Age | Commit message (Collapse) | Author | |
---|---|---|---|
2009-02-24 | util: Don't use 0-sized arrays. | José Fonseca | |
Not supported by MSVC. | |||
2009-02-24 | softpipe: minor code movement in softpipe_get_tex_transfer() | Brian Paul | |
2009-02-24 | cell: added null ptr check in xm_flush_frontbuffer() | Brian Paul | |
2009-02-24 | st/wgl: silence some debug | Keith Whitwell | |
2009-02-24 | mesa/st: support l8 as well as i8 in bitmap code | Keith Whitwell | |
Also don't send the partial program fragment down to hardware -- the program will never be used in that form. | |||
2009-02-24 | gallium: Add pipe_buffer_write/read inlines. | José Fonseca | |
Saves code, and will simplify future interface changes. | |||
2009-02-24 | mesa: List new source file in SConscript. | José Fonseca | |
2009-02-24 | pipebuffer: Remove unused var. | José Fonseca | |
2009-02-23 | glsl: yet another swizzled expression fix | Brian Paul | |
This fixes swizzled conditional expressions such "(b ? p : q).x" | |||
2009-02-23 | gallium: include st_cb_viewport.h to silence warning | Brian Paul | |
2009-02-23 | gallium: fix build breakage in st_cb_viewport.c | Brian Paul | |
2009-02-23 | glsl: fix another swizzle-related bug | Brian Paul | |
This fixes the case of "infinitely" nested swizzles such as EXPR.wzyx.yxwz.xxyz This doesn't appear in typical shaders but with function inlining and the compiler's internal use of swizzles it can happen. New glean glsl1 test case added for this. | |||
2009-02-23 | mesa: only call update_buffer when it's available | Alan Hourihane | |
2009-02-23 | gallium: add winsys interface for viewport changes to support DRI2 | Alan Hourihane | |
2009-02-23 | glx: add support for a reallyFlush() function before swap occurs. | Alan Hourihane | |
2009-02-23 | mesa: include compiler.h, fixes cell build, remove Haiku special case | Brian Paul | |
2009-02-23 | i965: fix line stipple fallback for GL_LINE_STRIP primitives | Robert Ellison | |
When doing line stipple, the stipple count resets on each line segment, unless the primitive is a GL_LINE_LOOP or a GL_LINE_STRIP. The existing code correctly identifies the need for a software fallback to handle conformant line stipple on GL_LINE_LOOP primitives, but neglects to make the same assessment on GL_LINE_STRIP primitives. This fixes it so they match. | |||
2009-02-23 | Merge commit 'origin/gallium-0.1' | José Fonseca | |
Conflicts: src/gallium/auxiliary/pipebuffer/pb_bufmgr_mm.c src/gallium/auxiliary/util/u_tile.c | |||
2009-02-23 | mesa: fix _glxapi_get_proc_address() for mangled names | Tom Fogal | |
2009-02-23 | gallium: Install winsys/drm to DESTDIR rather than / | Joel Bosveld | |
2009-02-23 | mesa: fixes for building on Haiku | Tomas Wilhelmsson | |
2009-02-23 | r300-gallium: Fix pasto and debug messages. | Corbin Simpson | |
This could explain at least one kind of lockup. Yay? | |||
2009-02-23 | r300-gallium: Cleanup some state emit, move vertex format state to r300_emit. | Corbin Simpson | |
No need to explicitly update derived state, as it will be done automatically. | |||
2009-02-23 | gallium: Define PIPE_PRIM_MAX. | José Fonseca | |
2009-02-23 | r300-gallium: Fix a handful of compile warnings. | Corbin Simpson | |
Some harmless, some very dangerous. | |||
2009-02-23 | r300-gallium: Decode passthrough shader for r300. | Corbin Simpson | |
Looks pretty sane. | |||
2009-02-23 | r300-gallium: Finish VAP/VF setup. | Corbin Simpson | |
Messy, messy. | |||
2009-02-23 | r300-gallium: Fix BEGIN_CS size. | Corbin Simpson | |
2009-02-23 | wgl: Enable the use of Win32 threads. | José Fonseca | |
2009-02-23 | mesa: Fix windows build. | José Fonseca | |
2009-02-22 | r300-gallium: Add pipe_format translators and apply them | Joakim Sindholt | |
2009-02-22 | r300-gallium: Add all supported 2d texture formats | Joakim Sindholt | |
2009-02-22 | r300-gallium: correct buffer stride calculation | Joakim Sindholt | |
2009-02-22 | mesa: remove unneeded #include | Brian Paul | |
2009-02-22 | mesa: #include, misc clean-ups | Brian Paul | |
2009-02-22 | mesa: remove unneeded #includes | Brian Paul | |
2009-02-22 | mesa: move a bunch of compiler-related stuff into new compiler.h header | Brian Paul | |
This trims down and cleans up imports.h and glheader.h quite a bit. | |||
2009-02-22 | mesa: remove unused ENABLE_TEXGENx, ENABLE_TEXMATx flags | Brian Paul | |
2009-02-22 | mesa: assorted clean-ups, var renaming, etc. | Brian Paul | |
2009-02-22 | mesa: simplify texture combine state copying in _mesa_copy_texture_state() | Brian Paul | |
Just copy the whole struct. | |||
2009-02-22 | mesa: remove redundant assertions (same asserts in context.c) | Brian Paul | |
2009-02-22 | gallium: remove dependency on main/glheader.h in glxapi.c | Brian Paul | |
Only needed it for the PUBLIC macro. | |||
2009-02-22 | nv50: delay uploads until transfer object is destroyed | Ben Skeggs | |
It's possible a state tracker will map/unmap a transfer object many times. Delaying upload until the object is destroyed will prevent unnecessary uploads to the GPU. Also fixing a typo here, was unmapping the wrong buffer on transfer_unmap! | |||
2009-02-22 | texmem: fix typo from brianp's changes. | Dave Airlie | |
Reported by cjb via tinderbox on irc | |||
2009-02-21 | glapi: update find_entry() for mangled names | Brian Paul | |
2009-02-21 | mesa: added extern qualifier | Tom Fogal | |
2009-02-21 | mesa: use enums for TEXTURE_x_INDEX values | Brian Paul | |
Plus, put them in the order of highest to lowest priority to simplify the texture_override() loop. | |||
2009-02-21 | mesa: use an array for current texture objects | Brian Paul | |
Use loops to consolidate lots of texture object code. | |||
2009-02-21 | mesa: use an array for default texture objects | Brian Paul | |
Replace Default1D/2D/3D/Cube/etc with DefaultTex[TEXTURE_x_INDEX]. The same should be done with the Current1D/2D/3D/etc pointers... | |||
2009-02-21 | mesa: re-org texgen state | Brian Paul | |
New gl_texgen struct allows quite a bit of code reduction. |