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2010-08-02Revert "radeon: Add DRI2 flush extension to so we synchronize properly."Jerome Glisse
This reverts commit 8446f257b3e3ca4a3eb2c79bc357e46343e04e87.
2010-08-02r300g: fix hardlock when using more than one stuffed sprite coordsMarek Olšák
If texture coordinates come from the vertex shader, there are always 4 components in the rasterizer input packet, but if the coordinates are stuffed (like for point sprites), there are only 2 or 3 components (based on GB_ENABLE) and if we rasterize more, it locks up.
2010-08-02radeon: Add DRI2 flush extension to so we synchronize properly.Mario Kleiner
When DRI2 swap buffer is pending (copy buffer not pageflipping) we need to make sure we have the flush extension so radeon doesn't resume rendering on the not yet blitted front buffer. Modified version of Jerome's patch to add flush extension in the correct place. This prepares a possible fix for: https://bugs.freedesktop.org/show_bug.cgi?id=28341 https://bugs.freedesktop.org/show_bug.cgi?id=28410 Signed-off-by: Jerome Glisse <jglisse@redhat.com> Signed-off-by: Mario Kleiner <mario.kleiner@tuebingen.mpg.de>
2010-08-02glx: Drop _Xglobal_lock while we create and initialize glx displayKristian Høgsberg
2010-08-02r600: fix sin,cos functions on r600Andre Maasikas
r600 doesnt need the same normalization as r700 - instead it requires range to be truncated to -pi..pi I left the range trunc also effective on r700 althouch according the docs it has sufficent range (-512*PI, +512*PI). The instructions seem to be used not too often to cause perf loss because of this Based on patches and testing by Conn Clark and Alain Perrot
2010-08-02util: Fix unpacking of R8G8Bx_SNORM format.Michal Krol
Apparently, we must always use integers to perform calculations, otherwise the results won't match D3D's CxV8U8 definition.
2010-08-02r600g: add stencil op/func translationDave Airlie
2010-08-02r600g: initial alpha test stateDave Airlie
2010-08-02r600g: add initial blend state.Dave Airlie
migrates cb_cntl to be regenerated
2010-08-02r600g: set correct tex coord type for rect textures.Dave Airlie
2010-08-02r600g: make r600_db_format static.Dave Airlie
this isn't used anywhere else yet.
2010-08-01glsl2: Make non-square matrix keywords not keywords pre-120.Eric Anholt
Fixes glsl-mat-110.
2010-08-02draw: fix warning in sse code.Dave Airlie
Not sure if this will actually fix the issue, but it fixes the warning.
2010-08-01r300g: fix microtiling on RS6xxMarek Olšák
Getting tiling right has always been tricky. There are so many subtle details...
2010-08-01ir_to_mesa: Add support for MESA_GLSL=log.Eric Anholt
This is the option that dumps shader source to files in the current directory.
2010-08-01glcpp: Add a testcase for the failure in compiling xonotic's shader.Eric Anholt
gcc and mesa master agree that this is OK.
2010-07-31mesa: Remove inclusion of compiler.h from mtypes.h.Vinson Lee
mtypes.h does not use any symbols from compiler.h. Also add the required headers for files that depended on symbols from compiler.h but were indirectly including compiler.h through mtypes.h.
2010-07-31mesa: Remove unnecessary header from mm.h.Vinson Lee
2010-07-31mesa: Add headers containing sybmols used by mm.c.Vinson Lee
2010-07-31r600g: Remove unnecessary header.Vinson Lee
2010-07-31mesa: Reduce header file inclusion in get.h.Vinson Lee
get.h only needs the GL headers.
2010-07-31mesa: Include missing headers in vtxfmt.h.Vinson Lee
Include compiler.h for INLINE symbol. Include mtypes.h for GLcontext symbol.
2010-07-31mesa: Include missing header in shared.h.Vinson Lee
Include mtypes.h for GLcontext symbol.
2010-07-31mesa: Include missing header in restart.h.Vinson Lee
2010-07-31glsl2: Do algebraic optimizations after linking as well.Eric Anholt
Linking brings in inlining of builtins, so we weren't catching the (rcp(/sqrt(x)) -> rsq(x)) without it.
2010-07-31glsl2: Add new tree grafting optimization pass.Eric Anholt
2010-07-31glsl2: Factor out the variable refcounting part of ir_dead_code.cpp.Eric Anholt
2010-07-31mesa: Include missing headers in renderbuffer.h.Vinson Lee
2010-07-31mesa: Include missing header in remap.h.Vinson Lee
Include compiler.h for INLINE symbol.
2010-07-31r600g: Remove unnecessary header.Vinson Lee
2010-07-31mesa: Remove unnecessary headers.Vinson Lee
2010-07-31swrast: Remove unnecessary headers.Vinson Lee
2010-07-31egl: Fix '_eglAddAtExitCall' implicit declaration warning.Vinson Lee
2010-07-31glsl2: Fix stack smash when ternary selection is used.Aras Pranckevicius
2010-07-31egl: Add checks for EGL_MESA_screen_surface.Chia-I Wu
This allows Mesa EGL to be compiled with eglext.h that does not define EGL_MESA_screen_surface.
2010-07-31tnl: Remove unnecessary headers.Vinson Lee
2010-07-31st/dri: Remove unnecessary headers.Vinson Lee
2010-07-30mesa: Include missing header in pixelstore.h.Vinson Lee
Include mtypes.h for GLcontext symbol.
2010-07-30mesa: Include missing headers in nvprogram.h.Vinson Lee
2010-07-30glsl2: Fix the implementation of atan(y, x).Eric Anholt
So many problems here. One is that we can't do the quadrant handling for all the channels at the same time, so we call the float(y, x) version multiple times. I'd also left out the x == 0 handling. Also, the quadrant handling was broken for y == 0, so there was a funny discontinuity on the +x side if you plugged in obvious values to test. I generated the atan(float y, float x) code from a short segment of GLSL and pasted it in by hand. It would be nice to automate that somehow. Fixes: glsl-fs-atan-1 glsl-fs-atan-2
2010-07-30r600g: add KIL opcode supportJerome Glisse
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
2010-07-30ast: Initialize location data in constructor of all ast_node objects.Carl Worth
This prevents using uninitialized data in _msea_glsl_error in some cases, (including at least 6 piglit tests). Thanks to valgrind for pointing out the problem!
2010-07-30ir_to_mesa: Add the function name as a comment to BGNSUB and ENDSUB.Eric Anholt
2010-07-30glsl2: Update the callee pointer of calls to newly-linked-in functions.Eric Anholt
Otherwise, ir_function_inlining will see the body of the function from the unlinked version of the shader, which won't have had the lowering passes done on it or linking's variable remapping.
2010-07-30st/dri: move backend hooks to appropriate objectGeorge Sapountzis
2010-07-30st/dri: drop dri1_helperGeorge Sapountzis
2010-07-30st/dri: mv driDriverAPI to backendsGeorge Sapountzis
2010-07-30glsl2: Initialize ir_function_signature::is_built_in.Kenneth Graunke
Fixes a valgrind error.
2010-07-30st/mesa: better handling of indirect addressing of temp/const register filesBrian Paul
With gl_program::IndirectRegisterFiles we can distinguish between indirect addressing of constants vs. temporaries. In the case of temporaries, declare all temps up front sequentially. Fixes fd.o bug 29305.
2010-07-30mesa: added gl_program::IndirectRegisterFiles fieldBrian Paul
Now drivers, etc. can know which register files are accessed with indirect addressing. Before we just checked gl_program::NumAddressRegs but didn't know if that was the constant buffer, temp regs, or what. The only user of this new field so far will be the gallium state tracker.