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2010-05-26gallivm: Remove unnecessary headers.Vinson Lee
2010-05-26st/xorg: Remove unnecessary headers.Vinson Lee
2010-05-26util: Remove unnecessary headers.Vinson Lee
2010-05-26st/dri: Remove dri.c from SCons build.Vinson Lee
This was missed in commit f501230db3a94c9328b8e769d9c17b2c3792e19c. Fixes SCons build.
2010-05-26Revert the 'make static' part of 962f92611216e304c95e7c089b38d58066236014Kristian Høgsberg
The es1 and es2 dispath table initialization code is generated from the API XML files and we can't easily share the dispatch table code setup. Keep the _mesa_init_shader_dispatch() part of the patch, but roll back the static-ization of shader entrypoints so es1 and es2 dispatch initialization still works.
2010-05-26r300g: fix fence referencingMarek Olšák
2010-05-25mesa: move all vertex array functions into varray.cBrian Paul
2010-05-25mesa: added _mesa_GetVertexAttribIiv / AttribIuiv()Brian Paul
Refactor the code for all the glGetVertexAttrib() functions.
2010-05-25mesa: added _mesa_VertexAttribIPointer()Brian Paul
2010-05-25mesa: new GL 3.0 VertexAttrib commandsBrian Paul
Still need to plug in API dispatch...
2010-05-25mesa: make a bunch of shader API functions staticBrian Paul
2010-05-25mesa: display list support for uint uniformsBrian Paul
Still need to plug into dispatcher...
2010-05-25mesa: consolidate some glUniform codeBrian Paul
2010-05-25mesa: unsigned int uniform functions (GL3)Brian Paul
2010-05-25mesa: support for unsigned int uniformsBrian Paul
2010-05-26r300/compiler: implement SGT+SLE opcodesMarek Olšák
Reported-by: Gianluca Anzolin <gianluca@sottospazio.it>
2010-05-26r300/compiler: fix dumping r5xx vertex shadersMarek Olšák
2010-05-26r300/compiler: move hardware caps to the radeon_compiler base structMarek Olšák
Needed for vertex shaders too.
2010-05-26r300/compiler: shorten swizzle expressionsMarek Olšák
2010-05-26rbug: add set sample mask passthrough.Dave Airlie
This at least stops rbug segfaulting at startup. Signed-off-by: Dave Airlie <airlied@redhat.com>
2010-05-26r300g: more efficient finish + fix commentsMarek Olšák
2010-05-26r300g: implement fake but compliant fencesMarek Olšák
2010-05-25r300g: add r300_init_render_functions, remove r300_render.hMarek Olšák
2010-05-25r300g: remove r300_query.hMarek Olšák
2010-05-25r300g: remove r300_flush.hMarek Olšák
2010-05-25r300g: add r300_init_blit_functions, remove r300_blit.hMarek Olšák
2010-05-25util: update comments at blitterMarek Olšák
2010-05-25util: fix indentation in blitterMarek Olšák
2010-05-25r300g,util: remove pipe_surface from the util_blitter_copy interface and ↵Marek Olšák
clean up
2010-05-25r300g,util: remove pipe_surface from the util_blitter_fill interface and ↵Marek Olšák
clean up
2010-05-25util: remove unused util_blitter_copy_surfaceMarek Olšák
2010-05-25drm_api: Remove type argument from create screen callbackJakob Bornecrantz
With the removal of DRI1 support there where no use of this argument, some drivers didn't even properly check it.
2010-05-25gallium: Remove dri1_api.h and winsys support for DRI1Jakob Bornecrantz
Since DRI1 support was dropped from st/dri it makes no sense to keep this code around.
2010-05-25st/dri: Remove DRI1 supportJakob Bornecrantz
Nobody used it and the current code had been trough so many changes yet never once being tested.
2010-05-25llvmpipe: Stop relying on PIPE_FLUSH_TEXTURE_CACHE/PIPE_FLUSH_RENDER_CACHE ↵José Fonseca
magic. Flush means flush, i.e., all previous operations should be visible from other contexts. This does not imply unswizzling tiles, since unswizzling should be done on a needed basis for any context.
2010-05-25gallivm: Choose an appropriate code generation optimization level.José Fonseca
'Default' unless GALLIVM_DEBUG=nopt option is set.
2010-05-24sw/xlib: NULL-out pointers after freeing image dataBrian Paul
This fixes a double-free() error when not using a shared memory XImage. The XDestroyImage() function frees the ximage->data buffer if non-NULL. If we free it ourselves, we also need to NULL-out the pointer.
2010-05-24st/glx: check if deleting head of buffer listBrian Paul
2010-05-24meta: Convert Z value from normalized to object-space in meta codeBrian Paul
Convert Z from a normalized value in the range [0, 1] to an object-space Z coordinate in [-1, +1] so that drawing at the new Z position with the default/identity ortho projection results in the original Z value. Used by the meta-Clear, Draw/CopyPixels and Bitmap functions where the Z value comes from the clear value or raster position. Fixes piglit tests fdo23670-depth_test, quad-invariance and glsl-orangebook-ch06-bump as well as oglc zbfunc.c. https://bugs.freedesktop.org/show_bug.cgi?id=23670
2010-05-24mesa: Reenable check for GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXTKristian Høgsberg
The check was disabled when FEATURE_OES_framebuffer_object was enabled, since that used to mean we weren't implementing regular OpenGL semantics. Now that we can compile in support for multiple APIs, change the #ifdef to compile the check in when FEATURE_GL is enabled and enable the check for contexts that implement OpenGL at runtime.
2010-05-24glsl: silence unused var warningsBrian Paul
2010-05-24llvmpipe: Also test compressed formats in lp_test_format()José Fonseca
2010-05-24llvmpipe: Fix lp_test_format on 32bit OSes.José Fonseca
2010-04-30xorg-vmwgfx: Add vmwctrl protoJakob Bornecrantz
2010-05-24mesa: Handle FEATURE_es2_glsl differences at runtime tooKristian Høgsberg
Now that we can support different APIs at runtime, we need to check the context for the API we're currently providing as well. https://bugs.freedesktop.org/show_bug.cgi?id=28194
2010-05-24llvmpipe: Delete extraneous arugment too.José Fonseca
2010-05-24llvmpipe: Remove unused sincos_test_case struct.José Fonseca
2010-05-24llvmpipe: Unit test for sin/cos that compares against reference implementation.Qicheng Christopher Li
Signed-off-by: José Fonseca <jfonseca@vmware.com>
2010-05-24gallivm: Efficient implementation of sin/cos.Qicheng Christopher Li
Based on Julien Pommier's SSE and SSE2 algorithms. Signed-off-by: José Fonseca <jfonseca@vmware.com>
2010-05-23i965: Add support for all 8 possible ARB_draw_buffers in Mesa.Eric Anholt
We should be able to do 16, but are limited by Mesa's static buffer allocations.