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android-x86-mesa.git
envsa_r300
froyo-x86
r300
Androïd/x86 port of Mesa drivers
Hugues Hiegel
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2010-04-12
llvmpipe: pipe_target needs now 3 bits to be represented.
José Fonseca
2010-04-12
stw: Update for pipe_resource interface changes.
José Fonseca
2010-04-12
stw: Fix minor st_api migration glitches.
José Fonseca
2010-04-12
st/wgl: Switch from st_public.h to st_api.h. [V2]
Chia-I Wu
2010-04-11
Fix build with --enable-32-bit.
Török Edwin
2010-04-11
Revert "dri/drivers: fix 32bit builds on 64bit systems"
Dan Nicholson
2010-04-12
nvfx: make NOUVEAU_NO_TRANSFER default off
Luca Barbieri
2010-04-12
nvfx: always use M2MF instead of the blitter
Luca Barbieri
2010-04-12
st/egl: Request the front buffer as needed.
Chia-I Wu
2010-04-12
nvfx: add missing vtbl for shared textures
Luca Barbieri
2010-04-12
r300g: atomize FS constant buffer
Marek Olšák
2010-04-12
r300g: atomize compiler's state variables for fragment shader
Marek Olšák
2010-04-12
r300g: atomize fragment shader
Marek Olšák
2010-04-12
r300g: remove a false comment
Marek Olšák
2010-04-12
r300g: emit FS depth output config with FS code
Marek Olšák
2010-04-12
r300g: FS constants emission rework
Marek Olšák
2010-04-11
r300g: Remove unnecessary headers.
Vinson Lee
2010-04-11
r300g: Initialize base.bind member variable.
Vinson Lee
2010-04-11
i915g: Fix possible null pointer deference in debug builds.
Vinson Lee
2010-04-12
st/egl: Fix DRI2 on old X servers
Jakob Bornecrantz
2010-04-12
winsys/sw: Fix error paths
Jakob Bornecrantz
2010-04-12
llvmpipe: Fix transfers after resource change
Jakob Bornecrantz
2010-04-11
util: Remove unnecessary header.
Vinson Lee
2010-04-11
i965g: Remove unnecessary header.
Vinson Lee
2010-04-11
r300g: Add r300_resource.c to SCons build.
Vinson Lee
2010-04-11
svga: Remove unnecessary headers.
Vinson Lee
2010-04-11
trace: Remove unnecessary header.
Vinson Lee
2010-04-11
r300g: a fix for piglit/texrect-many
Marek Olšák
2010-04-11
r300g: use a dummy replacement vertex shader if the shader compilation fails
Marek Olšák
2010-04-11
r300g: use a dummy replacement fragment shader if the shader compilation fails
Marek Olšák
2010-04-11
dri/drivers: fix 32bit builds on 64bit systems
Maciej Cencora
2010-04-11
Merge commit 'origin/7.8'
Maciej Cencora
2010-04-11
r300: respect radeon common code fallbacks
Maciej Cencora
2010-04-11
r300: set proper vertex index limits also in non indexed mode
Maciej Cencora
2010-04-11
nv50: fix texture relocs
Christoph Bumiller
2010-04-11
st/egl: Follow the portability guide.
Chia-I Wu
2010-04-11
st/egl: Factor driver callbacks to a new file.
Chia-I Wu
2010-04-11
scons: Always build softpipe and llvmpipe (when llvm available).
José Fonseca
2010-04-11
scons: Make LLVM a black-white dependency.
José Fonseca
2010-04-11
scons: Use libdrm options only where needed.
José Fonseca
2010-04-11
scons: Build glapi regardless of the dri option.
José Fonseca
2010-04-11
r300g: revisit some assertions and fix potential failures
Marek Olšák
2010-04-11
r300g: use cliprects for scissoring
Marek Olšák
2010-04-10
st/egl: Remove unnecessary header.
Vinson Lee
2010-04-10
i965: Remove unnecessary header.
Vinson Lee
2010-04-10
r300: Remove unnecessary header.
Vinson Lee
2010-04-10
mach64: Remove unnecessary header.
Vinson Lee
2010-04-10
radeon: Remove unnecessary header.
Vinson Lee
2010-04-11
r300g: fix mipmapped 3D textures
Marek Olšák
2010-04-11
r300g: support some exotic sampler formats
Marek Olšák
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