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2010-02-04trace: util_stream -> os_streamJosé Fonseca
2010-02-04auxiliary: util_stream -> os_streamJosé Fonseca
2010-02-04os: Ensure header includes are outside extern "C" {}.José Fonseca
2010-02-04util: Reimplement u_time on top of os_time.José Fonseca
2010-02-04gallium: Add a define for deprecated function attribute.José Fonseca
2010-02-04os: Time abstractions.José Fonseca
Simplified version of u_time.[ch]
2010-02-04os/os_memory_aligned.h: fix memory allocation alignment for 64 bitsJosé Fonseca
Based on Andreia Gaita <shana@jitted.com>'s patch.
2010-02-04i965g: include u_inlines.hBrian Paul
2010-02-04r600: reduce number of cache flushesAlex Deucher
We don't need to flush so often. Next step would be to move the flushing to the drm and only flush after each command buffer rather than each draw.
2010-02-04util: Disable u_time.c implementation for embedded.José Fonseca
This needs to go into OS module.
2010-02-04trace: Use u_time.José Fonseca
2010-02-04gallium: Don't try to auto-detect the OS when embedded os is already ↵José Fonseca
pre-defined.
2010-02-04llvmpipe: Disable unit tests on embedded platforms.José Fonseca
2010-02-04util: Add missing include.José Fonseca
2010-02-04os: Add missing dummy threading definitions.José Fonseca
2010-02-04swrast/sse: Fix _mesa_sse_transform_pointsX_3d_no_rotPauli Nieminen
PXOR user in code were causing the lowest SP float register to have NaN values which made all math operations in that slot fail. Correct istruction to clear float registers is XORPS which handles single precission floats correctly. Fixes progs/tests/fog in swrast SSE mode. Now the correct commit instead of 66d09e4a2a6b770ddb which is not even close of correct fix for the bug.
2010-02-04scons: Use only the shared object name when linking progs.José Fonseca
Otherwise the whole path gets baked into the executable.
2010-02-03st/mesa: Remove unnecessary headers.Vinson Lee
2010-02-03svga: Remove unnecessary header.Vinson Lee
2010-02-03util: Remove unnecessary header.Vinson Lee
2010-02-04egl: Convert drivers to use typecast macros.Chia-I Wu
Use macros to define the standard typecasts. This saves lots of typings.
2010-02-04egl: Add macros to define typecast functions.Chia-I Wu
There are standard typecast functions that are common to most drivers. They are used to typecast, for example, an _EGLSurface to a driver-defined type. This commits define _EGL_DRIVER_STANDARD_TYPECASTS and _EGL_DRIVER_TYPECAST that should hopefully save some typings for driver writers.
2010-02-03identity: Remove unnecessary header.Vinson Lee
2010-02-03llvmpipe: Remove unnecessary header.Vinson Lee
2010-02-04Revert "mesa: fix transform_points_3d_no_rot using undefined values in %xmm0"Pauli Nieminen
This reverts commit 4c31632817a0bde28ad6c9ee8032d838ce4b7bfb.
2010-02-04st/egl: Add missing headers to kms display.Chia-I Wu
Add stdio.h and util/u_inlines.h to native_kms.c.
2010-02-03st/egl: Add missing headers.Vinson Lee
2010-02-03winsys: Add missing headers.Vinson Lee
2010-02-04egl: fix implicit declaration of pipe_texture_reference adding u_inlines.hIgor Oliveira
2010-02-04egl: fix wrong argument. Use loader_data instead of loaderIgor Oliveira
2010-02-04gallium: fix more missing includes from various placesDave Airlie
nouveau/ dri st / vmware
2010-02-04nouveau: include stdio.h and u_inlines.h in all context files since embedded ↵Dave Airlie
changes fixes nouveau build for me. Signed-off-by: Dave Airlie <airlied@redhat.com>
2010-02-03mesa: increase number of texture units to MAX_COMBINED_TEXTURE_IMAGE_UNITSBrian Paul
We were misinterpretting GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS previously. It's the number of texture units for which we need to keep state; not just the total number of texture units addressable by the vertex shader plus fragment shader. Since sw Mesa independently supports 16 texture units in vertex shaders and 16 texture units in fragment shaders, the max combined units is 32. Note that the docs for glActiveTexture() indicate the max legal unit is MAX(GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS, MAX_TEXTURE_COORDS) - 1. A new piglit test (texunits.c) tests the various texture unit limits. I'm pretty sure I've got this all right now, but additional reviews are welcome...
2010-02-03mesa: re-dimension RasterTexCoords and CoordReplaceBrian Paul
These are limited to the number of texture coordinate units.
2010-02-03mesa: added texcoord unit assertionBrian Paul
2010-02-03mesa: use Elements() instead of MAX_TEXTURE_COORD_UNITSBrian Paul
2010-02-03mesa: added tex unit assert, use Elements() macroBrian Paul
2010-02-03mesa: check for invalid texture coord unit in glGet queriesBrian Paul
2010-02-03mesa: check/clamp texture/program matrix accessesBrian Paul
Further testing should reveal if any these assertions are hit...
2010-02-03mesa: add error check for querying invalid texture matrixBrian Paul
2010-02-03mesa: use Elements() as limit in loops over texture/program matrix stacksBrian Paul
2010-02-03mesa: add out of bounds assertions for accessing texture matrix stackBrian Paul
2010-02-03util: Cast to match the MSVC intrinsics.José Fonseca
The cast is not optional in C++.
2010-02-03util: Don't include system headers inside extern "C" { ... }José Fonseca
That breaks when some of the system headers have C++ code.
2010-02-03Merge branch 'gallium-embedded'José Fonseca
2010-02-03gallium/docs: Document the OS module.José Fonseca
2010-02-03tgsi: added debugging code to catch divide by zeroBrian Paul
2010-02-03tgsi: convert CHECK_INF_OR_NAN to inline functionBrian Paul
And disable with if (0). Inf/NaN can occur normally during program execution. Only enable the check code when needed during debugging.
2010-02-03mesa: Factor out the fb initialization details from _mesa_new_framebuffer.Francisco Jerez
This should make things easier for drivers wanting to work with a "subclass" of gl_framebuffer. The complementary "_mesa_initialize_framebuffer" function is now called "_mesa_initialize_window_framebuffer" for the sake of symmetry. Signed-off-by: Brian Paul <brianp@vmware.com>
2010-02-03os: Also add the aligned memory prototypes to the embedded section.José Fonseca