Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
|
|
|
|
compile tested only.
Should probably change the python surface_copy/fill functions
also into resource_copy/fill_region functions and adapt the code
using them.
|
|
might need further cleanup. Using surfaces internally just to be able to use
the existing code might cause unnecessary copies afaict.
|
|
might need further cleanup. Using surfaces internally for the u_blitter code
seems nonoptimal.
|
|
this probably needs further cleanup (just getting a surface for the resource
seems quite nonoptimal and potentially cause unnecessary copies I think)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
not even compile tested but fairly trivial
|
|
adapt to blit changes, and also handle a bit more msaa state in theory
(incomplete, doesn't handle resolves in any way for now).
|
|
The util blit functions change their interface (apart from some rename) too
(in particular util_blit_pixels now also takes a pipe_resource as the src blit
argument instead of a surface, as it might just call resource_copy_region).
Maybe the blit util code might need a bit more cleanup, it still doesn't feel
very clean. In particular it seems that util_blit_pixels_tex should probably
disappear, and I think it would be great if the code called by drivers for
blitting (u_blitter.c, which isn't really touched by this change) could somehow
be merged with the u_blit code.
|
|
Previously, surface_copy was said to allow overlapping blits, and it was
"optional". However, some state trackers actually assumed it is always present,
and quite some code (like in u_blit) assumed overlapping isn't allowed.
Hence, resource_copy_region (and in the same spirit, resource_fill_region) is
now mandatory, but overlapping blits are no longer allowed. A driver can plug
in the cpu fallback util_resource_copy_region if it does not want to provide its
own implementation, though this is not optimal.
|
|
due to popular request, use nr_samples parameter in is_format_supported()
instead of new is_msaa_supported() query.
This makes it easily possible to query if a format with a given sample count
is also supported not only as render target, but for sampler views (note that
texture sampling from multisampled resources isn't supported yet).
It is not quite how dx10 format msaa queries work, but we might need to revisit
format queries completely in the future anyway.
|
|
|
|
|
|
|
|
|
|
The linux-debug target builds...
|
|
Use front/back instead of cw/ccw throughout.
Also, use offset_point/line/fill instead of offset_cw/ccw.
Brings gallium representation of this state into line with its main
user, and also what turns out to be the most common hardware
representation.
This fixes a long-standing bias in the interface towards the
architecture of the software rasterizer.
|
|
|
|
This extension adds a new function which provides an alternative to
eglSwapBuffers. eglSwapBuffersRegionNOK accepts two new parameters in
addition to those in eglSwapBuffers. The new parameters consist of a
pointer to a list of 4-integer blocks defining rectangles (x, y,
width, height) and an integer specifying the number of rectangles in
the list.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
When there is no user driver or any matching display drivers we fall
back to the default driver. This patch lets us have a list of default
drivers instead of just one. The drivers are loaded in turn and we
attempt to initialize the display. If it fails we unload the driver
and move on to the next one.
Compared to the display driver mechanism, this avoids loading a number
of drivers and then only using one. Also, we call Initialize to see
if the driver will work instead of relying on Probe. To know for sure
that a driver will work, Probe really have to do a full Initialize, so
we will just use Initialize directly.
|
|
Don't want to shutdown everything if egl_dri2 fails to initialize.
|
|
|
|
lp_build_broadcast_scalar()."
This reverts commit a09e46c72461183c879d8472b44fe740ecc79b9f.
|
|
This is similar to the GL_QUAD_STRIP -> TRIANGLE_STRIP optimization --
the GS usage to split the quads into tris is a huge bottleneck, so a
quick check improves glean blendFunc time massively (width * height of
the window of single-pixel GL_QUADS, many many times). This may also
end up helping with cairo performance, which sometimes ends up drawing
a single quad.
|
|
While sometimes rendering occurs in the form of blits for TexImage, it
doesn't interact with the window system renderbuffers, so skip it.
|
|
|
|
|
|
The regression has first shown up after this state tracker change:
b0427bedde80e3189524651a327235bdfddbc613.
FDO bug #28082.
|