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2007-01-11disable some code that'll eventually go awayBrian
2007-01-11new vec3 constructor, replace float_add w/ vec4_addBrian
2007-01-11tweak outputBrian
2007-01-10checkpoint: codegen for global vars/constants now workingBrian
2007-01-10checkpoint: codegen for global vars w/ initializersBrian
2007-01-10assorted code clean-upsBrian
2007-01-10fix size bug in _mesa_add_attribute()Brian
2007-01-10simplify _mesa_add_state_reference()Brian
2007-01-10Update _save_VertexAttrib() functions for non-aliasing behaviour.Brian
2007-01-09get rid of STATE_USER_ATTRIB/STATE_AUTO_ATTRIBBrian
2007-01-09clean up a bunch of program parameter stuffBrian
2007-01-09Implement vertex attribute binding.Brian
Users can set explicit binding with glBindAttribLocation(), otherwise the linker will allocate generic attribute slots.
2007-01-09more debug code (disabled)Brian
2007-01-09add code for generic attributes 16..31Brian
2007-01-09added _mesa_count_texture_indirections(), _mesa_count_texture_instructions()Brian
2007-01-09Moved NumTexInstructions, NumTexIndirections, etc. into gl_program sinceBrian
they can now apply to vertex programs.
2007-01-09remove old commentBrian
2007-01-09Vertex program texture samplers done, but untested (need to add TEX/TXB toBrian
the T&L vertex program interpreter).
2007-01-09Implement shadow samplers and dFdx(), dFdy() code generation.Brian
2007-01-08implement biased texture functionsBrian
2007-01-08check if _Current == NULL for TXBBrian
2007-01-08added 1D texture functionsBrian
2007-01-08Remove if (tObj) conditional so that texture units without a texture imageBrian
return black (0,0,0,1) when sampled.
2007-01-08update texture1D functionsBrian
2007-01-08Implement projective texture sampling, 3D textures. Disable some debug output.Brian
2007-01-08Move some code around, add some comments.Brian
2007-01-08Move storage allocation functions from slang_emit.c to slang_codegen.cBrian
2007-01-08checkpoint: more work on variable/storage allocationBrian
2007-01-08Checkpoint: re-org of (global) variable allocation code. More to come...Brian
2007-01-05Checkpoint glsl compiler work: sampler uniforms now implemented, linked ↵Brian
properly.
2007-01-05added PROGRAM_SAMPLERBrian
2007-01-05added Sampler field to prog_instruction structBrian
2007-01-05added PROGRAM_SAMPLERBrian
2007-01-05added _mesa_add_sampler()Brian
2007-01-04update TexturesUsed[] in slang_update_inputs_outputs()Brian
2007-01-04update TexturesUsed[] in slang_update_inputs_outputs()Brian
2007-01-04compute InputsRead/OutputsWritten with slang_update_inputs_outputs()Brian
2007-01-04move TexturesUsed[] into gl_program since vertex programs/shaders can use ↵Brian
textures nowadays
2007-01-04simplify update_texture_state() a bit, compute _EnabledCoordUnits for shadersBrian
2007-01-04minor formatting fixBrian
2007-01-04added texture attribs in slang_find_input()Brian
2007-01-04initial code to get texture sampling limping alongBrian
2007-01-04temporary disable some memory deallocations to work around a memory ↵Brian
corruption bug
2007-01-04finish some loose ends in _mesa_uniform()Brian
2007-01-04update_texture_state() updated for new shadersBrian
2007-01-04Fix some incorrect GL error values. Reorganize _mesa_compile_shader() code.Brian
2006-12-22fix typosBrian
2006-12-22implement unary +, -Brian
2006-12-21chmod a-xBrian
2006-12-21checkpoint: pre/post incr/decr operatorsBrian