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2010-02-25i965: Set up sandybridge depthbuffer.Eric Anholt
2010-02-25intel: Start adding defines and some bits for sandybridge bringup.Eric Anholt
2010-02-25dri/nouveau: Use the XRGB8888 hardware texture format.Francisco Jerez
2010-02-25dri/nouveau: Use the hardware I8 format for intensity textures.Francisco Jerez
2010-02-25dri/nouveau: Implement EXT_texture_from_pixmap.Francisco Jerez
2010-02-25dri/nouveau: Support rectangle textures.Francisco Jerez
2010-02-25dri/nouveau: Don't try to map a non-existent teximage.Francisco Jerez
2010-02-25dri/nouveau: Add some RGB888 span functions.Francisco Jerez
2010-02-25dri/nouveau: Fake A8 and L8 texture support on nv04.Francisco Jerez
2010-02-25dri/nouveau: Restructure the nv[12]0 regcombiner code, and fake A8/L8 support.Francisco Jerez
2010-02-25dri/nouveau: Try to validate textures earlier.Francisco Jerez
2010-02-25dri/nouveau: Swizzle using the CPU when we hit a limitation of SIFM.Francisco Jerez
2010-02-25dri/nouveau: Clean up the nv04 surface code a bit.Francisco Jerez
2010-02-25dri/nouveau: Avoid mask overflow on nv04_surface_fill.Francisco Jerez
2010-02-25dri/nouveau: Set _BaseFormat correctly for z24s8 renderbuffers.Francisco Jerez
2010-02-25dri/nouveau: Fix stencil mask handling on glClear().Francisco Jerez
2010-02-25scons: Always build trace driverJosé Fonseca
There are so many state trackers and winsys that rely on it for debug building, and trace can really build anywhere and is thin so there's no point is making it an option. Based on Xavier Chantry <chantry.xavier@gmail.com>'s patch: "I also removed the trace check in xlib SConscript which is now useless, and that script seems to deal with the cell driver, so I added cell in the check for supported drivers."
2010-02-25python: Fix typo.Michal Krol
2010-02-25glapi/gen: just copy in glx/glapiGeorge Sapountzis
2010-02-25glapi: EXTRA_DEBUG is never defined, make this explicitGeorge Sapountzis
2010-02-25glapi: minor ugliness to be able to copy to xorgGeorge Sapountzis
2010-02-25tgsi: Remove dead code.Michal Krol
2010-02-25mesa: Move src/mesa/glapi/dispatch.h to mesa.Chia-I Wu
glapi/dispatch.h is a core Mesa header file. Move the header file to main/ to make this clear. It also becomes clear after this change that IN_DRI_DRIVER is only used in core Mesa to enable the remap table.
2010-02-25glapi: Move src/mesa/main/dispatch.c to glapi and rename.Chia-I Wu
main/dispatch.c is a glapi source file. It is part of GLAPI_SOURCES in sources.mak and part of glapi_sources in SConscript. This commit moves it to glapi/ and renames it to glapi_dispatch.c.
2010-02-25glapi: Generated GLX sources should use glapidispatch.h.Chia-I Wu
Fix glX_proto_recv.py and glX_proto_send.py, and regenerate the sources.
2010-02-25mesa: Remove unused Makefile.{ugl,win}.Chia-I Wu
2010-02-25st/egl: Reduce validation round-trips in DRI2 backend.Chia-I Wu
This is similar to the changes to reduce the round-trips in ximage backend. When the server supports DRI_InvalidateBuffers, the event is used to update the server stamp (this path is not tested). Otherwise, the server stamp is updated when flush_frontbuffer or swap_buffers is called. This makes sure at least the client APIs get the new buffers when a new frame is started while skipping all round-trips during the drawing.
2010-02-25st/egl: Reduce validation round-trips in ximage backend.Chia-I Wu
ximage_surface_validate is called several times per frame. This commit adds the client and server stamps to reduce the round-trips to the server. The idea is to bump the server stamp when flush_frontbuffer or swap_buffers is called, and to skip the round-trip when the client stamp is equal to the server stamp. This makes sure the client APIs get the new buffers when a new frame is started while skipping all round-trips during the drawing. To make this work, egl_g3d_validate_context is no longer called after swap_buffers.
2010-02-25st/egl: Refactor dri2_surface_get_buffers.Chia-I Wu
Add dri2_surface_process_drawable_buffers to process the buffers returned by the server.
2010-02-25st/egl: Add dri2InvalidateBuffers.Chia-I Wu
src/glx/dri2.c will call dri2InvalidateBuffers when DRI2_InvalidateBuffers event is received. This fixes a missing symbol error, and paves the way for event-based validation.
2010-02-25util: Assert that pointer is not null before dereferencing.Vinson Lee
2010-02-25mesa: Remove dead error condition.Vinson Lee
2010-02-25glu/sgi: Set freed pointer to NULL.Vinson Lee
2010-02-24r300g: Atomize vertex shader.Corbin Simpson
2010-02-24r300g: Move CALLOCs to correct place.Corbin Simpson
2010-02-24r300g: prevent CS overflow when emitting the draw packetsMarek Olšák
Signed-off-by: Corbin Simpson <MostAwesomeDude@gmail.com>
2010-02-24llvmpipe: clean up rasterization threads upon context destructionBrian Paul
Fixes glean hang, bug 26536.
2010-02-24vbo: remove dead codeBrian Paul
2010-02-24r300g: remove invalid .PHONY lineBrian Paul
The $(COMPILER_ARCHIVE) target is not a phony target. This solves the unconditional re-making of libr300.a
2010-02-24gallium: remove extra -I paths from Makefile.templateBrian Paul
2010-02-24mesa: Fix SCons build.Vinson Lee
2010-02-24dri: remove old assertion (see bug 26734)Brian Paul
(cherry picked from commit 293f4d51b473783d5c5ab773a1c438e0a2fe46f2)
2010-02-24llvmpipe: more lp_rasterizer_task parameter passingBrian Paul
2010-02-24llvmpipe: pass fewer parameters to rasterization functionsBrian Paul
2010-02-24llvmpipe: added some assertionsBrian Paul
2010-02-24egl_dri2: Implement EGL_KHR_image and EGL_KHR_image_pixmapKristian Høgsberg
2010-02-24intel: Implement GL_OES_EGL_image entrypointsKristian Høgsberg
2010-02-24intel: Implement DRI image extensionKristian Høgsberg
2010-02-24gallium: remove $(DEFINES) from cc/c++ command linesBrian Paul
The $(DEFINES) is already in $(CFLAG)S and (CXXFLAGS). This prevents all the -D args appearing twice in the compilation commands.
2010-02-24mesa: put declaration before codeBrian Paul