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2010-07-19i965: Mostly fix glsl-max-varyings.Eric Anholt
There was confusion on both the size of message we can send, and on what the URB destination offset means. The remaining problems appear to be due to spilling of regs in the fragment shader being broken.
2010-07-19i965: Clean up message register setup in emit_vertex_write().Eric Anholt
2010-07-19i965: Reduce repeated calculation of the attribute-offset-in-VUE.Eric Anholt
This cleans up some chipset dependency sprinkled around, and fixes a potential overflow of the attribute offset array for many vertex results.
2010-07-19i965: Clarify the nr_regs calculation in brw_clip.cEric Anholt
2010-07-19i965: Don't set up VUE space for the disabled user clip distances on gen6.Eric Anholt
2010-07-19draw: fix incorrect instancing divisor in LLVM codeBrian Paul
2010-07-19linker: Remove the FINISHME comment for intrastage linkingIan Romanick
2010-07-19linker: Remove redundant check for 'main' in shadersIan Romanick
This is now handled in link_intrastage_shaders.
2010-07-19linker: Track and validate GLSL versions used in shadersIan Romanick
2010-07-19glsl2: Use Elements macroIan Romanick
2010-07-19linker: Recursively resolve function calls in imported functionsIan Romanick
2010-07-19linker: look up function signatures during linking instead of using calleeIan Romanick
Instead of using ir_call::callee, search for the signature in the linked shader. This will allow resolving calls from functions imported from other shaders. The ir_call::callee pointer in the imported function will still reference a signature in the original shader.
2010-07-19linker: Pull find_matching_signature out of call_link_visitorIan Romanick
The list of shaders to search needs to be provided as an explicit parameter to support coming changes. At that point there is no reason for it to be in the class. Also, fix some of the 'const' decorators.
2010-07-19glsl2: Explicitly walk lists in ir_function::parameter_lists_matchIan Romanick
Give ir_function::parameter_lists_match_exist similar treatment. Make the parameters const, and propogate the constness as far as it will trivially go.
2010-07-19linker: Add comment about bug in initializer handlingIan Romanick
2010-07-19linker: First bits of intrastage, intershader function linkingIan Romanick
This handles the easy case of linking a function in a different compilation unit that doesn't call any functions or reference any global variables.
2010-07-19ir_function_signature: Make actual_parameters publicIan Romanick
2010-07-19linker: Remove some unnecessary includesIan Romanick
2010-07-19exec_list: Fix foreach_list_safe.Kenneth Graunke
It now works correctly when nodes are removed, as it was originally intended to do; it no longer processes nodes added to the list before the current node, nor those added immediately after the current node. This matches the behavior of Linux's list_for_each_safe.
2010-07-19mesa: remove restart.c from buildBrian Paul
2010-07-19linker: Use foreach_list_safe in move_non_declarationsIan Romanick
The node being processed may be removed from the list and put in a different list. Not using the safe version caused list processing to change streams after moving a node.
2010-07-19linker: Move global instructions from the linked shader firstIan Romanick
For the shader containing 'main', use the linked shader (i.e., the clone of the original shader that contained main) as the source for global instructions to move into main.
2010-07-19r300g: fix possible crash in destroy_contextMarek Olšák
The problem is destroy_context is almost NEVER called. The only test for destroy_context I know is compiz. Reported by Vinson Lee. FDO bug #29150.
2010-07-19util: remove the dummy field in mempoolMarek Olšák
It should allocate less memory now.
2010-07-19glsl2: Fix lexing of octal values, including "0".Eric Anholt
When faced with a constructor like 'ivec4(0, 2, 0, 0)', we would manage to get a value of 2 instead of 0 for the first "0". Usually 2 characters past "0" would point at some junk and lex as 0 anyway. Fixes glsl-octal and glsl-unused-varyings.
2010-07-19glsl2: Fix the expression type for atan's pi * sign(y).Eric Anholt
Fixes CorrectFunction.vert.
2010-07-19i915: Ask the compiler to flatten out all the if statements that it can.Eric Anholt
2010-07-19glsl2: Add a pass for converting if statements to conditional assignment.Eric Anholt
This will be used on 915 and similar hardware of that generation.
2010-07-19glsl2: Give IR nodes a type field.Eric Anholt
This is a big deal for debugging if nothing else ("what class is this ir_instruction, really?"), but is also nice for avoiding building a whole visitor or an if (node->as_whatever() || node->as_other_thing()) chain.
2010-07-19ir_to_mesa: Do validation on the IR tree.Eric Anholt
2010-07-19util: add dummy field to empty structure typesBrian Paul
Empty structure types aren't allowed with MSVC. I haven't tested this change. Hope I haven't broken it...
2010-07-19ir_to_mesa: Don't do lowering passes on an errored-out shader.Eric Anholt
2010-07-19r300g: fix typoMarek Olšák
2010-07-19r300g: use memory pools for buffer_create and get_transferMarek Olšák
The improvement in Tremulous: 68.9 fps -> 71.1 fps.
2010-07-19util: add a memory pool for equally sized memory allocationsMarek Olšák
malloc/free are in O(1).
2010-07-19st/mesa: fix FRAMEBUFFER_UNSUPPORTED with the D24S8 formatMarek Olšák
Fixes FDO bug #29116. NOTE: this is a candidate for the 7.8 branch
2010-07-19glx: Fix drawable lookup in DRI2 event handlerKristian Høgsberg
DRI2 events are sent to the X drawable ID used to create the DRI2 drawable, not the GLX drawable ID. So when an event comes in, we need to look up the __GLXDRIdrawable by its X drawable ID, which needs a new hash table.
2010-07-18ir_to_mesa: Rename struct temp_entry, which is used for all variables now.Eric Anholt
2010-07-18ir_to_mesa: Add support for function calls.Eric Anholt
Unlike the previous compiler, in this case we emit only one copy of the function regardless of how many times it's called.
2010-07-18glsl2: Remove the const disease from function signature's callee.Eric Anholt
2010-07-18glsl2: Make cross() be an expression operation.Eric Anholt
ARB_fp, ARB_vp, Mesa IR, and the 965 vertex shader all have instructions for cross. Shaves 12 Mesa instructions off of a 66-instruction shader I have.
2010-07-18glsl2: Fix warning from always-false assert not being known to not return.Eric Anholt
2010-07-18r300g: u_upload optimisationDave Airlie
fix vb/ib uploads
2010-07-18gallium/st/dri2: add dri2 vblank query extension supportSven Arvidsson
from bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=28771 Signed-off-by: Dave Airlie <airlied@redhat.com>
2010-07-18llvmpipe: Remove dead initialization.Vinson Lee
2010-07-17r300g: final fix for r3xx constant buffer emissionMarek Olšák
2010-07-17r300g: fix typo in r3xx constant buffer emissionMarek Olšák
Ooops.
2010-07-17r300g: fix constant buffer emission on r3xxMarek Olšák
FDO bug #29128.
2010-07-17llvmpipe: Remove unused variable in lp_test_sincos.Vinson Lee
2010-07-16nv50: s/__func__/__FUNCTION__/Vinson Lee