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2008-01-30Cell: minor code refactoring, movementBrian
2008-01-30Cell: check tile status before wait_on_mask()Brian
2008-01-30Cell: make wait_on_mask() static/inlinedBrian
2008-01-30Cell: move CELL_MAX_SPUSBrian
2008-01-30gallium: Teach draw_vf about draw vertices.José Fonseca
This reduces the emit overhead, which is significant since we're emiting one vertex at a time.
2008-01-30gallium: Remove draw_vertex_fetch::lookup.José Fonseca
It is not being used, and would be dangerous to use given the possibility of constants.
2008-01-30gallium: Fix build on WinXP.Michal Krol
2008-01-29Cell: use _pack_rgba8() from pack_rgba8.h to do float[4]->uint color conversionBrian
texcyl.c is twice as fast now in non-texture mode
2008-01-29gallium: weaken assert slightlyKeith Whitwell
2008-01-29gallium: streamline various unfilled & stippled pathsKeith Whitwell
2008-01-29gallium: don't rely on assert(0) for error handling - may be disabledKeith Whitwell
2008-01-29gallium: Emit point size as a constant.José Fonseca
2008-01-29gallium: Emit constants.José Fonseca
2008-01-29gallium: Allow draw_vf usage to be controlled at runtime.José Fonseca
2008-01-29gallium: Add extern keyword to global.José Fonseca
2008-01-28Cell: move cmd_render() into new spu_render.c fileBrian
2008-01-28Cell: add a few null texture testsBrian
2008-01-28Cell: compute min index referenced in draw command, use it to reduce size of ↵Brian
vertex data payload
2008-01-28Cell: minor optimization for flat shadingBrian
2008-01-28Cell: basic texture mappingBrian
Texture images are tiled in PPU code. SPUs use a texture cache for getting texels from textures. This is very rough code, but demos/texcyl.c works.
2008-01-28Cell: initial texture cache/sampling codeBrian
2008-01-28Cell: emit state in cell_clear_surface() if dirty.Brian
Without this a program that does nothing but glClear() doesn't work. We need the framebuffer state.
2008-01-28Cell: re-enable bounding boxesBrian
The geometry bounding box is used to restrict rasterization to just those tiles that are relevant. Note another dummy field had to be added to the cell_command_render struct. Apparently, every 4th word in a struct is susceptible to corruption in some circumstances. Might be a compiler bug.
2008-01-29gallium: Use GALLIUM_ prefix for env vars.José Fonseca
2008-01-29gallium: Use CALLOC for pb_buffer to ensure that all fields of pipe_buffer ↵José Fonseca
are initiallized.
2008-01-29gallium: Remove direct dependencies to mesa internals.José Fonseca
_mesa_exec_free is still being called. More invasive refactoring is necessary to clean it out.
2008-01-28gallium: remove dead vars, codeKeith Whitwell
2008-01-28gallium: fix typos in hardwired fetch pathKeith Whitwell
2008-01-28Cell: additional assertionsBrian
2008-01-28Cell: make sure state commands aren't split across batchesBrian
2008-01-28Cell: remove unneeded flush(), dead codeBrian
2008-01-28Cell: clean-up of render pathBrian
Finally removed a number of unneeded flush commands. Vertex buffers are allocated from the general buffer pool, freed by SPUs when done. Still an occasional failed assertion (invalid batch buffer command)...
2008-01-28Cell: checkpoint commit: always inline prim indexes into batch bufferBrian
Also, explicit release-vertex-buffer command. Lots of debug/stale code still in place...
2008-01-28Cell: If flushing for swapbuffers, wait for frame completionBrian
2008-01-28Cell: additional debug code, misc clean-upBrian
2008-01-28Cell: generalize the batch buffer code for vertex buffers...Brian
2008-01-28gallium: check if surface has defined status in check_clear_depth_with_quad()Brian
This was part of Keith's patch from Friday.
2008-01-28gallium: handle flatshading explicitly in clipper stageKeith Whitwell
We can do a better job in the clip stage than just relying on the brute-force approach of copying colors to all incoming vertices applied in the flatshade stage. At very least, it is only necessary to do this in the clipper when a primitive is actually being clipped.
2008-01-28gallium: add a couple of hardwired vertex fetch functionsKeith Whitwell
2008-01-28gallium: only call vertex/prim queue flush when there is something to flushKeith Whitwell
2008-01-28gallium: explictly cast double to float in vertex fetchKeith Whitwell
2008-01-28gallium: fill in missing formats for vertex_fetchKeith Whitwell
2008-01-28gallium: remove dead code from draw_vf*Keith Whitwell
2008-01-28First stab at hooking draw_vbuf & vf.José Fonseca
Emit disabled for now. Tested with softpipe. Only one vertex at a time for now (slow).
2008-01-28Clone vf module.José Fonseca
2008-01-28Simplify prototypes of draw_vbuf's internal functions.José Fonseca
2008-01-28Cache the vinfo in vbuf_stage.José Fonseca
2008-01-27Do refcounting trhoughout all buffer objects, since it is now a base ↵José Fonseca
requirement.
2008-01-27Fullfill pipe_winsys->user_buffer_create. Aggregate winsys functions.José Fonseca
2008-01-26Cell: added support for inlined vertex buffers.Brian
Small prims are now self-contained in batch buffers when space allows.