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2011-03-01egl: Add EGL_WL_bind_wayland_displayBenjamin Franzke
2011-03-01Add generated parser / lexer files to gitignore listsIan Romanick
2011-03-01mesa: Remove files generated by flex and bison from GITIan Romanick
These files were for the ARB_vertex_program / ARB_fragement_program assembler.
2011-03-01glcpp: Remove files generated by flex and bison from GITIan Romanick
2011-03-01glsl: Remove files generated by flex and bison from GITIan Romanick
2011-03-01i915g: kill relocs accoutingDaniel Vetter
No one ever cared. libdrm does dynamic resizing of its reloc-table, anyway. Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2011-03-01i915g: switch to the exact batch space reservation codeDaniel Vetter
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2011-03-01i915g: split up hw state emission into small atomsDaniel Vetter
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2011-03-01st/mesa: probably handle instanced drawingChristian König
Remove the previous workaround for instanced drawing and implement it correctly.
2011-03-01i915g: fix i915_winsys_batchbuffer_writeDaniel Vetter
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
2011-03-01intel: Support glCopyTexImage() from ARGB8888 to XRGB8888.Kenneth Graunke
Nexuiz was hitting a software fallback.
2011-03-01r300g: initialize some r500 PS3 regsMarek Olšák
2011-03-01r300g: document some more DRM 2.8.0 featuresMarek Olšák
2011-03-01i965: Use negative relocation deltas to minimse vertex uploadsChris Wilson
With relaxed relocation checking in the kernel, we can specify a negative delta (i.e. pointing outside of the target bo) in order to fake a range in a large buffer. We only then need to upload the elements used and adjust the buffer offset such that they correspond with the indices used in the DrawArrays. (Depends on libdrm 0209428b3918c4336018da9293cdcbf7f8fedfb6) Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
2011-03-01i965: Undo 'continuation of vb packets'Chris Wilson
This breaks nexuiz for unknown reason; disable until a true fix can be found.
2011-03-01i965: Fix uploading of shortened vertex packetsChris Wilson
... handle all cases and not just the interleaved upload. Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
2011-03-01i965: Upload all vertices usedChris Wilson
... and take advantage of start_vertex_bias to trim to [min_index, max_index] where possible (i.e. when we need to upload all arrays). Fixes half_float_vertex(misc.fillmode.wireframe) Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=34595 Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
2011-03-01st/egl: Implement swapbuffer throttlingThomas Hellstrom
When doing copy swapbuffers using drm, throttle on outstanding copy operations. Introduces a new environment variable, EGL_THROTTLE_FENCES that the user can use to indicate the desired number of outstanding swapbuffers, or disable throttling using EGL_THROTTLE_FENCES=0. This can and perhaps should be extended to the pageflip case as well, since with some hardware pageflips can be pipelined. In case the pageflip syncs, the throttle operation will be a no-op anyway. Update copyright notices. Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
2011-03-01st/egl/drm: Rework swapbuffersThomas Hellstrom
Use the pageflip ioctl when available. Otherwise, or when the backbuffer contents need to be preserved, fall back to a copy operation. Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
2011-03-01st/egl: Add a helper to perform a copy swap on a resource surfaceThomas Hellstrom
The copy swap can be used when we need to preserve the contents of the back buffer or when there is no way to do native page-flipping. Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
2011-03-01st/egl: Move the copy context to the native display structureThomas Hellstrom
This makes it usable also for native helpers. Also add inline functions to access the context and to uninit the native display structure. Signed-off-by: Thomas Hellstrom <thellstrom@vmware.com>
2011-03-01Revert "i965/fs: Correctly set up gl_FragCoord.w on Sandybridge."Kenneth Graunke
This reverts commit 4a3b28113c3d23ba21bb8b8f5ebab7c567083a6d, as it caused a regression on Ironlake (bug #34646).
2011-03-01st/dri: one more missing array sizeDave Airlie
whats one more between friends. again bnf on irc.
2011-03-01st/dri: fix missing array size init.Dave Airlie
Init array size to 1, reported by bnf on irc.
2011-03-01egl/st: add array size initialisorDave Airlie
reported by bnf on irc.
2011-03-01r600g: add NV_conditional_render support.Dave Airlie
This is reliant on a drm patch that I posted on the list + a version bump. These will appear in drm-next today. Signed-off-by: Dave Airlie <airlied@redhat.com>
2011-03-01r600g: start using drm minor version to enable things.Dave Airlie
If the drm minor version is > 9 (i.e. whats in drm-next), we enable s3tc + texture tiling by default now. this changes R600_FORCE_TILING to R600_TILING which can be set to false to disable tiling on working drm. Signed-off-by: Dave Airlie <airlied@redhat.com>
2011-03-01r300g: fix RGTC2_SNORMMarek Olšák
ATI engineers have probably chosen those sign bits by a dice roll.
2011-03-01r300g: reorder parts of translate_texformatMarek Olšák
2011-02-28r600g: truncate point sampled texture coordinatesAlex Deucher
By default the hardware rounds texcoords. However, for point sampled textures, the expected behavior is to truncate. When we have point sampled textures, set the truncate bit in the sampler. Should fix: https://bugs.freedesktop.org/show_bug.cgi?id=25871 Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
2011-03-01i965: bump VS thread number to 60 on SNBZou Nan hai
Signed-off-by: Zou Nan hai <nanhai.zou@intel.com>
2011-03-01r300g: fix RGTC1_UNORM and RGTC2_UNORMMarek Olšák
Signs don't work the way I'd like...
2011-03-01rgtc: shared the compressor code between signed/unsignedDave Airlie
No idea why I didn't do it like this the first time, but share the code like other portions of mesa do using _tmp.h suffix and some #defines for the types. Signed-off-by: Dave Airlie <airlied@redhat.com>
2011-02-28vbo: silence unused var warningBrian Paul
2011-02-28softpipe: remove redundant draw_flush() callBrian Paul
We'll flush after the same-shader comparison.
2011-02-28draw: setup pipe's draw pointer for the aapoint stageBrian Paul
The other draw stages like aaline and pstipple were already doing this. If the driver used the aapoint stage but not the others it would crash because of a null pipe->draw pointer.
2011-02-28mesa: move PBO-related functions into a new fileBrian Paul
2011-02-28mesa: always generate error in glColorTableParameter[fi]v()Brian Paul
These were only used by GL_SGI_texture_color_table, which is gone now.
2011-02-28mesa: remove GL_SGI_texture_color_table supportBrian Paul
It was only implemented in the swrast driver and probably not used by any applications. A modern app would use a dependent/chained texture lookup in the fragment shader.
2011-02-28svga: add assertions in svga_shader_type()Brian Paul
2011-02-28mesa: consolidate framebuffer target lookup codeBrian Paul
2011-02-28mesa: remove some old do-nothing codeBrian Paul
2011-02-28mesa: reduce calls to _mesa_test_framebuffer_completeness()Brian Paul
when updating/validating framebuffer state. The _Status field is set to zero when we need to recompute _Status. Otherwise, it's up to date.
2011-02-28mesa: reduce calls to _mesa_test_framebuffer_completeness()Brian Paul
when doing glCopyTex[Sub]Image() and checking the source buffer's completeness. We only need to determine FBO completeness when the status is indeterminate.
2011-02-28mesa: s/mesaFormat/attFormat/Brian Paul
2011-03-01r300g: set the correct HiZ clear valueMarek Olšák
2011-03-01r300g: update derived state before uploading vertex buffersMarek Olšák
The function may invoke blitter, which invalidates vertex buffers.
2011-03-01u_vbuf_mgr: compute user buffer size for instance data from instance_countMarek Olšák
2011-03-01r300g: fix printing whether Z compression is enabledMarek Olšák
2011-03-01r300g: disable HiZ permanently if the the depth function is invertedMarek Olšák
Instead of temporarily. The HiZ function (something like a depth function) is a property of a HiZ buffer and can only be changed during HiZ clears.