| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2010-07-13 | llvmpipe: Align texture data to the cache line. | José Fonseca | |
| 2010-07-13 | llvmpipe: eliminate the set_state rasterizer command | Keith Whitwell | |
| Just put a pointer to the state in the tri->inputs struct. Remove some complex logic for eliminating unused statechanges in bins at the expense of a slightly larger triangle struct. | |||
| 2010-07-13 | llvmpipe: pass mask into fragment shader | Keith Whitwell | |
| Move this code back out to C for now, will generate separately. Shader now takes a mask parameter instead of C0/C1/C2/etc. Shader does not currently use that parameter and rasterizes whole pixel stamps always. | |||
| 2010-07-13 | llvmpipe: move fences from per-bin to per-thread | Keith Whitwell | |
| Rather than inserting an lp_rast_fence command at the end of each bin, have each rasterizer thread call this function directly once it has run out of work to do on a particular scene. This results in fewer calls to the mutex & related functions, but more importantly makes it easier to recognize empty bins. | |||
| 2010-07-13 | llvmpipe: Always swizzle/unswizzle whole tiles. | José Fonseca | |
| This was already the case, but the generated (un)swizzling code was not benefiting of that knowledge. | |||
| 2010-07-13 | glsl2: Remove unnecessary casts of clone return values | Ian Romanick | |
| 2010-07-13 | llvmpipe: Ignores! | Jakob Bornecrantz | |
| 2010-07-13 | targets: Link xorg drivers with LLVM if built | Jakob Bornecrantz | |
| 2010-07-13 | targets: Clean up xorg make files a bit | Jakob Bornecrantz | |
| 2010-07-13 | libgl-xlib: add depend to make clean list | Brian Paul | |
| 2010-07-13 | glapi: use _mesa_snprintf() | Brian Paul | |
| Note that the enums.c file is generated with this script. This will preserve the change from commit c4066b78c0aad41c199eb27157538c2ec9ab5bfd. | |||
| 2010-07-13 | r300/compiler: implement the Abs source operand modifier for vertex shaders | Marek Olšák | |
| 2010-07-13 | r300/compiler: emulate SIN/COS/SCS in r3xx-r4xx vertex shaders | Marek Olšák | |
| Despite the docs, the corresponding hardware instructions are r5xx-only. | |||
| 2010-07-13 | mesa: s/snprintf/_mesa_snprintf/ | Vinson Lee | |
| 2010-07-13 | r300g: do not advertise half_float_vertex on rv3x0 | Marek Olšák | |
| rv3x0 can't do it. | |||
| 2010-07-12 | ir_to_mesa: Rely on ir_mat_op_to_vec for matrix multiplication support. | Eric Anholt | |
| 2010-07-12 | glsl2: Add matrix multiplication to ir_mat_op_to_vec. | Eric Anholt | |
| 2010-07-12 | ir_to_mesa: Emit OPCODE_MAD when we find an ADD of a MUL. | Eric Anholt | |
| Bug #27914. | |||
| 2010-07-12 | glsl2: Flatten expression that appear as the parameters of ir_call as well. | Eric Anholt | |
| 2010-07-12 | glsl2: Flatten expressions that appear as the children of ir_return as well. | Eric Anholt | |
| 2010-07-12 | linker: Merge global-scope instructions into main | Ian Romanick | |
| Find instructions in all shaders that are not contained in a function (i.e., initializers for global variables). "Move" these instructions to the top of the main function in the linked shader. As a side-effect, many global variables will also be copied into the linked shader. | |||
| 2010-07-12 | linker: Detect the shader that contains "main" during intrastage linking | Ian Romanick | |
| 2010-07-12 | ir_function: Make matching_signature not return const | Ian Romanick | |
| The linker needs to use this function to get specific function signatures, but it also needs to modify the returned signature. Since this method isn't itself const (i.e., const this pointer), there is no value in making a const and non-const version. | |||
| 2010-07-12 | linker: Implement first bits of intrastage linking | Ian Romanick | |
| This currently involves an ugly hack so that every link doesn't result in all the built-in functions showing up as multiply defined. As soon as the built-in functions are stored in a separate compilation unit, ir_function_signature::is_built_in can be removed. | |||
| 2010-07-12 | linker: Refactor cross_validate_uniforms into cross_validate_globals | Ian Romanick | |
| The later, more generic function will be used in the intra-stage linker. | |||
| 2010-07-13 | r300g: extend and clean up debug logging | Marek Olšák | |
| 2010-07-13 | r300g/swtcl: do not emit texcoords if they are also stuffed in GA | Marek Olšák | |
| 2010-07-13 | r300g: rework the draw_rectangle hook | Marek Olšák | |
| It is a lot simplier, cleaner, and more stable now. | |||
| 2010-07-12 | glsl2: Use a better talloc context for ir_expression_flattening. | Eric Anholt | |
| The instruction can be hung off of any other in the tree, even if the other one will be deleted, since it'll get stolen to the shader's context later if it's still live. | |||
| 2010-07-12 | glsl2: Add support for variable vector indexing on the LHS of assignments. | Eric Anholt | |
| Fixes glsl-vs-vec4-indexing-3. | |||
| 2010-07-12 | glsl2: Fix copy propagation in the presence of derefs in array indexes. | Eric Anholt | |
| We would clear the in_lhs flag early, avoiding copy propagation on the array index variable (oops) and then copy propagating on the array variable (ouch). Just avoid all copy propagation on the LHS instead. | |||
| 2010-07-12 | ir_to_mesa: Add support for dereferencing matrices from arrays. | Eric Anholt | |
| 2010-07-12 | ir_validate: Also perform usual checks on ir_dereference_variable nodes | Ian Romanick | |
| 2010-07-12 | ir_validate: Validate that varibles are declared before used in IR | Ian Romanick | |
| 2010-07-12 | linker: Stub-out intrastage linker | Ian Romanick | |
| 2010-07-12 | Make shader_api.h be C++ friendly | Ian Romanick | |
| 2010-07-12 | ir_validate: Additional function related invariant checks | Ian Romanick | |
| Add two invariant checks related to functions and function signatures: 1. Ensure that function definitions (ir_function) are not nested. 2. Ensure that the ir_function pointed to by an ir_function_signature is the one that contains it in its signatures list. | |||
| 2010-07-12 | ir_function_signature: Add method to get the function owning a signature | Ian Romanick | |
| There is no setter function, the getter returns a constant pointer, and ir_function_signature::_function is private for a reason. The only way to make a connection between a function and function signature is via ir_function::add_signature. This helps ensure that certain invariants (i.e., a function signature is in the list of signatures for its _function) are met. | |||
| 2010-07-12 | glsl2: Add utility function clone_ir_list | Ian Romanick | |
| 2010-07-12 | ir_call: Add method to set the function signature being called | Ian Romanick | |
| 2010-07-12 | glsl2: Implement ir_function::clone and ir_function_signature::clone | Ian Romanick | |
| 2010-07-12 | glsl2: Move temp declaration to correct side of if-statement in IR | Ian Romanick | |
| 2010-07-12 | glsl2: Add missing fields in ir_variable::clone | Ian Romanick | |
| 2010-07-12 | glsl2: Add declarations for temporaries to instruction stream | Ian Romanick | |
| Temporary variables added for &&, ||, and ?: were not being added to the instruction stream. This resulted in either test failures or Valgrind being angry after the original IR tree was destroyed by talloc_free. The talloc_free caused the ir_variables to be destroyed even though they were still referenced. | |||
| 2010-07-12 | Merge branch 'master' of git://anongit.freedesktop.org/mesa/mesa | Maciej Cencora | |
| 2010-07-12 | r600: Fix include recursion. | Vinson Lee | |
| Fix r600_context.h -> r700_oglprog.h -> r600_context.h include recursion. | |||
| 2010-07-12 | r300g: Remove unnecessary header. | Vinson Lee | |
| 2010-07-12 | glsl2: Store the gl_type of the array's element type in the array. | Eric Anholt | |
| Fixes glsl-fs-uniform-array-1, glsl-vs-uniform-array-1, and the -2 tests on software. | |||
| 2010-07-12 | Revert "ir_to_mesa: Add support for adding/subtracting matrices." | Eric Anholt | |
| This reverts commit b4d0c0e0ee983ee614b047799c3e01221a353c98. Now that ir_mat_op_to_vec is landed, this change is no longer needed. | |||
| 2010-07-12 | glsl2: Add a new pass at the IR level to break down matrix ops to vector ops. | Eric Anholt | |
| This will be used by the Mesa IR and likely most HW backends, as it allows other optimizations to occur that might not otherwise. Fixes glsl-vs-mat-sub-1, glsl-vs-mat-div-1. | |||
