Age | Commit message (Collapse) | Author |
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Leftover debug code from 6364d75008b4fa580c1cb47c59ba1cf3e0caa6cd.
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Instead of using the current gl_fragment_program. These aren't necessarily
the same, for example when translate_program() is called by
i915ValidateFragmentProgram().
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Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
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Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
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Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
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Broken since 6538b5824e298eaebede2d9686c7607c44ab446a.
Thanks to iskren on #wayland for helping on finding this.
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Using a long for instance addr calculation isn't
big enough on 32bit systems, use a long long int instead.
Thanks to Rafael Monica for fixing this.
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This realigns the name of the glx bit to align with the core mesa names.
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this doesn't bind to drivers yet, just enough to in theory make indirect
work against other servers.
I'm really not sure what the rules for adding extensions to the known_gl_extensions list as it looks to be missing a few. are these GL extensions that have GLX
protocol??
Signed-off-by: Dave Airlie <airlied@redhat.com>
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Comments about the deleted stuff:
- openaren hang: likely caused by the vertex corruptions, fixed by Jakob.
- tiling: Y-tiling works with my hw-clear branch. X-tiling works as
merged to master a while ago (execbuf2 version).
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
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ARB_instanced_arrays is a subset of D3D9.
ARB_draw_instanced is a subset of D3D10.
The point of this change is to allow D3D9-level drivers to enable
ARB_instanced_arrays without ARB_draw_instanced.
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Use MULHI_UINT instead of the more complex
INT_TO_FLT->MUL->TRUNC->FLT_TO_INT
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bc.ndw is altered in r600_bc_build, respect that
in fragment shader size calculation.
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If an array redeclaration includes an initializer, the initializer
would previously be dropped on the floor. Instead, directly apply the
initializer to the correct ir_variable instance and append the
generated instructions.
Fixes bugzilla #34374 and piglit tests glsl-{vs,fs}-array-redeclaration.
NOTE: This is a candidate for stable release branches. 0292ffb8 and
8e6cb9fe are also necessary.
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Fixes piglit/tex-srgb.
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Removed sampler view support for USCALED/SSCALED, the texture unit
refuses to convert to non-normalized float. The enums are treated
like UNORM.
Removed duplicate format related headers.
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Which is always the case, but we'll keep the 2D engine blitter
nonetheless.
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The hw doesn't like it - demos/shadowtex is broken. The emitted shader
isn't totally empty though, the depth write fixup gets emitted instead.
Maybe that one is somewhat fishy, too?
Idea for this patch from Jakob Bornecrantz.
Signed-off-by: Daniel Vetter <daniel.vetter@ffwll.ch>
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This hopefully fixes wayland-egl's dependency
resolution for autogenerated wayland-drm headers.
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This is an awful hack and will hurt performance on Ironlake, but we're
at a loss as to what's going wrong otherwise. This is the only common
variable we've found that avoids the problem on 4 applications
(CelShading, gnome-shell, Pill Popper, and my GLSL demo), while other
variables we've tried appear to only be confounding. Neither the
specifications nor the hardware team have been able to provide any
enlightenment, despite much searching.
https://bugs.freedesktop.org/show_bug.cgi?id=29172
Tested by: Chris Lord <chris@linux.intel.com> (Pill Popper)
Tested by: Ryan Lortie <desrt@desrt.ca> (gnome-shell)
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Blending is now fully supported with:
- R8_UNORM
- R8G8_UNORM
- B8G8R8A8_UNORM
- R16G16B16A16_FLOAT (r500-only)
Blending is partially supported (DST_ALPHA not working) with:
- L8A8_UNORM
- I8_UNORM
- B5G5R5A1_UNORM
- B10G10R10A2_UNORM
The other formats can't do blending.
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It's broken now that tgsi_exec_machine::Inputs/Ouputs are pointers.
Temporary if anybody still cares about tgsi_sse2.c. Permanent otherwise.
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