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2010-02-24llvmpipe: Kill unused UTIL_FORMAT_LAYOUT_SCALAR.José Fonseca
2010-02-24util: Store more derived data in the the format description.José Fonseca
2010-02-24radeon/r200: fix the state emission before kernel clearDave Airlie
this moves the emission outside the lock and adds r200 support. Signed-off-by: Dave Airlie <airlied@redhat.com>
2010-02-24r600: Assert that array index is not negative.Vinson Lee
2010-02-24radeon: fix bad state emission causes kernel to do bad depth clearDave Airlie
The kernel lets you clear depth without getting a depth offset from userspace, mesa used to emit state before clear, but that got lost in the refactoring, which made the kernel bug show up. Fix mesa driver to emit the state properly now. Signed-off-by: Dave Airlie <airlied@redhat.com>
2010-02-23intel: Call intel_prepare_render() in intelMakeCurrent()Kristian Høgsberg
This restores old behaviour, where we end up doing a DRI2GetBuffers() call from intelMakeCurrent(). The idea was that we could do this lazily, just before we start rendering. However, if we don't do the DRI2GetBuffers() round-trip we don't get the drawable size and higher level mesa ends up short-cutting a number of GL calls, such as glClear().
2010-02-23gallivm: added clamp and int_to_float functionsBrian Paul
2010-02-23llvmpipe: add lp_tile_image.c to sourcesBrian Paul
2010-02-23llvmpipe: whole image tile/untile functionsBrian Paul
2010-02-23st/mesa: whitespace fixesBrian Paul
2010-02-23llvmpipe: remove Z16 format override hackBrian Paul
2010-02-23llvmpipe: Z16 format is not supportedBrian Paul
2010-02-23st/glx: improved depth/stencil format selection codeBrian Paul
Actually ask the gallium screen what Z/stencil format is supported. This will let us remove some hacks in the llvmpipe driver.
2010-02-23st/glx: added PIPE_FORMAT_Z24S8_UNORM codeBrian Paul
2010-02-23llvmpipe: added assertions to verify that scene is emptyBrian Paul
2010-02-23llvmpipe: added some assertionsBrian Paul
2010-02-24glapi: fix es after mvGeorge Sapountzis
2010-02-24glapi: fix code generation Makefile after mvGeorge Sapountzis
2010-02-24glapi: mv code generation to subdirGeorge Sapountzis
This just moves files, code generation Makefile will be fixed in next commit for easier review.
2010-02-24r300g: fix texture swizzling for the SRGB formatsMarek Olšák
2010-02-23glx: Fix some typos in pointer checking for OML_sync_control entry points.kleinerm
Signed-off-by: Mario Kleiner <mario.kleiner@tuebingen.mpg.de> Signed-off-by: Brian Paul <brianp@vmware.com>
2010-02-23pipebuffer: slab: if size < alignment, use alignment to find bucketLuca Barbieri
If the size is lower than the alignment, we must use the alignment to select the bucket. Otherwise, the selected bucket won't be able to satisfy our request and will fail. Signed-off-by: José Fonseca <jfonseca@vmware.com>
2010-02-23pipebuffer: fix inverted signalled checkingLuca Barbieri
A return of 0 means the fence is signalled. Signed-off-by: José Fonseca <jfonseca@vmware.com>
2010-02-23pipebuffer: avoid assert due to increasing a zeroed refcntLuca Barbieri
The cache manager stores buffers with a reference count that dropped to 0. pipe_reference asserts in this case on debug builds, so use pipe_reference_init instead. Signed-off-by: José Fonseca <jfonseca@vmware.com>
2010-02-23i965: Enable GL_ARB_fragment_coord_conventions now that the GLSL is fixed.Eric Anholt
Tested with piglit glsl-arb-fragment-coord-conventions.
2010-02-23egl: Remove unused _EGL_SKIP_HANDLE_CHECK.Chia-I Wu
It was added to skip checking EGLDisplay, EGLSurface, and etc. It is never defined and the spec does not allow the checks to be skipped. Remove it for good.
2010-02-23st/egl: Unify surface creation.Chia-I Wu
Add a new function egl_g3d_create_surface and use it to create window, pixmap, buffer, and screen surfaces.
2010-02-23mesa: Assert that array index is not negative.Vinson Lee
2010-02-22glsl/apps: Assert that ftell does not return an error.Vinson Lee
2010-02-22i965g: Add fallthrough comments in switch statement.Vinson Lee
Silences warnings about missing break statements in static analysis.
2010-02-22draw: Remove dead code.Vinson Lee
2010-02-23r300g: fix draw_elements for "start" != 0Marek Olšák
Reported-by: Andre Maasikas <amaasikas@gmail.com>
2010-02-22svga: Upload user buffers only once.José Fonseca
2010-02-22svga: Fix the guest offset of piecewise buffer DMAs.José Fonseca
It was being erroneously set equal to the host offset, but it should be zero.
2010-02-22svga: Emit a scalar rcp in shadow maps.José Fonseca
Small improvement in Lightsmark 2008.
2010-02-22svga: Don't emit zero writemasks.José Fonseca
This fixes a regression with Lightsmark, where more compact TGSI from Mesa was causing a zero mask MOV to be emitted for shadow map compare, causing problems in some backends. Add a few more assertions to catch cases like this.
2010-02-22tgsi: Report an error when a destination has an empty writemask.José Fonseca
2010-02-22svga: Upload the dirty ranges instead of the whole buffer.José Fonseca
2010-02-22svga: Break uploads of big buffers into smaller pieces.José Fonseca
Fixes crash in Homeworld2 which tries to create a 14MB buffer, because we now avoid creating GMR buffers larger than 8MB to ensure progress given we have only a 16MB pool.
2010-02-22svga: Note ranges even when there is no hardware buffer around.José Fonseca
Not having a hardware buffer around doesn't change the fact that the range is dirty and needs to be uploaded eventually.
2010-02-22svga: Further cleanup/comment svga buffer code.José Fonseca
Just cosmetic changes -- no behavior change.
2010-02-22svga: Temporarily create a sw vertex buf when failed to create a hw buf.José Fonseca
Many apps don't check the return of map buffer so it is better not to fail.
2010-02-22svga: Remove unused buffer download code.José Fonseca
Unnecessary now that we never destroy buffer storage.
2010-02-22pipebuffer: Don't synchronize when checking for buffer overflows.José Fonseca
To avoid masking synchronization issues in debug builds.
2010-02-22svga: Prevent buffer overflow in buffer ranges.José Fonseca
Do this by extending the nearest range to cover the new range. This fixes an access fault in Call of Duty which was doing many disjoint glBufferSubData calls.
2010-02-22svga: Fix PIPE_LOGICOP_INVERT.José Fonseca
Actually the current XOR implementation is an INVERT. This fixes rectangle selection in Maya.
2010-02-22i965g: added missing texture cap queriesBrian Paul
2010-02-22i915g: added missing texture cap queriesBrian Paul
2010-02-22st/mesa: change viewport Z scale/bias for glBitmap/glDrawPixelsBrian Paul
This fixes incorrect Z position of glBitmap, glDraw/CopyPixels for the svga driver. Now we use 0.5, 0.5 as is typical for ordinary 3D rendering. (cherry picked from commit bcd561c66777e58dbb29a573c4d2279772bac6c5)
2010-02-22st/mesa: Add checks for ST_SURFACE_x vs MESA_BUFFER_xBrian Paul
The ST_SURFACE_x values should match the Mesa BUFFER_x values. Added some assertions to prevent future mix-ups. (cherry picked from commit 13cbb5fff68ef8831230638e9f0b29a217750e9d)