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2010-07-14llvmpipe: Addi ssse3 swizzling for B8G8R8A8_UNORM.Chris Li
2010-07-14gallium: Add a macro for memory barriers.José Fonseca
2010-07-14gallium: Add a new PIPE_ARCH_SSSE3 define for SSSE3 compiler support.José Fonseca
2010-07-13Merge branch 'mesa-2d-registers'Zack Rusin
2010-07-13mesa: add comments and change Index2D to just Index2Zack Rusin
2010-07-14r300/compiler: fix swizzling in the transformation of Abs modifiersMarek Olšák
2010-07-13ir_to_mesa: Add convenience function for opcodes with no src/dst reg.Eric Anholt
Most of flow control is like this.
2010-07-13i965g: Fix scons build of dri driverJakob Bornecrantz
2010-07-13glsl2: When linking makes a variable not a varying output, make it ir_var_auto.Eric Anholt
This almost fixes glsl-unused-varying, except that the used varying gets assigned to the first varying slot (position).
2010-07-13llvmpipe: fix comment typoRoland Scheidegger
2010-07-13llvmpipe: move rasterizer to screen instead of setup contextRoland Scheidegger
there's no point of having this per context, so move to screen (and protect with a mutex).
2010-07-13ir_to_mesa: Add support for variable array indexing of builtin varyings.Eric Anholt
That is to say, gl_TexCoord[i] now works, fixing glsl-texcoord-array on swrast.
2010-07-13ir_to_mesa: Add support for array dereferences on the LHS of assignments.Eric Anholt
The big change is to delay address reg setup until the instruction that needs the deref. It was hard to use the deref chain support for the LHS because it does the copy of the dereffed value to a temporary (to avoid problems when two src regs are array derefs), so we wouldn't haev a pointer to actual storage in the end. Fixes glsl-vs-arrays on swrast.
2010-07-13llvmpipe: Align texture data to the cache line.José Fonseca
2010-07-13llvmpipe: eliminate the set_state rasterizer commandKeith Whitwell
Just put a pointer to the state in the tri->inputs struct. Remove some complex logic for eliminating unused statechanges in bins at the expense of a slightly larger triangle struct.
2010-07-13llvmpipe: pass mask into fragment shaderKeith Whitwell
Move this code back out to C for now, will generate separately. Shader now takes a mask parameter instead of C0/C1/C2/etc. Shader does not currently use that parameter and rasterizes whole pixel stamps always.
2010-07-13llvmpipe: move fences from per-bin to per-threadKeith Whitwell
Rather than inserting an lp_rast_fence command at the end of each bin, have each rasterizer thread call this function directly once it has run out of work to do on a particular scene. This results in fewer calls to the mutex & related functions, but more importantly makes it easier to recognize empty bins.
2010-07-13llvmpipe: Always swizzle/unswizzle whole tiles.José Fonseca
This was already the case, but the generated (un)swizzling code was not benefiting of that knowledge.
2010-07-13glsl2: Remove unnecessary casts of clone return valuesIan Romanick
2010-07-13llvmpipe: Ignores!Jakob Bornecrantz
2010-07-13targets: Link xorg drivers with LLVM if builtJakob Bornecrantz
2010-07-13targets: Clean up xorg make files a bitJakob Bornecrantz
2010-07-13libgl-xlib: add depend to make clean listBrian Paul
2010-07-13glapi: use _mesa_snprintf()Brian Paul
Note that the enums.c file is generated with this script. This will preserve the change from commit c4066b78c0aad41c199eb27157538c2ec9ab5bfd.
2010-07-13r300/compiler: implement the Abs source operand modifier for vertex shadersMarek Olšák
2010-07-13r300/compiler: emulate SIN/COS/SCS in r3xx-r4xx vertex shadersMarek Olšák
Despite the docs, the corresponding hardware instructions are r5xx-only.
2010-07-13mesa: s/snprintf/_mesa_snprintf/Vinson Lee
2010-07-13r300g: do not advertise half_float_vertex on rv3x0Marek Olšák
rv3x0 can't do it.
2010-07-12ir_to_mesa: Rely on ir_mat_op_to_vec for matrix multiplication support.Eric Anholt
2010-07-12glsl2: Add matrix multiplication to ir_mat_op_to_vec.Eric Anholt
2010-07-12ir_to_mesa: Emit OPCODE_MAD when we find an ADD of a MUL.Eric Anholt
Bug #27914.
2010-07-12glsl2: Flatten expression that appear as the parameters of ir_call as well.Eric Anholt
2010-07-12glsl2: Flatten expressions that appear as the children of ir_return as well.Eric Anholt
2010-07-12linker: Merge global-scope instructions into mainIan Romanick
Find instructions in all shaders that are not contained in a function (i.e., initializers for global variables). "Move" these instructions to the top of the main function in the linked shader. As a side-effect, many global variables will also be copied into the linked shader.
2010-07-12linker: Detect the shader that contains "main" during intrastage linkingIan Romanick
2010-07-12ir_function: Make matching_signature not return constIan Romanick
The linker needs to use this function to get specific function signatures, but it also needs to modify the returned signature. Since this method isn't itself const (i.e., const this pointer), there is no value in making a const and non-const version.
2010-07-12linker: Implement first bits of intrastage linkingIan Romanick
This currently involves an ugly hack so that every link doesn't result in all the built-in functions showing up as multiply defined. As soon as the built-in functions are stored in a separate compilation unit, ir_function_signature::is_built_in can be removed.
2010-07-12linker: Refactor cross_validate_uniforms into cross_validate_globalsIan Romanick
The later, more generic function will be used in the intra-stage linker.
2010-07-13r300g: extend and clean up debug loggingMarek Olšák
2010-07-13r300g/swtcl: do not emit texcoords if they are also stuffed in GAMarek Olšák
2010-07-13r300g: rework the draw_rectangle hookMarek Olšák
It is a lot simplier, cleaner, and more stable now.
2010-07-12glsl2: Use a better talloc context for ir_expression_flattening.Eric Anholt
The instruction can be hung off of any other in the tree, even if the other one will be deleted, since it'll get stolen to the shader's context later if it's still live.
2010-07-12glsl2: Add support for variable vector indexing on the LHS of assignments.Eric Anholt
Fixes glsl-vs-vec4-indexing-3.
2010-07-12glsl2: Fix copy propagation in the presence of derefs in array indexes.Eric Anholt
We would clear the in_lhs flag early, avoiding copy propagation on the array index variable (oops) and then copy propagating on the array variable (ouch). Just avoid all copy propagation on the LHS instead.
2010-07-12ir_to_mesa: Add support for dereferencing matrices from arrays.Eric Anholt
2010-07-12ir_validate: Also perform usual checks on ir_dereference_variable nodesIan Romanick
2010-07-12ir_validate: Validate that varibles are declared before used in IRIan Romanick
2010-07-12linker: Stub-out intrastage linkerIan Romanick
2010-07-12Make shader_api.h be C++ friendlyIan Romanick
2010-07-12ir_validate: Additional function related invariant checksIan Romanick
Add two invariant checks related to functions and function signatures: 1. Ensure that function definitions (ir_function) are not nested. 2. Ensure that the ir_function pointed to by an ir_function_signature is the one that contains it in its signatures list.