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2006-05-19install renderbuffer adaptors when color channel sizes need to be reducedBrian Paul
2006-05-19added rbadaptors.cBrian Paul
2006-05-19Renderbuffer adaptors.Brian Paul
When compiling Mesa with CHAN_BITS=16 or 32, these adaptors allow rendering into color buffers with smaller channel sizes.
2006-05-18minor simplificationBrian Paul
2006-05-18texture EnvColor needs to be converted to GLchan, not GLintBrian Paul
2006-05-18Dont allow 16 tex units to be used at all.Aapo Tahkola
2006-05-18change initialization of texcoords - not all C compilers support ↵Brian Paul
non-constant array initializers
2006-05-17unbreak the buildTilman Sauerbeck
2006-05-17add texture rectangle support for i815, I wrote the original patch aboutDave Airlie
2 years ago, I finally dug out an i815 and got it working
2006-05-16Fix typo.Michal Krol
2006-05-16Add functions.Michal Krol
2006-05-16Write attribs to slang machine.Michal Krol
2006-05-16Change error message wording.Michal Krol
2006-05-16Rename print() to printMESA().Michal Krol
2006-05-16Fix attrib handling.Michal Krol
2006-05-16Extend printMESA function to output also to shader's info log.Michal Krol
Fix float-to-int conversion for x86 back-end.
2006-05-16Cleanup code. Change constructor prototype.Michal Krol
2006-05-16Cleanup code.Michal Krol
2006-05-16Change constructor prototype.Michal Krol
Fix struct field accessing.
2006-05-16Remove carriage returns.Michal Krol
2006-05-16Add GetInfoLogLength and WriteAttrib functions.Michal Krol
GetInfoLog for shaders if different - it is a concatenation of compiler output and executor output produced by printMESA. Fix bugs.
2006-05-16Cleanup GLhandle-to-object translation macros.Michal Krol
Fix minor bugs.
2006-05-15Added a check_context_limits() function that checks that the ctx->Const.*Brian Paul
fields are legal. May catch some driver development bugs. Called the first time a context is bound.
2006-05-14remove some unused macrosBrian Paul
2006-05-14s/GLbyte/GLubyte/Brian Paul
2006-05-14fix typo, remove dead codeBrian Paul
2006-05-12the r300 should only use 8 until Mesa can deal with thisDave Airlie
2006-05-12this should use the configured number not the MAX, this has no effect untilDave Airlie
the core mesa swrast number is fixed, just spotted this on the way past
2006-05-11In __glXPushArrayState() we weren't pushing the index field.Brian Paul
But later, in __glXPopArrayState(), we were using that field to set the active_texture_unit. The value was garbage and could lead to things blowing up. See bug 6863.
2006-05-10move check for event.xbutton.button <= GLUT_MAX_MENUS (see sf bug 1484284)Brian Paul
2006-05-10check if button >= GLUT_MAX_MENUS in glutAttacheMenu()Brian Paul
2006-05-10Clean up previous change slightlyKeith Whitwell
2006-05-10Use a (much!) larger executable memory heap so that the glsl x86Keith Whitwell
allocations succeed. I'm not sure this is really necessary...
2006-05-09check event button against GLUT_MAX_MENUS (bug 1484284)Brian Paul
2006-05-09When error-checking 'unit' against num_texture_units, need to use >=, not >.Brian Paul
See bug 6863.
2006-05-09Add a new 'all' parameter to _mesa_get_compressed_formats() to indicate whetherBrian Paul
all formats or just those without restrictions/limitations should be returned. We want all when validating the internalFormat parameter to glCompressedTexImage2D but only want unrestricted formats when handling the GL_COMPRESSED_TEXTURE_FORMATS query.
2006-05-09use _mesa_compressed_texture_size() for GL_TEXTURE_COMPRESSED_IMAGE_SIZE queryBrian Paul
2006-05-08two more texture compression fixesBrian Paul
2006-05-08More updates for texture compression.Brian Paul
Added _mesa_compressed_texture_size_glenum() for validating the imageSize parameter to glCompressedTex[Sub]Image1/2/3() which does _not_ call ctx->Driver.CompressedTextureSize() - since that could return a padded size.
2006-05-08Fix a number of texture compression issues.Brian Paul
Pass the MESA_FORMAT_* token to the _mesa_compressed_row_stride(), _mesa_compressed_texture_size() and _mesa_compressed_image_address() functions since we want to use the driver-chosen format, not the user's internalFormat hint. Consolidate code related to choosing the texture format in texstoree.c
2006-05-08fix warningBrian Paul
2006-05-08updates to dri drivers for recent stencil changesKeith Whitwell
2006-05-07added CHAN_BITS != 8 testBrian Paul
2006-05-07misc clean-upsBrian Paul
2006-05-07minor clean-ups around DepthScale/BiasBrian Paul
2006-05-06Check for overflow when converting floating pt Z values to 32-bit GLuint.Brian Paul
2006-05-05check for float->uint overflow in _mesa_unpack_depth_span()Brian Paul
2006-05-05Define VERT_RESULT_EDGEKeith Whitwell
2006-05-05remove temporary code from keithw, this in theory isn't used at the momentDave Airlie
anyways unless INTEL_BATCH is turned on
2006-05-05Fix i915 driver after stencil changes in Mesa 6.5Dave Airlie