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2006-12-14The new linker actually does a few things right now:Brian
The varying vars used by the vertex and fragment shader are merged so they agree. Similarly, uniforms are merged (along with constants, etc). The vertex/fragment program instructions are then cloned and rewritten with the newly resolved uniform/varying locations.
2006-12-14New functions for cloning programs and parameter lists.Brian
2006-12-14Remove include of s_arbshader.hBrian
2006-12-14Check in a long-misplaced spec update.Brian
2006-12-14Fix copy-and-paste-o of my e-mail address.Michel Dänzer
2006-12-14Avoid failing assertion in intel_miptree_set_image_offset() with cube maps.Michel Dänzer
Cube maps still aren't working quite correctly though.
2006-12-14Fix some corner cases in i945_miptree_layout_2d().Michel Dänzer
Based on a patch from Keith Whitwell, with some further fixes.
2006-12-14Share code to lay out >= 945 style 2D mipmaps between i915tex and i965 drivers.Michel Dänzer
Use the i965 version as it has some fixes over the i915tex version.
2006-12-14intel_finalize_mipmap_tree: Add more conditions for rebuilding mipmap trees.Michel Dänzer
These are taken from the i965 driver and fix corruption of some mipmap levels under some circumsances with 945 chipsets at least. Also flush the batchbuffer after copying data between trees, or some apps fail an assertion elsewhere.
2006-12-14intel_batchbuffer_flush: Don't assert cliprects when lock is not held.Michel Dänzer
This is a legitimate situation when copying texture data between mipmap trees.
2006-12-14intelTexSubimage: Fix last parameter for intel_miptree_image_map().Michel Dänzer
2006-12-14_mesa_swizzle_ubyte_image: Only use single swizzle_copy call when strides match.Michel Dänzer
This fixes texture data corruption with glTexSubimage (and probably glTexImage under some circumstances) with the texstore swizzle path.
2006-12-14Improve SwapBuffers a bit.Ben Skeggs
2006-12-140x4497 doesn't have NV30_TCL_PRIMITIVE_3D_NORMALIZE_ENABLEBen Skeggs
2006-12-14Some more voodoo to get 3D going with a minimal initial context.Ben Skeggs
2006-12-13Remove unneeded -I directories (3Dlabs headers).Brian
2006-12-14submit vertex weights to make World of Warcraft maybe happy (bug 8250)Roland Scheidegger
submit the vertex weights to hw, which will enable broken vertex programs errorneously using them to work. Note however that this will only work if glWeight is used, there is no code in mesa at all to deal with weight vertex array (glWeightPointerARB).
2006-12-13Obsolete.Brian
2006-12-13Remove unused 3Dlabs code.Brian
2006-12-13Remove unused 3Dlabs code.Brian
2006-12-13Checkpoint GLSL compiler work. Add new sources, remove obsolete.Brian
2006-12-13Obsolete.Brian
2006-12-13Not needed.Brian
2006-12-13Move all the code for computing ctx->_TriangleCaps into state.c.Brian
ctx->_TriangleCaps should probably go away altogether someday...
2006-12-13Retire old GLSL shader code.Brian
2006-12-13Checkpoint for GLSL compiler changes.Brian
In brief: Check for enabled fragment program by looking at ctx->FragmentProgram._Current. New code for varying variables.
2006-12-13Checkpoint work for new GLSL compiler back-end.Brian
Among changes: Remove ctx->FragmentProgram._Active Remove _UseTexEnvProgram Move _MaintainTnlProgram, _MaintainTexEnvProgram, _TexEnvProgram and _TnlProgram fields. Remove/disable old GLSL interpreter code.
2006-12-13Checkpoint of work for new GLSL compiler back-end. Lots of assorted changes.Brian
2006-12-13Rewrite/simplify most built-in functions to use updated set of __asm ↵Brian
instructions.
2006-12-13Checkpoint new GLSL compiler back-end to produce fp/vp-style assembly ↵Brian
instructions.
2006-12-12Bug 7260: mach64 texture memory mng cleanupGeorge Sapountzis
mach64 uses its own set of texture memory management routines which are buggy, running a second DRI client kills the first one. This patch ports mach64 code to the stock dri texture managment code.
2006-12-12Bug 7861: mach64 with render acceleration should restore texture stateGeorge Sapountzis
RENDER acceleration uses texturing, thus when RENDER acceleration is enabled, the mach64 DRI driver should restore texture state when acquiring the DRI lock.
2006-12-12Bug 7790: Polygons incorrectly clipped by mach64 driverGeorge Sapountzis
un-break strict-aliasing rules
2006-12-09i965: Fix a crash with wine by not allocating >1MB on the stack.Eric Anholt
2006-12-08Update spot light params also for nv20 and nv30Patrice Mandin
2006-12-08grr, always check twice before commitPatrice Mandin
2006-12-08Resend spot light parameters when part of it changesPatrice Mandin
2006-12-08Skeletal extension handling across chipsets.Ben Skeggs
2006-12-08NV_44 uses nv30InitStateFuncs tooBen Skeggs
2006-12-08state cache is automagically flushed on a normal BEGIN_RING_SIZEBen Skeggs
2006-12-08Implement a simple nv30Clear, and make sure we get a nouveau_renderbufferBen Skeggs
for the depth buffer and not a Mesa renderbuffer adaptor
2006-12-08fix bug#9237Xiang, Haihao
2006-12-08fix bug#9045Xiang, Haihao
2006-12-08oops, typoBen Skeggs
2006-12-08Create visuals for modes the ddx providesBen Skeggs
2006-12-08oops, we don't want this by default just yet...Ben Skeggs
2006-12-08Some work on buffer handling, most likely not entirely correct andBen Skeggs
incomplete. But, it works well enough that windows can be moved/resized.
2006-12-07i915tex: Recalculate viewport related hardware state in intelWindowMoved().Michel Dänzer
This fixes vertically displaced rendering with some apps like Google Earth. Simplify other parts of the function somewhat.
2006-12-06Make git ignore some more generated files.Michel Dänzer
2006-12-06Make git ignore files only generated at build time.Michel Dänzer