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2010-07-05mesa: initial support for unnormalized integer texture formatsBrian Paul
As defined by GL_EXT_texture_integer.
2010-07-05auxiliary/util: Add SM3 meta-cap list.Corbin Simpson
2010-07-05llvmpipe: wait for queries being finished when asked for it or before deletionRoland Scheidegger
This fixes bug #28757, though does not yet address the issue that fences aren't always emitted.
2010-07-04i915g: Remove unnecessary header.Vinson Lee
2010-07-04i915g: Add flag to not send commands to hwJakob Bornecrantz
2010-07-04i915g: If the kernel reject the batchbuffer print it then assertJakob Bornecrantz
2010-07-04i915g: Minor cleanupsJakob Bornecrantz
2010-07-04i915g: Make batchbuffer flush function not be inlineJakob Bornecrantz
2010-07-04i915g: Rename texture state to map stateJakob Bornecrantz
2010-07-04i915g: Move fragment state to its own fileJakob Bornecrantz
2010-07-04i915g: Move static state to its own fileJakob Bornecrantz
2010-07-04i915g: Don't dirty dynamic state if it hasn't changedJakob Bornecrantz
2010-07-04i915g: Don't flush after blitJakob Bornecrantz
2010-07-04i915g: Don't flush empty batchbuffersJakob Bornecrantz
2010-07-04gallium: Make trivial examples use target helpersJakob Bornecrantz
2010-07-04gallium: Fix compilation of trivial quad-texJakob Bornecrantz
2010-07-03st/egl: Remove unnecessary headers.Vinson Lee
2010-07-03mesa: Fix OpenGL ES-only builds.Chia-I Wu
Check FEATURE_GL in _mesa_init_shader_dispatch and _mesa_init_shader_uniform_dispatch. OpenGL ES can not and does not use _mesa_init_<...>_dispatch. This is supposed to be temporary. Ideally, a more flexible way for initializing dispatch tables should be developed.
2010-07-03egl: Always use EGLAPIENTRY in api function prototypesnobled
Fixes the build on Windows.
2010-07-03gallivm: Remove unnecessary headers.Vinson Lee
2010-07-03r300g: fix warningsMarek Olšák
2010-07-03r300/compiler: Fix loop unrollingTom Stellard
2010-07-03r300/compiler: Use hardware flow control instructions for loops on r500.Tom Stellard
2010-07-03r300g: Fix typo in r300_reg.hTom Stellard
2010-07-03r300/compiler: Don't continue copy propagation inside loops.Tom Stellard
2010-07-03r300/compiler: Print debug info for flow control instructions.Tom Stellard
2010-07-03r300/compiler: Enable hardware IF statements for r500 cards.Tom Stellard
2010-07-03r300/compiler: In the peephole optimizer, ELSE should mark the end of aTom Stellard
block.
2010-07-03r300/compiler: Correctly calculate the max number of iterations for loops.Tom Stellard
2010-07-03r300/compiler: Handle loops in deadcode analysis.Tom Stellard
This also allows us to split the loop emulation into two phases. A tranformation phase which either unrolls loops or prepares them to be emulated, and the emulation phase which unrolls remaining loops until the instruction limit is reached. The second phase is completed after the deadcode analysis in order to get a more accurate count of the number of instructions in the body of loops.
2010-07-02Refresh autogenerated file builtin_function.cpp.Kenneth Graunke
2010-07-02glcpp: Add #error support.Kenneth Graunke
2010-07-02glsl2: Fix for dead strings being stored in the symbol table.Kenneth Graunke
2010-07-02ir_to_mesa: Fix uninitalized value.Kenneth Graunke
2010-07-02glsl2/builtins: Use vector ops in the 130 version of "sign."Kenneth Graunke
2010-07-02glsl2/builtins: Use vector ops in "smoothstep."Kenneth Graunke
2010-07-02osmesa: remove old renderbuffer before adding newBrian Paul
Fixes fd.o bug 10966 when OSMesaMakeCurrent() was called twice. NOTE: This is a candidate for the 7.8 branch.
2010-07-02mesa: updated instruction commentsBrian Paul
2010-07-02ir_to_mesa: Fix up implementation of ir_unop_exp.Eric Anholt
OPCODE_EXP is not to ir_unop_exp what OPCODE_EX2 is to ir_unop_exp2. It's the weird VP approximation helper opcode. Just implement it with OPCODE_POW instead. Fixes glsl-fs-exp.
2010-07-02i965: Add support for the DP2 opcode, which we use for dot(vec2, vec2).Eric Anholt
The original glsl compiler would generate a.x * b.x + a.y * b.y, which we would do mul+mul+add for instead of this mul+mac. Fixes glsl-fs-dot-vec2.
2010-07-02ir_to_mesa: Add support for scalar * mat, vec * mat.Eric Anholt
This is not tested by piglit currently.
2010-07-02ir_to_mesa: Add support for shadow comparison to texture instructions.Eric Anholt
piglit lacks tests for this currently.
2010-07-02ir_to_mesa: Move projection handling out of ir_tex so txb and txl get it.Eric Anholt
Fixes: glsl-fs-texture2dproj-bias glsl-fs-texture2dproj-bias-2
2010-07-02glsl2: Print the linking info log in the stand-alone compilerIan Romanick
2010-07-02ir_to_mesa: Add support for projected non-shadow/bias/lod texturing.Eric Anholt
Fixes: glsl-fs-texture2dproj glsl-fs-texture2dproj-2
2010-07-02mesa: add geometry shader fields to gl_shader_programBrian Paul
These 3 fields are per shader-program. Copy them into the geometry program at link time for convenient access later. Also, add some missing glGetProgramiv() queries.
2010-07-02ir_to_mesa: Fix sparse swizzling of src regs when a writemask is present.Eric Anholt
Fixes glsl-fs-texture2d-masked.
2010-07-02ir_to_mesa: Don't forget to run the Mesa IR optimization passes.Eric Anholt
With how we generate assignments, the trivial copy propagation in it is really important, and some drivers will really want the register allocation, too.
2010-07-02glsl2: Add a pass to break ir_binop_div to _mul and _rcp.Eric Anholt
This results in constant folding of a constant divisor.
2010-07-02gallivm: Do 4ubyte AoS texture filtering for any format that can be expressed.José Fonseca
Except if it has only one channel, as it would take the same number of instructions.