Age | Commit message (Collapse) | Author |
|
|
|
For blocks whose contents are derived completely from ref surfaces, don't
bother zero-ing the corresponding block in the luma/chroma textures, except
for the first such luma, chroma Cb, and chroma Cr each frame. All later
zero blocks are textured from that first zero block.
|
|
Need to be able to address each texture separately to do zero-block.
|
|
This is needed for zero-block optimization.
|
|
|
|
|
|
|
|
PIPE_FORMAT_A8R8G8B8_UNORM
|
|
|
|
|
|
|
|
|
|
|
|
|
|
This fixes a stack overflow when dumping shaders.
It ended up being pretty much as the original code Michal had before,
before I went on a cleanup rampage on it and took things that ended up
needing...
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Options so far:
"checker" module tile clear color by SPU ID to see where the tiles are
"sync" to do synchronous DMA (only partially implemented)
|
|
Use new _mesa_reference_buffer_object() function wherever possible.
Fixes buffer object/display list crash reported in ParaView.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
These are plug-in fallbacks for the pipe->surface_copy() and
pipe->surface_fill() functions.
|
|
|
|
Cherry-picked from master
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
This fixes crashes when resizing windows.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|