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2006-12-14Improve SwapBuffers a bit.Ben Skeggs
2006-12-140x4497 doesn't have NV30_TCL_PRIMITIVE_3D_NORMALIZE_ENABLEBen Skeggs
2006-12-14Some more voodoo to get 3D going with a minimal initial context.Ben Skeggs
2006-12-14submit vertex weights to make World of Warcraft maybe happy (bug 8250)Roland Scheidegger
submit the vertex weights to hw, which will enable broken vertex programs errorneously using them to work. Note however that this will only work if glWeight is used, there is no code in mesa at all to deal with weight vertex array (glWeightPointerARB).
2006-12-13Move all the code for computing ctx->_TriangleCaps into state.c.Brian
ctx->_TriangleCaps should probably go away altogether someday...
2006-12-12Bug 7260: mach64 texture memory mng cleanupGeorge Sapountzis
mach64 uses its own set of texture memory management routines which are buggy, running a second DRI client kills the first one. This patch ports mach64 code to the stock dri texture managment code.
2006-12-12Bug 7861: mach64 with render acceleration should restore texture stateGeorge Sapountzis
RENDER acceleration uses texturing, thus when RENDER acceleration is enabled, the mach64 DRI driver should restore texture state when acquiring the DRI lock.
2006-12-12Bug 7790: Polygons incorrectly clipped by mach64 driverGeorge Sapountzis
un-break strict-aliasing rules
2006-12-09i965: Fix a crash with wine by not allocating >1MB on the stack.Eric Anholt
2006-12-08Update spot light params also for nv20 and nv30Patrice Mandin
2006-12-08grr, always check twice before commitPatrice Mandin
2006-12-08Resend spot light parameters when part of it changesPatrice Mandin
2006-12-08Skeletal extension handling across chipsets.Ben Skeggs
2006-12-08NV_44 uses nv30InitStateFuncs tooBen Skeggs
2006-12-08state cache is automagically flushed on a normal BEGIN_RING_SIZEBen Skeggs
2006-12-08Implement a simple nv30Clear, and make sure we get a nouveau_renderbufferBen Skeggs
for the depth buffer and not a Mesa renderbuffer adaptor
2006-12-08fix bug#9237Xiang, Haihao
2006-12-08fix bug#9045Xiang, Haihao
2006-12-08oops, typoBen Skeggs
2006-12-08Create visuals for modes the ddx providesBen Skeggs
2006-12-08oops, we don't want this by default just yet...Ben Skeggs
2006-12-08Some work on buffer handling, most likely not entirely correct andBen Skeggs
incomplete. But, it works well enough that windows can be moved/resized.
2006-12-07i915tex: Recalculate viewport related hardware state in intelWindowMoved().Michel Dänzer
This fixes vertically displaced rendering with some apps like Google Earth. Simplify other parts of the function somewhat.
2006-12-06Make git ignore some more generated files.Michel Dänzer
2006-12-06Make git ignore files only generated at build time.Michel Dänzer
2006-12-06Re-generate options.h with Swedish translations.Michel Dänzer
2006-12-06Swedish translation of driconf options.Daniel Nylander
2006-12-03Fix the swtcl module.Stephane Marchesin
2006-12-03Remove duplicate nv10 tcl definesPatrice Mandin
2006-12-03Merge the pciid work. Use lock step versioning with the drm.Stephane Marchesin
2006-12-03Fix a copy+paste'o that caused some *very* strange bugs..Ben Skeggs
2006-12-02Structure CopyPixels similarly to i915 do_texture_copypixels, to ease future ↵Gary Wong
unification.
2006-12-01Be aware that the surface storage can change between locks.Claudio Ciccani
2006-12-01Remove DirectFBGL header from Mesa bacause since 1.0.0 DirectFB installs its ↵Claudio Ciccani
own header. Updated to the current DirectFBGL interface (i.e. added GetProcAddress()).
2006-12-01Fix an infinite loop error that may occur when many contexts are boundThomas Hellström
to the same drawable in a multithreading environment. This one slipped out of the texman merge.
2006-12-01Fixed compilation errors/warnings.Claudio Ciccani
Duplicate destination surface to avoid saving/restoring the rendering state during each Clear.
2006-11-30the following improvements to linux-fbdev:Sean D'Epagnier
1. updated makefiles to build libOSMesa as well as libGL these are improvements to fbdev-glut 1. mouse cursor will timeout and be invisible if not being used 2. do not restore colormaps to truecolor targets, this causes problems at exit on my g450 3. fixed a crash when cleaning up from failure by munmaping what had not yet been mmaped 4. Resize event handling is improved, the resize function is not invoked from a signal handler now. 5. The main loop can detect if it is running very fast (greater than 2khz) 6. keyboard up and special up events are generated from stdin input mode and if it is also not redrawing, it sleeps 7. corrections in escape sequences for function keys for stdin input
2006-11-30fix mixed conventional / generic vertex arrays which caused a wrong array ↵Roland Scheidegger
order leading to very bogus rendering (for instance WoW intro screen mentioned in #8250).
2006-11-29check for target instead of program->Target in _tnl_program_string, avoids ↵Roland Scheidegger
segfault if program is NULL
2006-11-29fix a bug in the sanity code when outputting vertex progsRoland Scheidegger
2006-11-29call Driver.ProgramStringNotify if a ati_fragment_shader changes and pick up ↵Roland Scheidegger
the change in the r200 driver accordingly.
2006-11-29Add accelerated CopyPixels for non-overlapping, 1:1 blits.Eric Anholt
Submitted by Gary Wong <gtw@gnu.org>
2006-11-28indent, comments, etcBrian Paul
2006-11-28add support to miniglx for updating drawables ..Dave Airlie
requires hacks to DRM to remove MASTER from UPDATE_DRAW and ADD_DRAW
2006-11-28Update miniglx support for new memory managerDave Airlie
2006-11-27commentsBrian Paul
2006-11-27remove assertions to match i915tex code (bug 8726)Brian Paul
2006-11-27replace check for XFree86LOADER and IN_MODULE with XFree86Server (bug 9144)Brian Paul
2006-11-27- Add InitInstruction to hw shader backend, and remove SetUnusedSource.Ben Skeggs
- NV30FP/NV40VP: Clear any fields before we OR new values into them - NV40VP: It seems that it might be possible to write a result reg at the same time a temp is written. In InitInstruction, initialise OUT_DEST to OUT_DEST_TEMP so result regs don't get clobbered by default.
2006-11-26Fix RSQ emulationBen Skeggs