Age | Commit message (Collapse) | Author | |
---|---|---|---|
2010-06-28 | ir_to_mesa: Fix copy and wasted InputsRead/OutputsWritten setup. | Eric Anholt | |
2010-06-28 | Use a more sensible context in copy propagation. | Kenneth Graunke | |
2010-06-28 | Use more sensible contexts in ir_dead_code_local. | Kenneth Graunke | |
2010-06-28 | glsl2: Add option to stand-alone GLSL compiler to dump IR before optimizations | Ian Romanick | |
2010-06-28 | glsl2: Use i2b and f2b IR opcodes for casting int or float to bool | Ian Romanick | |
2010-06-25 | glsl2: Add support for non-float constants in Mesa IR. | Eric Anholt | |
Fixes glsl-vs-vec4-indexing-4. | |||
2010-06-25 | glsl2: Take out the spamming of debug flags I'd added. | Eric Anholt | |
2010-06-25 | glsl2: Don't clear swizzles for Mesa IR constants after fetching them. | Eric Anholt | |
Missed this while hacking in constants support. Fixes: glsl-algebraic-mul-* glsl-algebraic-rcp-* glsl-vs-swizzle-swizzle-lhs glsl-vs-vec4-indexing-6 | |||
2010-06-25 | ir_reader: Free memory for S-Expressions earlier. | Kenneth Graunke | |
There's no point in keeping it around once we've read the IR. Also, remove an unnecessary talloc_parent call. | |||
2010-06-25 | glsl2: Start trying to hook up uniforms. | Eric Anholt | |
This should be resolved with linker.cpp's location assignment, as currently we drop that location assignment on the ground. However, this gets basic programs using uniforms working for now. | |||
2010-06-25 | glsl2: Associate the GLenum for the type with builtin GLSL types. | Eric Anholt | |
2010-06-25 | glsl2: Use the parser state as the talloc context for dead code elimination. | Eric Anholt | |
This cuts runtime by around 20% from talloc_parent() lookups. | |||
2010-06-25 | glsl2: Emit OPCODE_END at the end of the Mesa program. | Eric Anholt | |
The 965 driver can now run a glsl2-generated shader! | |||
2010-06-25 | glsl2: Hook up constant parameters in ir_to_mesa. | Eric Anholt | |
2010-06-25 | glsl2: Set InputsRead and OutputsWritten on the generated programs. | Eric Anholt | |
2010-06-25 | glsl2: Start integrating ir_to_mesa.cpp into shader_api.h | Eric Anholt | |
The compiler is now called by the driver, and generates program instructions. Parameter lists are still not set up, so the driver chokes on it shortly thereafter. | |||
2010-06-25 | glsl2: Use Mesa types instead of duping them into our program.h. | Eric Anholt | |
2010-06-25 | glsl2: Fix dependencies. (at least partially) | Eric Anholt | |
2010-06-24 | glsl2: Replace the GLSL compiler with the glsl2 project. | Eric Anholt | |
2010-06-24 | glsl2: Wrap includes of C interfaces with extern "C". | Eric Anholt | |
2010-06-24 | glsl2: Remove files that had been imported for standalone. | Eric Anholt | |
2010-06-24 | glsl2: Stop .gitignoring the old standalone build system. | Eric Anholt | |
2010-06-24 | glsl2: Move the Mesa IR codegen into mesa/shader/ | Eric Anholt | |
2010-06-24 | Merge branch 'glsl2-head' into glsl2 | Eric Anholt | |
This brings in the standalone GLSL compiler that we are planning on replacing the existing Mesa GLSL compiler. It currently targets GLSL 1.20 and the Mesa IR. | |||
2010-06-24 | glsl2: Add a README file for the new compiler. | Eric Anholt | |
2010-06-24 | glsl2: Move the compiler to the subdirectory it will live in in Mesa. | Eric Anholt | |
2010-06-24 | Make sure that symbols aren't multiply defined in the same scope. | Ian Romanick | |
The assembly parser is already checking this, but we're relying on the symbol table handling it in glsl2. | |||
2010-06-22 | llvmpipe: make geometry shaders and stream output work | Zack Rusin | |
2010-06-22 | gallium: add a timestamp disjoint query | Zack Rusin | |
allows application to not only request the frequency of the TIME_ELAPSED clock but also to detect if that frequency was consistent throughout the entire bracketed range of graphics commands. | |||
2010-06-22 | gallium: add a new query | Zack Rusin | |
to figure out if gpu is finished with all of the previously issues commands | |||
2010-06-22 | st/mesa: remove bogus assertions st_CompressedTexSubImage2D | Roland Scheidegger | |
width/height may not be a multiple of blocksize (small mip levels / npot textures). This should be handled just fine. Fixes #28530. | |||
2010-06-22 | r300g: optimize the immediate mode emission path a bit | Marek Olšák | |
2010-06-22 | r300g: do not emit ZTOP every draw call | Marek Olšák | |
2010-06-21 | swrast: fix incorrect specular highlights on backfaces | Tim Evans | |
See bug 28577 for details. NOTE: this is a candidate for the 7.8 branch. Signed-off-by: Brian Paul <brianp@vmware.com> | |||
2010-06-21 | r300g: fix crash when destroying the context on r3xx-r4xx | Marek Olšák | |
FDO bug #28652, | |||
2010-06-21 | llvmpipe: s/lpfs/shader/ | José Fonseca | |
2010-06-21 | r300g: fix the KIL opcode for r3xx-r4xx (v4) | Marek Olšák | |
2010-06-20 | r300g: fix assigning the texture cache region for 1 texture | Marek Olšák | |
2010-06-20 | mapi: Add missing stdlib.h header for malloc declaration. | Vinson Lee | |
2010-06-20 | i965g: Fix setup of immediate types for gen4 disasm. | Vinson Lee | |
Caught by clang. Follow-up to commit 070bbd4fcd5d2b669b880b91730a7ad9d130e416. | |||
2010-06-20 | r300g: manually assign texture cache regions | Marek Olšák | |
This should fix corrupted texturing on r3xx-r4xx. | |||
2010-06-20 | r600g: handle DRM_API_HANDLE_TYPE_KMS in buffer_get_handle | Marek Olšák | |
2010-06-20 | r300g: cleanup buffer_{from, get}_handle | Marek Olšák | |
2010-06-20 | r300g: cleanup includes | Marek Olšák | |
2010-06-20 | r300g: texture alignment code cleanup + use special alignment for AA textures | Marek Olšák | |
2010-06-19 | Revert "Fix image_matches_texture_obj() MaxLevel check" | Will Dyson | |
This reverts commit a9ee95651131e27d5acf3d10909b5b7e5c8d3e92. It was based on a failure to understand how ther driver allocates memory, and causes a regression with Celestia. Set MaxLevel to dstLevel before allocating new mipmap level. The radeon driver will fail to allocate space for a new level that is outside of BaseLevel..MaxLevel. Set MaxLevel before allocating. Signed-off-by: Maciej Cencora <m.cencora@gmail.com> | |||
2010-06-19 | r300g: fix random pixels appearing / incomplete rendering | Marek Olšák | |
This should fix the FDO bug #28612. Also, these piglit tests have been fixed: - fbo-copypix - scissor-copypixels - copytexsubimage - texredefine Finally, 2 flushes in the transfer path are no longer needed. | |||
2010-06-19 | r300g: output floats instead of halfs when passed through translate | Marek Olšák | |
2010-06-19 | r300g: fix clamp and mirror_clamp wrap modes when used with nearest filtering | Marek Olšák | |
2010-06-19 | r300g: more informative warning in END_CS | Marek Olšák | |