Age | Commit message (Collapse) | Author |
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Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
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Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
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Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
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It appears that color-index rendering wasn't actually supported
anyway. swrastFillInModes did not previously create an color-index
configs, so it doesn't seem like there would be any way to get a
color-index visual.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
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Also adjust the bits that appear after it to fill in the gap.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
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After all the recent color-index rendering removal,
_swrast_read_index_span is no longer used anywhere.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
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After all the recent color-index rendering removal,
_swrast_mask_ci_span is no longer used anywhere.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
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After all the recent color-index rendering removal,
_swrast_fog_ci_span is no longer used anywhere.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
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After all the recent color-index rendering removal,
_swrast_write_index_span is no longer used anywhere.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
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Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
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Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
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Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
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Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
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color-index buffer
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
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Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
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Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
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Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
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Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
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After removing support for CopyPixels and DrawPixels involving
color-index buffers, _swrast_write_zoomed_index_span is no longer
used. Removed it and all the support for COLOR_INDEX formats in zoom_span.
Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
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Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
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Signed-off-by: Ian Romanick <ian.d.romanick@intel.com>
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For debugging purposes only.
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This should fix rendering into mipmaps of tiled textures.
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This improves tiled texture performance of OA on my 945 from 25.3fps
to 29.0fps, whereas untiled is 28.2fps, by avoiding stalls for fence
register changes.
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This moves the logic for how to align pitches, heights, and sizes of
objects to one central location. Fixes rendering with texture tiling
on i915. Note that current libdrm is required for the change for
I915_TILING_NONE pitch alignment.
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The weirdness that led to the bumping of pitch for those 512/1024
pixels is that in taking a 2x2 subspan or bilinear filtering we'd end
up hitting the same channel in 2 different pages, leading to lower
performance. With tiling, that doesn't occur, so we don't need to
waste the memory.
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Seems unused and replaced by functionality in os module.
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windows too.
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there is no need for these to be persistent since we flush the CS
at the end of the blit, and we don't reuse these buffers at all.
on my r600 the Wine DX9 test suite doesn't crash at least anymore.
Signed-off-by: Dave Airlie <airlied@redhat.com>
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My God, I've reinvented R300_STATECHANGE. Forgive me. :C
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Getting rid of the evil pre-processor magic, but not changing our
internal format naming convention (at least for now).
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These format uses were being hiden by pre-processor magic and were
missed in the previous search'n'replace.
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else was broken in the outter most else statemants, plus the code
didn't need an inverted mask to compute the inverse of the current
condition.
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No longer any need to protect expensive asserts with #ifdef DEBUG.
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Move transfer creation and mapping to the "scene" object, and out of
the rasterizer. The rasterizer operates on already-mapped
framebuffers only, and no longer needs a screen or context pointer.
The scene object has access to a pipe_context, and this reorg prepares
for moving transfer functionality from the screen to the context.
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