Age | Commit message (Collapse) | Author | |
---|---|---|---|
2006-12-14 | The new linker actually does a few things right now: | Brian | |
The varying vars used by the vertex and fragment shader are merged so they agree. Similarly, uniforms are merged (along with constants, etc). The vertex/fragment program instructions are then cloned and rewritten with the newly resolved uniform/varying locations. | |||
2006-12-14 | New functions for cloning programs and parameter lists. | Brian | |
2006-12-14 | Remove include of s_arbshader.h | Brian | |
2006-12-14 | Check in a long-misplaced spec update. | Brian | |
2006-12-14 | Fix copy-and-paste-o of my e-mail address. | Michel Dänzer | |
2006-12-14 | Avoid failing assertion in intel_miptree_set_image_offset() with cube maps. | Michel Dänzer | |
Cube maps still aren't working quite correctly though. | |||
2006-12-14 | Fix some corner cases in i945_miptree_layout_2d(). | Michel Dänzer | |
Based on a patch from Keith Whitwell, with some further fixes. | |||
2006-12-14 | Share code to lay out >= 945 style 2D mipmaps between i915tex and i965 drivers. | Michel Dänzer | |
Use the i965 version as it has some fixes over the i915tex version. | |||
2006-12-14 | intel_finalize_mipmap_tree: Add more conditions for rebuilding mipmap trees. | Michel Dänzer | |
These are taken from the i965 driver and fix corruption of some mipmap levels under some circumsances with 945 chipsets at least. Also flush the batchbuffer after copying data between trees, or some apps fail an assertion elsewhere. | |||
2006-12-14 | intel_batchbuffer_flush: Don't assert cliprects when lock is not held. | Michel Dänzer | |
This is a legitimate situation when copying texture data between mipmap trees. | |||
2006-12-14 | intelTexSubimage: Fix last parameter for intel_miptree_image_map(). | Michel Dänzer | |
2006-12-14 | _mesa_swizzle_ubyte_image: Only use single swizzle_copy call when strides match. | Michel Dänzer | |
This fixes texture data corruption with glTexSubimage (and probably glTexImage under some circumstances) with the texstore swizzle path. | |||
2006-12-14 | Improve SwapBuffers a bit. | Ben Skeggs | |
2006-12-14 | 0x4497 doesn't have NV30_TCL_PRIMITIVE_3D_NORMALIZE_ENABLE | Ben Skeggs | |
2006-12-14 | Some more voodoo to get 3D going with a minimal initial context. | Ben Skeggs | |
2006-12-13 | Remove unneeded -I directories (3Dlabs headers). | Brian | |
2006-12-14 | submit vertex weights to make World of Warcraft maybe happy (bug 8250) | Roland Scheidegger | |
submit the vertex weights to hw, which will enable broken vertex programs errorneously using them to work. Note however that this will only work if glWeight is used, there is no code in mesa at all to deal with weight vertex array (glWeightPointerARB). | |||
2006-12-13 | Obsolete. | Brian | |
2006-12-13 | Remove unused 3Dlabs code. | Brian | |
2006-12-13 | Remove unused 3Dlabs code. | Brian | |
2006-12-13 | Checkpoint GLSL compiler work. Add new sources, remove obsolete. | Brian | |
2006-12-13 | Obsolete. | Brian | |
2006-12-13 | Not needed. | Brian | |
2006-12-13 | Move all the code for computing ctx->_TriangleCaps into state.c. | Brian | |
ctx->_TriangleCaps should probably go away altogether someday... | |||
2006-12-13 | Retire old GLSL shader code. | Brian | |
2006-12-13 | Checkpoint for GLSL compiler changes. | Brian | |
In brief: Check for enabled fragment program by looking at ctx->FragmentProgram._Current. New code for varying variables. | |||
2006-12-13 | Checkpoint work for new GLSL compiler back-end. | Brian | |
Among changes: Remove ctx->FragmentProgram._Active Remove _UseTexEnvProgram Move _MaintainTnlProgram, _MaintainTexEnvProgram, _TexEnvProgram and _TnlProgram fields. Remove/disable old GLSL interpreter code. | |||
2006-12-13 | Checkpoint of work for new GLSL compiler back-end. Lots of assorted changes. | Brian | |
2006-12-13 | Rewrite/simplify most built-in functions to use updated set of __asm ↵ | Brian | |
instructions. | |||
2006-12-13 | Checkpoint new GLSL compiler back-end to produce fp/vp-style assembly ↵ | Brian | |
instructions. | |||
2006-12-12 | Bug 7260: mach64 texture memory mng cleanup | George Sapountzis | |
mach64 uses its own set of texture memory management routines which are buggy, running a second DRI client kills the first one. This patch ports mach64 code to the stock dri texture managment code. | |||
2006-12-12 | Bug 7861: mach64 with render acceleration should restore texture state | George Sapountzis | |
RENDER acceleration uses texturing, thus when RENDER acceleration is enabled, the mach64 DRI driver should restore texture state when acquiring the DRI lock. | |||
2006-12-12 | Bug 7790: Polygons incorrectly clipped by mach64 driver | George Sapountzis | |
un-break strict-aliasing rules | |||
2006-12-09 | i965: Fix a crash with wine by not allocating >1MB on the stack. | Eric Anholt | |
2006-12-08 | Update spot light params also for nv20 and nv30 | Patrice Mandin | |
2006-12-08 | grr, always check twice before commit | Patrice Mandin | |
2006-12-08 | Resend spot light parameters when part of it changes | Patrice Mandin | |
2006-12-08 | Skeletal extension handling across chipsets. | Ben Skeggs | |
2006-12-08 | NV_44 uses nv30InitStateFuncs too | Ben Skeggs | |
2006-12-08 | state cache is automagically flushed on a normal BEGIN_RING_SIZE | Ben Skeggs | |
2006-12-08 | Implement a simple nv30Clear, and make sure we get a nouveau_renderbuffer | Ben Skeggs | |
for the depth buffer and not a Mesa renderbuffer adaptor | |||
2006-12-08 | fix bug#9237 | Xiang, Haihao | |
2006-12-08 | fix bug#9045 | Xiang, Haihao | |
2006-12-08 | oops, typo | Ben Skeggs | |
2006-12-08 | Create visuals for modes the ddx provides | Ben Skeggs | |
2006-12-08 | oops, we don't want this by default just yet... | Ben Skeggs | |
2006-12-08 | Some work on buffer handling, most likely not entirely correct and | Ben Skeggs | |
incomplete. But, it works well enough that windows can be moved/resized. | |||
2006-12-07 | i915tex: Recalculate viewport related hardware state in intelWindowMoved(). | Michel Dänzer | |
This fixes vertically displaced rendering with some apps like Google Earth. Simplify other parts of the function somewhat. | |||
2006-12-06 | Make git ignore some more generated files. | Michel Dänzer | |
2006-12-06 | Make git ignore files only generated at build time. | Michel Dänzer | |