Implement early mode pruning based on max fb size.Thomas Hellstrom
Also move some initialization from screen init to pre-init, now that it is possible. Also import a new vmwgfx drm (1.3) header. Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
2010-07-23st/xorg: Init the Gallium3D / libkms resources in pre-init.Thomas Hellstrom
This makes it possible to prune modes already in pre-init. We also keep these resources alive across server generations, and they are implicitly closed on server exit. Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
2010-07-23st/xorg: Kill a couple of compilation warningsThomas Hellstrom
Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
2010-07-23st/xorg vmwgfx/xorg: Add a pre-init customizer callbackThomas Hellstrom
Add a customizer callback just before initial config setting, so that the customizer code can initialize the mode validator using the drm file-descriptor. Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
2010-07-23st/xorg: Add a possibility to prune modes and limit fb allocation size based ↵Thomas Hellstrom
on max fb size. Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
2010-07-22llvmpipe: Partially fix resource texture from_handleJakob Bornecrantz
2010-07-22llvmpipe: Don't align values already alignedJakob Bornecrantz
2010-07-22i915g: Rename winsys debug optionsJakob Bornecrantz
2010-07-22i915g: Allow wrapping with software pipesJakob Bornecrantz
2010-07-22i915g: Set total_nblocksy in from_handleJakob Bornecrantz
2010-07-22i915g: Add some debug prints in texture codeJakob Bornecrantz
2010-07-22i915g: Ifdef out debug code on non-debug buildsJakob Bornecrantz
2010-07-22tgsi: Fix error message on invalid swizzle parseJakob Bornecrantz
2010-07-22glx: Drop screen argument to GetGLXDRIDrawableKristian Høgsberg
We'll just get it from the returned drawable when we need it.
2010-07-22glx: Move WaitGL, WaitX, UseXFont to context vtable functionsKristian Høgsberg
2010-07-22glx: Allocate the __GLXcontext in the DRI driversKristian Høgsberg
2010-07-22glx: Use _Xglobal_lock for protecting extension display listKristian Høgsberg
Avoids double locking glXLock in the X wire to event handlers.
2010-07-22glsl: remove invalid _mesa_problem() callBrian Paul
Fixes fd.o bug 29206.
2010-07-22draw: re-order optimization passes depending on LLVM version, 32/64-bitBrian Paul
This is a work-around for an apparent bug in LLVM seen with piglit's glsl-vs-sqrt-zero test.
2010-07-22draw: added new assertions to clipping codeBrian Paul
2010-07-22i965: Respect VS/VP point size result when enabled.Eric Anholt
Fixes glsl-vs-point-size.
2010-07-22i965: Fix the disasm output for da16 src widths.Eric Anholt
This has confused me twice now. It's a fixed width of 4 (usually a region description of <4,4,1>), not 1. If it was 1, we'd have been skipping all over register space.
2010-07-22i965: Avoid extra MOV in VS indirect register reads.Eric Anholt
2010-07-22i965: Fix up VS temporary array access for fixed index offset != 0.Eric Anholt
2010-07-22r600: Flip point sprite coordinates when rendering to an FBO.Henri Verbeet
This supersedes http://lists.freedesktop.org/archives/mesa-dev/2010-July/001442.html.
2010-07-21i965: In the VS, multiply the address reg by the appropriate register size.Eric Anholt
The ARL value is increments of vec4 in the register file. But PROGRAM_TEMPORARY or PROGRAM_INPUT are stored as vec4s interleaved between the two verts being executed (thus a vec8 each), compared to PROGRAM_STATE_VAR being packed vec4s. Fixes: glsl-vs-arrays-2 glsl-vs-mov-after-deref (without regressing glsl-vs-arrays-3)
2010-07-21i965: Clean up brw_dp_READ_4_vs() now that it has fewer options to support.Eric Anholt
2010-07-21i965: Support relative addressed VS constant reads using the appropriate msg.Eric Anholt
The previous support was overly complicated by trying to use the same 1-OWORD message for both offsets.
2010-07-21i965: Fix the DP read msg_control definitions other than plain OWORD.Eric Anholt
2010-07-21i965: Clean up dead code from the VS get_constant/get_reladdr_constant split.Eric Anholt
2010-07-21i956: Set the execution size correctly for scratch space writes.Eric Anholt
Otherwise, the second half isn't written, and we end up reading back black. Fixes the remaining junk drawn in glsl-max-varyings, and will likely help with a number of large real-world shaders.
2010-07-21i965: Set the GEM domain flags for the scratch space.Eric Anholt
They go into the render cache, so while we don't care about their contents after execution, failing to note them could cause the writes to be flushed over important buffer contents later.
2010-07-21i965: Use the pretty define for 4-oword DP reads.Eric Anholt
2010-07-21i965: Set the send commit bit on register spills as required pre-gen6.Eric Anholt
Otherwise, the subsequent read may not get the written value.
2010-07-21i965: Add disasm for dataport reads (register unspilling).Eric Anholt
2010-07-21glx: Move last few dri_interface.h types out of glxclient.h and drop includeKristian Høgsberg
2010-07-21glx: Move __driContext field out of __GLXcontextRecKristian Høgsberg