Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-07-05 | mesa: initial support for unnormalized integer texture formats | Brian Paul | |
As defined by GL_EXT_texture_integer. | |||
2010-07-05 | auxiliary/util: Add SM3 meta-cap list. | Corbin Simpson | |
2010-07-05 | llvmpipe: wait for queries being finished when asked for it or before deletion | Roland Scheidegger | |
This fixes bug #28757, though does not yet address the issue that fences aren't always emitted. | |||
2010-07-04 | i915g: Remove unnecessary header. | Vinson Lee | |
2010-07-04 | i915g: Add flag to not send commands to hw | Jakob Bornecrantz | |
2010-07-04 | i915g: If the kernel reject the batchbuffer print it then assert | Jakob Bornecrantz | |
2010-07-04 | i915g: Minor cleanups | Jakob Bornecrantz | |
2010-07-04 | i915g: Make batchbuffer flush function not be inline | Jakob Bornecrantz | |
2010-07-04 | i915g: Rename texture state to map state | Jakob Bornecrantz | |
2010-07-04 | i915g: Move fragment state to its own file | Jakob Bornecrantz | |
2010-07-04 | i915g: Move static state to its own file | Jakob Bornecrantz | |
2010-07-04 | i915g: Don't dirty dynamic state if it hasn't changed | Jakob Bornecrantz | |
2010-07-04 | i915g: Don't flush after blit | Jakob Bornecrantz | |
2010-07-04 | i915g: Don't flush empty batchbuffers | Jakob Bornecrantz | |
2010-07-04 | gallium: Make trivial examples use target helpers | Jakob Bornecrantz | |
2010-07-04 | gallium: Fix compilation of trivial quad-tex | Jakob Bornecrantz | |
2010-07-03 | st/egl: Remove unnecessary headers. | Vinson Lee | |
2010-07-03 | mesa: Fix OpenGL ES-only builds. | Chia-I Wu | |
Check FEATURE_GL in _mesa_init_shader_dispatch and _mesa_init_shader_uniform_dispatch. OpenGL ES can not and does not use _mesa_init_<...>_dispatch. This is supposed to be temporary. Ideally, a more flexible way for initializing dispatch tables should be developed. | |||
2010-07-03 | egl: Always use EGLAPIENTRY in api function prototypes | nobled | |
Fixes the build on Windows. | |||
2010-07-03 | gallivm: Remove unnecessary headers. | Vinson Lee | |
2010-07-03 | r300g: fix warnings | Marek Olšák | |
2010-07-03 | r300/compiler: Fix loop unrolling | Tom Stellard | |
2010-07-03 | r300/compiler: Use hardware flow control instructions for loops on r500. | Tom Stellard | |
2010-07-03 | r300g: Fix typo in r300_reg.h | Tom Stellard | |
2010-07-03 | r300/compiler: Don't continue copy propagation inside loops. | Tom Stellard | |
2010-07-03 | r300/compiler: Print debug info for flow control instructions. | Tom Stellard | |
2010-07-03 | r300/compiler: Enable hardware IF statements for r500 cards. | Tom Stellard | |
2010-07-03 | r300/compiler: In the peephole optimizer, ELSE should mark the end of a | Tom Stellard | |
block. | |||
2010-07-03 | r300/compiler: Correctly calculate the max number of iterations for loops. | Tom Stellard | |
2010-07-03 | r300/compiler: Handle loops in deadcode analysis. | Tom Stellard | |
This also allows us to split the loop emulation into two phases. A tranformation phase which either unrolls loops or prepares them to be emulated, and the emulation phase which unrolls remaining loops until the instruction limit is reached. The second phase is completed after the deadcode analysis in order to get a more accurate count of the number of instructions in the body of loops. | |||
2010-07-02 | Refresh autogenerated file builtin_function.cpp. | Kenneth Graunke | |
2010-07-02 | glcpp: Add #error support. | Kenneth Graunke | |
2010-07-02 | glsl2: Fix for dead strings being stored in the symbol table. | Kenneth Graunke | |
2010-07-02 | ir_to_mesa: Fix uninitalized value. | Kenneth Graunke | |
2010-07-02 | glsl2/builtins: Use vector ops in the 130 version of "sign." | Kenneth Graunke | |
2010-07-02 | glsl2/builtins: Use vector ops in "smoothstep." | Kenneth Graunke | |
2010-07-02 | osmesa: remove old renderbuffer before adding new | Brian Paul | |
Fixes fd.o bug 10966 when OSMesaMakeCurrent() was called twice. NOTE: This is a candidate for the 7.8 branch. | |||
2010-07-02 | mesa: updated instruction comments | Brian Paul | |
2010-07-02 | ir_to_mesa: Fix up implementation of ir_unop_exp. | Eric Anholt | |
OPCODE_EXP is not to ir_unop_exp what OPCODE_EX2 is to ir_unop_exp2. It's the weird VP approximation helper opcode. Just implement it with OPCODE_POW instead. Fixes glsl-fs-exp. | |||
2010-07-02 | i965: Add support for the DP2 opcode, which we use for dot(vec2, vec2). | Eric Anholt | |
The original glsl compiler would generate a.x * b.x + a.y * b.y, which we would do mul+mul+add for instead of this mul+mac. Fixes glsl-fs-dot-vec2. | |||
2010-07-02 | ir_to_mesa: Add support for scalar * mat, vec * mat. | Eric Anholt | |
This is not tested by piglit currently. | |||
2010-07-02 | ir_to_mesa: Add support for shadow comparison to texture instructions. | Eric Anholt | |
piglit lacks tests for this currently. | |||
2010-07-02 | ir_to_mesa: Move projection handling out of ir_tex so txb and txl get it. | Eric Anholt | |
Fixes: glsl-fs-texture2dproj-bias glsl-fs-texture2dproj-bias-2 | |||
2010-07-02 | glsl2: Print the linking info log in the stand-alone compiler | Ian Romanick | |
2010-07-02 | ir_to_mesa: Add support for projected non-shadow/bias/lod texturing. | Eric Anholt | |
Fixes: glsl-fs-texture2dproj glsl-fs-texture2dproj-2 | |||
2010-07-02 | mesa: add geometry shader fields to gl_shader_program | Brian Paul | |
These 3 fields are per shader-program. Copy them into the geometry program at link time for convenient access later. Also, add some missing glGetProgramiv() queries. | |||
2010-07-02 | ir_to_mesa: Fix sparse swizzling of src regs when a writemask is present. | Eric Anholt | |
Fixes glsl-fs-texture2d-masked. | |||
2010-07-02 | ir_to_mesa: Don't forget to run the Mesa IR optimization passes. | Eric Anholt | |
With how we generate assignments, the trivial copy propagation in it is really important, and some drivers will really want the register allocation, too. | |||
2010-07-02 | glsl2: Add a pass to break ir_binop_div to _mul and _rcp. | Eric Anholt | |
This results in constant folding of a constant divisor. | |||
2010-07-02 | gallivm: Do 4ubyte AoS texture filtering for any format that can be expressed. | José Fonseca | |
Except if it has only one channel, as it would take the same number of instructions. |