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2010-04-18nvfx: move declarations before codeBrian Paul
2010-04-18nvfx: fix void * arithmetic warningBrian Paul
2010-04-18nvfx: move declarations before codeBrian Paul
2010-04-18llvmpipe: update commentBrian Paul
2010-04-18nvfx: move declarations before code to silence warningsBrian Paul
2010-04-18auxiliary: add util_dirty_surfaces to track dirty render temporariesLuca Barbieri
2010-04-18auxiliary: add util_surfaces to track a resource's pipe_surface structsLuca Barbieri
2010-04-18u_inlines: add function to initialize pipe_surfaceLuca Barbieri
2010-04-18nvfx: fix fragment program constant updatesLuca Barbieri
2010-04-18r300g: do not tell st that a buffer is referenced by hwMarek Olšák
It saves a few libdrm calls and unnecessary flushes.
2010-04-18r300g: save vertex buffers around u_blitter callsLuca Barbieri
Not strictly needed by the Mesa state tracker, but needed in general. Only compile tested.
2010-04-18u_blitter: add support for saving vertex buffersLuca Barbieri
Currently r300g does not save vertex buffer on blitter calls. It gets away with it because the current Mesa state tracker usually resets vertex buffers on every draw calls. However, this is wrong. nvfx won't be lucky because it needs to use the blitter inside draw calls.
2010-04-18p_compiler: add likely/unlikely macrosLuca Barbieri
Defined like the Linux kernel. A explanatory comment is included.
2010-04-18r300g: fixup 0 stride buffer properly.Dave Airlie
Just set the max index to 1, this lets doom3 run and seems correct, though it would be better to just emit a constant like SVGA does. Signed-off-by: Dave Airlie <airlied@redhat.com>
2010-04-18llvmpipe: Emit only the vertex attributes necessary for the FS, and ensure ↵José Fonseca
the first one is always position. With this we correctly handle vertex shaders whose output position is not in index zero.
2010-04-18softpipe: Preserve/check the signal of the number of scanlines in an edge.José Fonseca
It can become negative in some weird triangles.
2010-04-18draw: Cosmetic cleanups and comments.José Fonseca
2010-04-18retrace: Fix vertex/index/constant buffer dumping.José Fonseca
2010-04-18trace: Handle transfers with zero strides correctly.José Fonseca
2010-04-18st/python: Set the bind flag for the default texture.José Fonseca
2010-04-18retrace: Remove deprecated code.José Fonseca
2010-04-18mesa: Restore comment too.José Fonseca
2010-04-18glsl: Fix handling of OPCODE_PRINT for no registers case.Vinson Lee
A register file value is unsigned so could never be -1. A value of 0 also aliased to PROGRAM_TEMPORARY. If an OPCODE_PRINT has no registers to print, set the register file value to PROGRAM_UNDEFINED and check for that value when executing this instruction.
2010-04-17i965: Assert that an OPCODE_IF was seen before an OPCODE_ELSE.Vinson Lee
2010-04-17st/dri: Check for NULL before dereference and assignment.Vinson Lee
2010-04-17nvfx: Initialize variables.Vinson Lee
2010-04-17r300g: Cast rbuf->user_buffer to 'uint8_t *' before arithmetic.Vinson Lee
Fixes this SCons build error. "pointer of type 'void *' uses in arithmetic"
2010-04-17nvfx: Remove unused variables.Vinson Lee
2010-04-17nv50: Initialize variables.Vinson Lee
Silences GCC uninitialized variable warnings.
2010-04-17nv50: Remove unused variable.Vinson Lee
2010-04-18i915g: Remove broken power of two functionJakob Bornecrantz
2010-04-18i915g: Add some helper functionsJakob Bornecrantz
Mostly to make the lines not so long.
2010-04-18i915g: Fix cubemap layoutsJakob Bornecrantz
2010-04-18i915g: Clean and add some debug printingJakob Bornecrantz
Disabled by default
2010-04-18gallium/tests: Make trivial apps depend on libsJakob Bornecrantz
2010-04-18r300g: various other cleanupsMarek Olšák
It seems to me that the resource management code is the most blurry. Also some of my notes about fastfill are wrong, removing them too.
2010-04-18r300g: inline screen_buffer functionsMarek Olšák
2010-04-18r300g: remove unused declarationsMarek Olšák
2010-04-18r300g: add debugging options "notiling" and "noimmd" (for testing)Marek Olšák
notiling = Disable texture tiling noimmd = Disable immediate mode (this optimization was really worth it!)
2010-04-18r300g: remove r300_transfer::ctxMarek Olšák
2010-04-18r300g: remove use of c++ keywordsMarek Olšák
2010-04-18r300g: always create microtiled zbuffer regardless of texture dimensionsMarek Olšák
2010-04-17i915g: Remove unnecessary headers.Vinson Lee
2010-04-17nvfx: Remove unnecessary headers.Vinson Lee
2010-04-17nv50: Remove redundant assignment.Vinson Lee
2010-04-17i965g: Remove redundant assert.Vinson Lee
2010-04-17os: Implement pipe_barrier for POSIX platforms without pthread_barrier_t.Vinson Lee
This patch was tested on Mac OS X.
2010-04-17i915g: Add a software only debuging winsysJakob Bornecrantz
2010-04-17gallium/tests: Fix trivial examplesJakob Bornecrantz
2010-04-17gallium/util: IgnoresJakob Bornecrantz