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|  | Big clean-up of line drawing code.
Removed many obsolete span processing functions. | 
|  | ditch the pb (pixel buffer) code.
Converted point drawing, bitmaps and aa lines to use new span functions. | 
|  | Major clean-up of pixel zoom code. | 
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|  | Updated comments, fixed indentation, etc. | 
|  | Removed last of span.filled* flags and Klaus's macros.
More simplification of triangle functions. | 
|  | _mesa_rasterize_span() is gone, replaced by new _mesa_write_textured_span().
Removed some unneeded triangle functions - more simplification possible. | 
|  | struct sw_span is used throughout span/fragment processing.
This is leading to less code and more chances for optimization. | 
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|  | VERT_BIT_* flags are new and used in many places (esp in T&L code).
Updated some comments for doxygen.
Various code clean-ups. | 
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|  | stores with a full DWORD store (yuk).  (Jeff Lewis) | 
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|  | devices.  (Jeff Lewis) | 
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|  | Fixed FogCoord / SecondaryColor mix-ups in api_arrayelt.c | 
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|  | hold the flags we're storing in it! | 
|  | Removed dead placeholder functions from vpstate.[ch].
Changed gl_client_array's Enabled field to GLuint so it can actually
hold the flags we're storing in it!
Always do the switch (type) code in the vertex array functions to that
<type> gets error checked! | 
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