Age | Commit message (Collapse) | Author |
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Previously srandom and random were used. This cause the global random
number generator state to be modified. This caused problems for
applications that called srandom before calling into GLX. By using
local state the global state is left unmodified.
This should fix bug #23774.
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We need to be sure to call the _mesa_unmap_teximage_pbo() function if we
called _mesa_validate_pbo_teximage().
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The following example caused an incorrect GL_OUT_OF_MEMORY error to be
raised in glTexSubImage2D:
glTexImage2D(level=0, width=32, height=32, pixels=NULL);
glTexImage2D(level=0, width=64, height=64, pixels=NULL);
glTexSubImage2D(level=0, pixels!=NULL);
The second glTexImage2D() call needs to cause the first image to be
deallocated then reallocated at the new size. This was not happening
because we were testing for pixels==NULL too early.
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Conflicts:
src/mesa/main/dlist.c
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The generic DRI infrastructure makes sure that __DRIcontextRec::driDrawablePriv
and __DRIcontextRec::driReadablePriv are set to NULL after unbinding a
context. However, the intel_context structure keeps cached copies of
these pointers. If these cached pointers are not NULLed and the
drawable is actually destroyed after unbinding the context (typically
by way of glXDestroyWindow), freed memory will be dereferenced in
intelDestroyContext.
This should fix bug #23418.
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fd.o bug# 23857
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I believe this is the last of the shader-related functions that needed
display list treatment.
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Note: there are more glUniform functions to compile...
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Fixes bug 23746
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When we concatenate shaders to do our form of poor-man linking, if there's
multiple #version directives, preprocessing fails. This change disables
the extra #version directives by changing the first two chars to //.
This should help with some Wine issues such as bug 23946.
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Mac OS also has POSIX threads.
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Signed-off-by: Brian Paul <brianp@vmware.com>
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dma_bo varaible is only used for iterating so allocating memory for it only
causes memory leaks.
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It doesn't work reliably even when all the prerequisite checks are made.
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This fixes a bug seen when doing a glDrawPixels(GL_STENCIL_INDEX) right
after a glClear(). The check-for-flush test was failing because we
didn't set the dirty_render_cache flag in softpipe_clear(). So we saw
stale data when we mapped the stencil buffer.
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One of the conflicst from this merge was missed:
commit 0c309bb494b6ee1c403442d1207743f749f95b6e
Merge: c6c44bf d27d659
Author: Brian Paul <brianp@vmware.com>
Date: Wed Sep 9 08:33:39 2009 -0600
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This fixes some issues when "return"ing from nested loops/conditionals.
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Plus, check for pixel transfer stencil index/offset.
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Conflicts:
src/mesa/drivers/dri/intel/intel_context.c
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This was a regression in 0f328c90dbc893e15005f2ab441d309c1c176245.
Bug #23688
Bug #23254
(cherry picked from commit 5604b27b9326ac542069a49ed9650c4b0d3e939a)
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Signed-off-by: Zhenyu Wang <zhenyuw@linux.intel.com>
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
Hopefully this will be one of the last cherry-picks.
(cherry picked from commit ca246dd186f9590f6d67038832faceb522138c20)
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For some env modes (like modulate or replace) we don't have to clamp
because we know the results will be in [0,1].
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Fixes typo from commit c6c44bf48124dd5b4661014a8d58482c5a54557f.
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Variadic functions can't be inlined which makes debugging to have quite large
function overead. Only aleternative method is to use variadic macros which are
inlined so compiler can optimize debugging to minimize overhead.
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Conflicts:
Makefile
configs/default
progs/glsl/Makefile
src/gallium/auxiliary/util/u_simple_shaders.c
src/gallium/state_trackers/glx/xlib/xm_api.c
src/mesa/drivers/dri/i965/brw_draw_upload.c
src/mesa/drivers/dri/i965/brw_vs_emit.c
src/mesa/drivers/dri/intel/intel_context.h
src/mesa/drivers/dri/intel/intel_pixel.c
src/mesa/drivers/dri/intel/intel_pixel_read.c
src/mesa/main/texenvprogram.c
src/mesa/main/version.h
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Works around a bug found on i965. See bug 23670.
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I'm not 100% sure there'll be a 7.5.2 release, but just in case.
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(cherry picked from commit c80ce5ac90b1e0ac7a72cd41c314aa2000bfecf5)
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(cherry picked from commit df70d3049a396af3601d2a1747770635a74120bb)
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We could have mapped the wrong set of draw buffers. Noticed while looking
into a DRI2 glean ReadPixels issue.
(cherry picked from commit afc981ee46791838f3cb83e11eb33938aa3efc83)
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(cherry picked from commit dcfe0d66bfff9a55741aee298b7ffb051a48f0d3)
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(cherry picked from commit 99174e7630676307f618c252755a20ba61ad9158)
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(cherry picked from commit a70e1315846cd5e8d6f2b622821ff8262fe7179d)
(cherry picked from commit 29e51c3872531366570d032147abad50f8a3c1af)
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This may or may not be required pre-965, but it doesn't seem unlikely, and
I'd rather be safe.
(cherry picked from commit b053474378633249be0e9f24010650ffb816229a)
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For some IZ setups, we'd forget to account for the source depth register
being present, so we'd both read the wrong reg, and write output depth to
the wrong reg.
Bug #22603.
(cherry picked from commit f44916414ecd2b888c8a680d56b7467ccdff6886)
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Fixes piglit glsl-vs-if-bool and progs/glsl/twoside, and will likely be
useful for the looping code.
Bug #18992
(cherry picked from commit 78c022acd0b37bf8b32f04313d76255255e769c1)
(cherry picked from commit 63d7a2f53fb38e170f4e55f2b599e918edf2c512)
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(cherry picked from commit fd7d764514c540987549c3ea88a2d669b0f0ea58)
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Previously, we'd be branching based on whatever condition code happened to be
laying around.
(cherry picked from commit 7007f8b352763af89805f287153cb7972bff0523)
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