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2010-09-29llvmpipe: Decouple sampler view and sampler state updates.José Fonseca
Fixes glean pbo crash. It would be possible to avoid crashing without decoupling, but given that state trackers give no guarantee that number of views is consistent, that would likely cause too many state updates (or miss some).
2010-09-29glx: Only remove drawables from the hash when we actually delete themKristian Høgsberg
https://bugs.freedesktop.org/show_bug.cgi?id=30457
2010-09-29Revert "r600g: add initial vertex translate support."Dave Airlie
This reverts commit 914b669b082258fc05d0fec047b69949d88585c4. I didn't mean to commit this yet, will redo in new state system once we clean it up.
2010-09-29Revert "i965: Always set tiling for depth buffer on sandybridge"Zhenyu Wang
This reverts commit 0a1910c26760762eb8d67f68dfd87494ab479e38. oops, shouldn't apply tiling depth buffer for other chips as well.
2010-09-28r300/compiler: Don't merge instructions that write output regs and ALU resultTom Stellard
https://bugs.freedesktop.org/show_bug.cgi?id=30415 NOTE: This is a candidate for the 7.9 branch.
2010-09-28r300/compiler: Don't use rc_error() unless the error is unrecoverableTom Stellard
https://bugs.freedesktop.org/show_bug.cgi?id=30416 NOTE: This is a candidate for the 7.9 branch.
2010-09-28r300/compiler: Fix segfault in error pathTom Stellard
https://bugs.freedesktop.org/show_bug.cgi?id=30415 NOTE: This is a candidate for the 7.9 branch.
2010-09-29i965: fallback lineloop on sandybridge for nowZhenyu Wang
Until we fixed GS hang issue.
2010-09-29i965: Always set tiling for depth buffer on sandybridgeZhenyu Wang
Sandybridge only support tiling depth buffer, always set tiling bit. Fix 'fbo_firecube' demo.
2010-09-29r600g: remove old assert from new codepathDave Airlie
this fixes draw-elements-base-vertex
2010-09-29r600g: add initial vertex translate support.Dave Airlie
2010-09-28glsl: "Copyright", not "Constantright"Kenneth Graunke
Clearly this started out as ir_copy_propagation.cpp, but the search and replace was a bit overzealous.
2010-09-28i965: Add support for builtin uniforms to the new FS backend.Eric Anholt
Fixes 8 piglit tests.
2010-09-28mesa: Move the list of builtin uniform info from ir_to_mesa to shared code.Eric Anholt
I'm still not pleased with how builtin uniforms are handled, but as long as we're relying on the prog_statevar stuff this seems about as good as it'll get.
2010-09-28i965: Clean up obsolete FINISHME comment.Eric Anholt
2010-09-28i965: Fix array indexing of arrays of matrices.Eric Anholt
The deleted code was meant to be handling indexing of a matrix, which would have been a noop if it had been correct.
2010-09-29r600g: move radeon.h members around to add back map flushing.Dave Airlie
2010-09-29r600g: add evergreen texture border support to new pathDave Airlie
2010-09-29r600g: add back evergreen name.Dave Airlie
2010-09-28i965: Don't try to emit interpolation for unused varying slots.Eric Anholt
Fixes: glsl-fs-varying-array glsl-texcoord-array glsl-texcoord-array-2 glsl-vs-varying-array
2010-09-28i965: Do interpolation for varying matrices and arrays in the FS backend.Eric Anholt
Fixes: glsl-array-varying-01 glsl-vs-mat-add-1 glsl-vs-mat-div-1 glsl-vs-mat-div-2 glsl-vs-mat-mul-2 glsl-vs-mat-mul-3
2010-09-28glsl: Also update implicit sizes of varyings at link time.Eric Anholt
Otherwise, we'll often end up with gl_TexCoord being 0 length, for example. With ir_to_mesa, things ended up working out anyway, as long as multiple implicitly-sized arrays weren't involved.
2010-09-28i965: Add support for ARB_fragment_coord_conventions to the new FS backend.Eric Anholt
Fixes: glsl-arb-frag-coord-conventions glsl-fs-fragcoord
2010-09-28i965: Add support for ir_loop counters to the new FS backend.Eric Anholt
Fixes: glsl1-discard statement in for loop glsl-fs-loop-two-counter-02 glsl-fs-loop-two-counter-04
2010-09-28r600g: Cleaned up index buffer reference handling in the draw module.Tilman Sauerbeck
This fixes a buffer leak. Signed-off-by: Tilman Sauerbeck <tilman@code-monkey.de>
2010-09-28i965: Add support for MRT to the new FS backend.Eric Anholt
Fixes these tests using gl_FragData or just gl_FragDepth: glsl1-Preprocessor test (extension test 1) glsl1-Preprocessor test (extension test 2) glsl-bug-22603
2010-09-28i965: Add support for non-color render target write data to new FS backend.Eric Anholt
This is the first time these payload bits have made sense to me, outside of brw_wm_pass* structure. Fixes: glsl1-gl_FragDepth writing
2010-09-28scons: Add program/sampler.cpp to SCons build.Vinson Lee
This is a follow-up to commit a32893221ce253da7bb465e0ec9d0df5f7208d8f. Fixes MinGW SCons build.
2010-09-28i965: Set up sampler numbers in the FS backend.Eric Anholt
+10 piglits
2010-09-28mesa: Pull ir_to_mesa's sampler number fetcher out to shared code.Eric Anholt
2010-09-28r600g: avoid rebuilding the vertex shader if no change to input formatJerome Glisse
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-09-28r600g: suspend/resume occlusion query around clear/copyJerome Glisse
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-09-28i965: Subtract instead of adding when computing y delta in new FS backend.Eric Anholt
Fixes 7 piglit cases.
2010-09-28i965: Add support for gl_FrontFacing to the new FS backend.Eric Anholt
Fixes: glsl1-gl_FrontFacing var (1) glsl1-gl_FrontFacing var (2)
2010-09-28i965: Fix up part of my Sandybridge attributes support patch.Eric Anholt
I confused the array sizing for number of files for the number of regs in a file.
2010-09-28i965: Fix all non-snb regression in the snb attribute interpolation commit.Eric Anholt
This apparently had never been tested elsewhere before being merged to master.
2010-09-28i965: Add support for struct, array, and matrix uniforms to FS backend.Eric Anholt
Fixes 16 piglit cases.
2010-09-28i965: Add support for dereferencing structs to the new FS backend.Eric Anholt
Fixes: glsl1-struct(2)
2010-09-28i965: Set the variable type when dereferencing an array.Eric Anholt
We don't set the type on the array virtual reg as a whole, so here's the right place. Fixes: glsl1-GLSL 1.20 arrays glsl1-temp array with constant indexing, fragment shader glsl1-temp array with swizzled variable indexing
2010-09-28i965: Fix up the FS backend for the variable array indexing pass.Eric Anholt
We need to re-run channel expressions afterwards as it generates new vector expressions, and we need to successfully support conditional assignment (brw_CMP takes 2 operands, not 1).
2010-09-28i965: Fix valgrind complaint about base_ir for new FS debugging.Eric Anholt
2010-09-28i965: Apply the same set of lowering passes to new FS as to Mesa IR.Eric Anholt
While much of this we will want to support natively, this should make the task of reaching the Mesa IR backend's quality easier. Fixes: glsl-fs-main-return.
2010-09-28i965: Actually track the "if" depth in loop in the new FS backend.Eric Anholt
Fixes: glsl-fs-if-nested-loop.
2010-09-28i965: Fix negation in the new FS backend.Eric Anholt
Fixes: glsl1-Negation glsl1-Negation2
2010-09-28r600g: switch to new designJerome Glisse
New design seems to be on parity according to piglit, make it default to get more exposure and see if there is any show stopper in the coming days. Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-09-28r600g: fix remaining piglit issue in new designJerome Glisse
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-09-28r600g: use ptr for blit depth uncompress functionJerome Glisse
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-09-28nv50: fix GP state bind and validateChristoph Bumiller
2010-09-28r600g: on evergreen the centroid isn't set in this register.Dave Airlie
2010-09-28i965: fallback bitmap operation on sandybridgeZhenyu Wang
Need to bring back correct fb write with header to set pixel write mask. Fallback for now.